Finish the engine upgrade
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Events have been replaced with Messages, import paths have been updated
for new engine module layout, and minor API changes have been matched.
This commit is contained in:
2025-12-17 10:13:11 -06:00
parent 6e425e8eb9
commit a48dfc1d65
10 changed files with 873 additions and 1715 deletions

View File

@@ -124,7 +124,7 @@ fn button_bundle(text: &str) -> impl Bundle {
margin: UiRect::all(Val::Px(5.0)),
..default()
},
BorderColor(Color::BLACK),
BorderColor::all(Color::BLACK),
BorderRadius::MAX,
BackgroundColor(UI_BUTTON_NORMAL),
children![(
@@ -152,7 +152,7 @@ fn spawn_menu(mut commands: Commands) {
cmds.spawn((
Text::new("Robert's Bad Asteroids Game"),
TextFont::from_font_size(50.0),
TextLayout::new_with_justify(JustifyText::Center),
TextLayout::new_with_justify(Justify::Center),
TextShadow::default(),
));
cmds.spawn((
@@ -247,7 +247,7 @@ fn animate_get_ready_widget(
bar_segment.width = Val::Percent(100.0 * (1.0 - timer.fraction()));
// If the timer has expired, change state to playing.
if timer.finished() {
if timer.is_finished() {
game_state.set(GameState::Playing);
}
}
@@ -274,14 +274,14 @@ fn operate_buttons(
(Changed<Interaction>, With<Button>),
>,
mut game_state: ResMut<NextState<GameState>>,
mut app_exit_events: EventWriter<AppExit>,
mut app_exit_events: MessageWriter<AppExit>,
) {
// TODO: Better colors. These are taken from the example and they're ugly.
for (interaction, mut color, mut border_color, menu_action) in &mut interactions {
match *interaction {
Interaction::Pressed => {
*color = UI_BUTTON_PRESSED.into();
border_color.0 = DARK_GRAY.into();
border_color.set_all(DARK_GRAY);
match menu_action {
ButtonMenuAction::ToMainMenu => {
game_state.set(GameState::TitleScreen);
@@ -296,11 +296,11 @@ fn operate_buttons(
}
Interaction::Hovered => {
*color = UI_BUTTON_HOVERED.into();
border_color.0 = WHITE.into();
border_color.set_all(WHITE);
}
Interaction::None => {
*color = UI_BUTTON_NORMAL.into();
border_color.0 = BLACK.into();
border_color.set_all(BLACK);
}
}
}