diff --git a/src/physics.rs b/src/physics.rs index 6bc3fac..dd6ab2d 100644 --- a/src/physics.rs +++ b/src/physics.rs @@ -69,8 +69,8 @@ pub(crate) fn wrap_entities( /// /// | Objects | Response | /// |-|-| -/// | Ship & Asteroid | emits event [`ShipDestroy`](`crate::event::ShipDestroy`) | -/// | Asteroid & Bullet | emits event [`AsteroidDestroy`](`crate::event::AsteroidDestroy`) | +/// | Ship & Asteroid | emits event [`ShipDestroy`](`crate::events::ShipDestroy`) | +/// | Asteroid & Bullet | emits event [`AsteroidDestroy`](`crate::events::AsteroidDestroy`) | /// | Asteroid & Asteroid | Nothing. Asteroids won't collide with each other | /// | Bullet & Bullet | Nothing. Bullets won't collide with each other (and probably can't under normal gameplay conditions) | /// | Bullet & Ship | Nothing. The player shouldn't be able to shoot themselves (and the Flying Saucer hasn't been impl.'d, so it's bullets don't count) |