Apply clippy fixes
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@@ -238,7 +238,7 @@ pub fn ship_impact_listener(
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Sparkler::at_interval(0.15),
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Mesh2d(game_assets.thruster_mesh()), // borrow the thruster mesh for now
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MeshMaterial2d(game_assets.thruster_mat_active()), // ... and the active thruster material
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player.0.clone(), // clone the player transform
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*player.0, // clone the player transform
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Velocity(vel),
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));
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}
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