Start submodule to impl the "Get ready" spinner
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33
src/preparation_widget.rs
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33
src/preparation_widget.rs
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use bevy::prelude::*;
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use crate::GameState;
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pub fn preparation_widget_plugin(app: &mut App) {
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app.add_systems(OnEnter(GameState::GetReady), spawn_get_ready)
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.add_systems(OnExit(GameState::GetReady), despawn_get_ready)
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.add_systems(Update, (animate_get_ready_widget).run_if(in_state(GameState::GetReady)));
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}
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/// Marker component for things on the get-ready indicator
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#[derive(Component)]
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struct OnReadySetGo;
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/// Newtype wrapper for `Timer`. Used to count down during the "get ready" phase.
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#[derive(Component)]
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struct ReadySetGoTimer(Timer);
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fn spawn_get_ready(
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mut commands: Commands,
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){
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todo!();
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}
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fn despawn_get_ready(
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mut commands: Commands,
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){
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todo!();
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}
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fn animate_get_ready_widget(){
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todo!();
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}
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