Move the title screen stuff into widgets.rs
This commit is contained in:
@@ -97,3 +97,54 @@ fn animate_get_ready_widget(
|
||||
game_state.set(GameState::Playing);
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GameMenuPlugin;
|
||||
|
||||
impl Plugin for GameMenuPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(OnEnter(GameState::TitleScreen), spawn_menu)
|
||||
.add_systems(OnExit(GameState::TitleScreen), despawn_menu)
|
||||
.add_systems(
|
||||
Update,
|
||||
handle_spacebar.run_if(in_state(GameState::TitleScreen)),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Marker component for the title screen UI entity.
|
||||
// This way, a query for the TitleUI can be used to despawn the title screen
|
||||
#[derive(Component)]
|
||||
struct TitleUI;
|
||||
|
||||
fn spawn_menu(mut commands: Commands) {
|
||||
commands
|
||||
.spawn((
|
||||
TitleUI,
|
||||
Node {
|
||||
flex_direction: FlexDirection::Column,
|
||||
..Default::default()
|
||||
},
|
||||
))
|
||||
.with_children(|cmds| {
|
||||
cmds.spawn((
|
||||
Text::new("Robert's Bad Asteroids Game"),
|
||||
TextFont::from_font_size(50.0),
|
||||
));
|
||||
cmds.spawn((
|
||||
Text::new("Press space to begin"),
|
||||
TextFont::from_font_size(40.0),
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
fn despawn_menu(mut commands: Commands, to_despawn: Query<Entity, With<TitleUI>>) {
|
||||
for entity in &to_despawn {
|
||||
commands.entity(entity).despawn();
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_spacebar(input: Res<ButtonInput<KeyCode>>, mut game_state: ResMut<NextState<GameState>>) {
|
||||
if input.just_pressed(KeyCode::Space) {
|
||||
game_state.set(GameState::GetReady);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user