Apply clippy fixes
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@@ -217,7 +217,7 @@ fn input_ship_shoot(
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physics::Velocity(bullet_vel),
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Mesh2d(game_assets.bullet().0),
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MeshMaterial2d(game_assets.bullet().1),
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ship_pos.clone(), // clone ship transform
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*ship_pos, // clone ship transform
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Lifetime(Timer::from_seconds(BULLET_LIFETIME, TimerMode::Once)),
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AudioPlayer::new(game_assets.laser_sound()),
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PlaybackSettings::ONCE, // `Lifetime` already despawns the entity, so this doesn't need to
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