Fix case on AsteroidSize enum variants
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Closes #9: "Fix case on AsteroidSize enum variants"
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@@ -10,9 +10,9 @@ use crate::{GameAssets, Position, Rotation, Velocity};
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pub struct Asteroid(AsteroidSize);
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pub struct Asteroid(AsteroidSize);
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pub enum AsteroidSize {
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pub enum AsteroidSize {
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SMALL,
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Small,
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MEDIUM,
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Medium,
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LARGE,
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Large,
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}
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}
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#[derive(Resource)]
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#[derive(Resource)]
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@@ -51,7 +51,7 @@ pub fn tick_asteroid_manager(
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events.write(SpawnAsteroid {
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events.write(SpawnAsteroid {
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pos: Vec2::ZERO,
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pos: Vec2::ZERO,
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vel: Vec2::ZERO,
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vel: Vec2::ZERO,
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size: AsteroidSize::SMALL,
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size: AsteroidSize::Small,
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});
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});
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}
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}
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}
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}
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@@ -67,7 +67,7 @@ pub fn spawn_asteroid(
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for spawn in events.read() {
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for spawn in events.read() {
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// TODO: Use the asteroid properties defined in the event to spawn the entity
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// TODO: Use the asteroid properties defined in the event to spawn the entity
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commands.spawn((
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commands.spawn((
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Asteroid(AsteroidSize::SMALL),
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Asteroid(AsteroidSize::Small),
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Position(Vec2::new(40.0, 40.0)),
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Position(Vec2::new(40.0, 40.0)),
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Velocity(Vec2::new(10.0, 0.0)),
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Velocity(Vec2::new(10.0, 0.0)),
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Rotation(0.0),
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Rotation(0.0),
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