Fix: apply steering input properly
The ship in Asteroids isn't expected to spin up while holding a steering direction, but that's exactly what I just made it do. Fix that problem by assigning, not accumulating, the angular velocity for the ship.
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
use crate::{
|
||||
physics::{Velocity, Wrapping}, AngularVelocity, GameAssets
|
||||
AngularVelocity, GameAssets,
|
||||
physics::{Velocity, Wrapping},
|
||||
};
|
||||
|
||||
use bevy::prelude::*;
|
||||
|
||||
Reference in New Issue
Block a user