Re-order use statements, prefer crate mods first
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@@ -1,10 +1,10 @@
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//! Custom physics items
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//! TODO: Refactor in terms of Rapier2D, *or* implement colliders and remove it.
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use bevy::prelude::*;
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use crate::WorldSize;
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use bevy::prelude::*;
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#[derive(Component)]
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pub(crate) struct Position(pub(crate) bevy::math::Vec2);
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