Rename "event" module to be plural "events.rs"

This commit is contained in:
2025-08-11 19:14:15 -05:00
parent 804186ea2f
commit 571b910945
4 changed files with 15 additions and 15 deletions

View File

@@ -1,6 +1,6 @@
mod asteroids;
pub mod config;
mod event;
mod events;
mod physics;
mod preparation_widget;
mod ship;
@@ -74,9 +74,9 @@ impl Plugin for AsteroidPlugin {
.run_if(in_state(GameState::Playing)),
)
.add_event::<asteroids::SpawnAsteroid>()
.add_event::<event::AsteroidDestroy>()
.add_event::<event::ShipDestroy>()
.add_event::<event::BulletDestroy>();
.add_event::<events::AsteroidDestroy>()
.add_event::<events::ShipDestroy>()
.add_event::<events::BulletDestroy>();
app.insert_state(GameState::Playing);
}
}
@@ -101,9 +101,9 @@ fn debug_collision_event_printer(mut collision_events: EventReader<CollisionEven
/// | Bullet & Ship | Nothing. The player shouldn't be able to shoot themselves (and the Flying Saucer hasn't been impl.'d, so it's bullets don't count) |
fn collision_listener(
mut collisions: EventReader<CollisionEvent>,
mut ship_writer: EventWriter<event::ShipDestroy>,
mut asteroid_writer: EventWriter<event::AsteroidDestroy>,
mut bullet_writer: EventWriter<event::BulletDestroy>,
mut ship_writer: EventWriter<events::ShipDestroy>,
mut asteroid_writer: EventWriter<events::AsteroidDestroy>,
mut bullet_writer: EventWriter<events::BulletDestroy>,
player: Single<Entity, With<Ship>>,
bullets: Query<&Bullet>,
rocks: Query<&Asteroid>,
@@ -123,12 +123,12 @@ fn collision_listener(
if rocks.contains(*two) {
// player-asteroid collision
dbg!("Writing ShipDestroy event");
ship_writer.write(event::ShipDestroy);
ship_writer.write(events::ShipDestroy);
} // else, we don't care
} else if *two == *player {
if rocks.contains(*one) {
dbg!("Writing ShipDestroy event");
ship_writer.write(event::ShipDestroy);
ship_writer.write(events::ShipDestroy);
}
}
@@ -136,14 +136,14 @@ fn collision_listener(
if bullets.contains(*one) {
if rocks.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(event::AsteroidDestroy(*two));
bullet_writer.write(event::BulletDestroy(*one));
asteroid_writer.write(events::AsteroidDestroy(*two));
bullet_writer.write(events::BulletDestroy(*one));
}
} else if rocks.contains(*one) {
if bullets.contains(*two) {
dbg!("Writing AsteroidDestroy & BulletDestroy events");
asteroid_writer.write(event::AsteroidDestroy(*one));
bullet_writer.write(event::BulletDestroy(*two));
asteroid_writer.write(events::AsteroidDestroy(*one));
bullet_writer.write(events::BulletDestroy(*two));
}
}
}