Move ship & bullet to the objects module

This commit is contained in:
2025-08-11 22:47:48 -05:00
parent f5ff7c8779
commit d8a83b77c2
3 changed files with 9 additions and 10 deletions

View File

@@ -1,19 +1,13 @@
use crate::{
AngularVelocity, GameAssets, GameState, Lives,
objects::Asteroid,
events::{BulletDestroy, ShipDestroy},
objects::{Asteroid, Ship},
physics::{Velocity, Wrapping},
};
use bevy::prelude::*;
use bevy_rapier2d::prelude::*;
#[derive(Component)]
pub struct Ship;
#[derive(Component)]
pub struct Bullet;
pub fn spawn_player(mut commands: Commands, game_assets: Res<GameAssets>) {
commands
.spawn((