Fix case on AsteroidSize enum variants
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Closes #9: "Fix case on AsteroidSize enum variants"
This commit is contained in:
2025-07-29 13:15:41 -05:00
parent 2c43bc699e
commit 2dd3b2ff61

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@@ -10,9 +10,9 @@ use crate::{GameAssets, Position, Rotation, Velocity};
pub struct Asteroid(AsteroidSize); pub struct Asteroid(AsteroidSize);
pub enum AsteroidSize { pub enum AsteroidSize {
SMALL, Small,
MEDIUM, Medium,
LARGE, Large,
} }
#[derive(Resource)] #[derive(Resource)]
@@ -51,7 +51,7 @@ pub fn tick_asteroid_manager(
events.write(SpawnAsteroid { events.write(SpawnAsteroid {
pos: Vec2::ZERO, pos: Vec2::ZERO,
vel: Vec2::ZERO, vel: Vec2::ZERO,
size: AsteroidSize::SMALL, size: AsteroidSize::Small,
}); });
} }
} }
@@ -67,7 +67,7 @@ pub fn spawn_asteroid(
for spawn in events.read() { for spawn in events.read() {
// TODO: Use the asteroid properties defined in the event to spawn the entity // TODO: Use the asteroid properties defined in the event to spawn the entity
commands.spawn(( commands.spawn((
Asteroid(AsteroidSize::SMALL), Asteroid(AsteroidSize::Small),
Position(Vec2::new(40.0, 40.0)), Position(Vec2::new(40.0, 40.0)),
Velocity(Vec2::new(10.0, 0.0)), Velocity(Vec2::new(10.0, 0.0)),
Rotation(0.0), Rotation(0.0),