autoformat

This commit is contained in:
2025-08-12 23:18:46 -05:00
parent 16842c13f7
commit 7c877264a2
2 changed files with 8 additions and 8 deletions

View File

@@ -1,5 +1,5 @@
//! Systems, Components, and any other items for powering the game logic.
//!
//!
//! Where the objects (ship, asteroid, etc) carry their own behavioral systems,
//! the *game* keeps its main logic here. Its for ambient behaviors, like
//! asteroid spawning, or eventually the flying saucer spawns.
@@ -11,10 +11,10 @@ use bevy::prelude::*;
use crate::{WorldSize, events::SpawnAsteroid, objects::AsteroidSize};
/// Asteroid spawning parameters and state.
///
///
/// This struct keeps track of the rng and timer for spawning asteroids. In the
/// future it may contain additional fields to allow for more control.
///
///
/// It's values are operated by the [`tick_asteroid_manager`] system.
#[derive(Resource)]
pub struct AsteroidSpawner {