Create a "widgets" module (by moving title scene)
The non-gameplay scenes are really just a bunch of widgets. I'm going to put them all together and then bundle the functionality with some exported plugin builders.
This commit is contained in:
@@ -3,9 +3,9 @@ mod events;
|
|||||||
mod machinery;
|
mod machinery;
|
||||||
mod objects;
|
mod objects;
|
||||||
mod physics;
|
mod physics;
|
||||||
mod preparation_widget;
|
|
||||||
mod resources;
|
mod resources;
|
||||||
mod title_screen;
|
mod title_screen;
|
||||||
|
mod widgets;
|
||||||
|
|
||||||
use crate::config::{
|
use crate::config::{
|
||||||
ASTEROID_SMALL_COLOR, BACKGROUND_COLOR, BULLET_COLOR, BULLET_LIFETIME, BULLET_SPEED,
|
ASTEROID_SMALL_COLOR, BACKGROUND_COLOR, BULLET_COLOR, BULLET_LIFETIME, BULLET_SPEED,
|
||||||
@@ -31,7 +31,7 @@ impl Plugin for AsteroidPlugin {
|
|||||||
fn build(&self, app: &mut App) {
|
fn build(&self, app: &mut App) {
|
||||||
app.add_plugins((
|
app.add_plugins((
|
||||||
title_screen::GameMenuPlugin,
|
title_screen::GameMenuPlugin,
|
||||||
preparation_widget::preparation_widget_plugin,
|
widgets::preparation_widget_plugin,
|
||||||
RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(10.0),
|
RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(10.0),
|
||||||
RapierDebugRenderPlugin::default(),
|
RapierDebugRenderPlugin::default(),
|
||||||
))
|
))
|
||||||
|
|||||||
Reference in New Issue
Block a user