Finish the engine upgrade
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Events have been replaced with Messages, import paths have been updated for new engine module layout, and minor API changes have been matched.
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@@ -10,9 +10,9 @@ use bevy::{
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Vec2,
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primitives::{Circle, Triangle2d},
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},
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mesh::Mesh,
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prelude::{Deref, DerefMut, Reflect, ReflectResource},
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render::mesh::Mesh,
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sprite::ColorMaterial,
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sprite_render::ColorMaterial,
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};
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use bevy_inspector_egui::InspectorOptions;
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use bevy_inspector_egui::inspector_options::ReflectInspectorOptions;
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@@ -42,12 +42,14 @@ impl From<Lives> for String {
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}
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}
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// TODO: consider switching this to use a u32 pair like the Window settings
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// thing now does.
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#[derive(Deref, DerefMut, Resource)]
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pub struct WorldSize(Vec2);
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impl Default for WorldSize {
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fn default() -> Self {
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WorldSize(Vec2::new(WINDOW_SIZE.x, WINDOW_SIZE.y))
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WorldSize(Vec2::new(WINDOW_SIZE.0 as f32, WINDOW_SIZE.1 as f32))
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}
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}
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