Make the Lives(i32) resource appear on debug UI
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@@ -4,6 +4,9 @@ mod title_screen;
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use crate::config::{BACKGROUND_COLOR, PLAYER_SHIP_COLOR, SHIP_ROTATION, SHIP_THRUST, WINDOW_SIZE};
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use bevy::prelude::*;
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use bevy_inspector_egui::InspectorOptions;
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use bevy_inspector_egui::prelude::ReflectInspectorOptions;
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use config::{SHIP_THRUSTER_COLOR_ACTIVE, SHIP_THRUSTER_COLOR_INACTIVE};
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pub struct AsteroidPlugin;
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@@ -18,6 +21,7 @@ impl Plugin for AsteroidPlugin {
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height: WINDOW_SIZE.y,
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})
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.insert_resource(Lives(3))
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.register_type::<Lives>()
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.insert_resource(Score(0))
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.add_systems(
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FixedUpdate,
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@@ -68,7 +72,8 @@ impl From<Score> for String {
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}
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}
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#[derive(Resource, Debug, Deref, Clone, Copy)]
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#[derive(InspectorOptions, Reflect, Resource, Debug, Deref, Clone, Copy)]
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#[reflect(Resource, InspectorOptions)]
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struct Lives(i32);
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impl From<Lives> for String {
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