Remove Rotation component, update usage sites
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@@ -11,9 +11,6 @@ pub(crate) struct Velocity(pub(crate) bevy::math::Vec2);
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#[derive(Component)]
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pub(crate) struct AngularVelocity(pub(crate) f32);
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#[derive(Component)]
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pub(crate) struct Rotation(pub(crate) f32);
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/// Marker for any entity that should wrap on screen edges
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#[derive(Component)]
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pub(crate) struct Wrapping;
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