Use the lifetime limiters on Bullets & Asteroids
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Closes #14

Despawn bullets to limit range.

Despawn asteroids to limit random garbage floating around the scene.
This commit is contained in:
2025-08-10 17:13:25 -05:00
parent 2f463303a0
commit 364fbd7530
3 changed files with 9 additions and 4 deletions

View File

@@ -8,9 +8,9 @@ mod title_screen;
use crate::asteroids::{Asteroid, AsteroidSpawner};
use crate::config::{
ASTEROID_SMALL_COLOR, BACKGROUND_COLOR, BULLET_COLOR, BULLET_SPEED, PLAYER_SHIP_COLOR,
SHIP_ROTATION, SHIP_THRUST, SHIP_THRUSTER_COLOR_ACTIVE, SHIP_THRUSTER_COLOR_INACTIVE,
WINDOW_SIZE,
ASTEROID_SMALL_COLOR, BACKGROUND_COLOR, BULLET_COLOR, BULLET_LIFETIME, BULLET_SPEED,
PLAYER_SHIP_COLOR, SHIP_ROTATION, SHIP_THRUST, SHIP_THRUSTER_COLOR_ACTIVE,
SHIP_THRUSTER_COLOR_INACTIVE, WINDOW_SIZE,
};
use crate::physics::AngularVelocity;
use crate::ship::{Bullet, Ship};
@@ -340,6 +340,7 @@ fn input_ship_shoot(
Mesh2d(game_assets.bullet().0),
MeshMaterial2d(game_assets.bullet().1),
ship_pos.clone(), // clone ship transform
Lifetime(Timer::from_seconds(BULLET_LIFETIME, TimerMode::Once)),
));
}
}