From 4102446e90f84b2dacf713f62eff616afcc939d6 Mon Sep 17 00:00:00 2001 From: Robert Garrett Date: Wed, 13 Aug 2025 15:38:53 -0500 Subject: [PATCH] Rename main menu marker to "MarkerMainMenu" --- src/widgets.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/widgets.rs b/src/widgets.rs index f5fe460..5fbba7d 100644 --- a/src/widgets.rs +++ b/src/widgets.rs @@ -15,7 +15,7 @@ pub struct PluginGameMenu; impl Plugin for PluginGameMenu { fn build(&self, app: &mut App) { app.add_systems(OnEnter(GameState::TitleScreen), spawn_menu) - .add_systems(OnExit(GameState::TitleScreen), despawn::) + .add_systems(OnExit(GameState::TitleScreen), despawn::) .add_systems( Update, handle_spacebar.run_if(in_state(GameState::TitleScreen)), @@ -55,7 +55,7 @@ impl Plugin for PluginGameOver { // Marker component for the title screen UI entity. // This way, a query for the TitleUI can be used to despawn the title screen #[derive(Component)] -struct TitleUI; +struct MarkerMainMenu; /// Marker component for things on the get-ready indicator #[derive(Component)] @@ -98,7 +98,7 @@ fn despawn(mut commands: Commands, to_despawn: Query