Add "rand" crate, store an RNG in AsteroidSpawner
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@@ -6,3 +6,4 @@ edition = "2021"
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[dependencies]
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bevy = { version = "0.16", features = ["dynamic_linking"] }
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bevy-inspector-egui = "0.32.0"
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rand = "0.9.2"
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@@ -1,4 +1,5 @@
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use std::time::Duration;
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use rand::SeedableRng;
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/// This is the module containing all the rock-related things
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/// not... not the whole game.
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@@ -17,6 +18,7 @@ pub enum AsteroidSize {
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#[derive(Resource)]
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pub struct AsteroidSpawner {
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rng: std::sync::Mutex<rand::rngs::StdRng>,
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timer: Timer,
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// TODO: Configurables?
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// - interval
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@@ -27,6 +29,7 @@ pub struct AsteroidSpawner {
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impl AsteroidSpawner {
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pub fn new() -> Self {
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Self {
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rng: std::sync::Mutex::new(rand::rngs::StdRng::from_seed(crate::config::RNG_SEED)),
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timer: Timer::new(Duration::from_secs(3), TimerMode::Repeating),
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}
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}
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@@ -16,3 +16,5 @@ pub(crate) const ASTEROID_SMALL_COLOR: Color = Color::srgb(1.0, 0., 0.);
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pub(crate) const SHIP_THRUST: f32 = 1.0;
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pub(crate) const SHIP_ROTATION: f32 = 0.1; // +/- rotation speed in... radians per frame
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pub const RNG_SEED: [u8; 32] = *b"12345678909876543210123456789098";
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