Move Lifetime component to machinery module
This commit is contained in:
@@ -21,9 +21,10 @@ use bevy::{
|
||||
use bevy_rapier2d::prelude::{ActiveCollisionTypes, ActiveEvents, Collider, Sensor};
|
||||
|
||||
use crate::{
|
||||
AngularVelocity, GameAssets, GameState, Lifetime, Lives,
|
||||
AngularVelocity, GameAssets, GameState, Lives,
|
||||
config::ASTEROID_LIFETIME,
|
||||
events::{AsteroidDestroy, BulletDestroy, ShipDestroy, SpawnAsteroid},
|
||||
machinery::Lifetime,
|
||||
physics::{Velocity, Wrapping},
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user