Finish the engine upgrade
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Basic checks / Basic build-and-test supertask (push) Failing after 2m1s
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Basic checks / Basic build-and-test supertask (push) Failing after 2m1s
Events have been replaced with Messages, import paths have been updated for new engine module layout, and minor API changes have been matched.
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@@ -3,6 +3,7 @@
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//! Asteroids, the player's ship, and such.
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use bevy::{
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camera::visibility::Visibility,
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ecs::{
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component::Component,
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entity::Entity,
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@@ -11,9 +12,9 @@ use bevy::{
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system::{Commands, Query, Res, ResMut, Single},
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},
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math::{Vec2, Vec3, Vec3Swizzles},
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mesh::Mesh2d,
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prelude::{Deref, DerefMut},
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render::{mesh::Mesh2d, view::Visibility},
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sprite::MeshMaterial2d,
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sprite_render::MeshMaterial2d,
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state::state::NextState,
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time::{Timer, TimerMode},
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transform::components::Transform,
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@@ -23,8 +24,8 @@ use bevy_rapier2d::prelude::{ActiveCollisionTypes, ActiveEvents, Collider, Senso
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use crate::{
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AngularVelocity, GameAssets, GameState, Lives,
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config::{ASTEROID_LIFETIME, DEBRIS_LIFETIME, SHIP_FIRE_RATE},
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messages::{AsteroidDestroy, BulletDestroy, ShipDestroy, SpawnAsteroid},
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machinery::{Lifetime, Sparkler},
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messages::{AsteroidDestroy, BulletDestroy, ShipDestroy, SpawnAsteroid},
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physics::{Velocity, Wrapping},
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};
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