Convert asteroid spawning system into an event listener #4

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opened 2025-07-29 09:29:03 -07:00 by robert · 0 comments
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(also: implement the spawn_asteroid(...) function...)

The AsteroidSpawner resource will control when and where asteroids spawn, but it won't place them. A second system, fn spawn_asteroid(), will do that. Something something decoupling.

(also: implement the `spawn_asteroid(...)` function...) The AsteroidSpawner resource will control when and where asteroids spawn, but it won't place them. A second system, `fn spawn_asteroid()`, will do that. Something something decoupling.
robert added this to the Finish the Game project 2025-07-29 09:29:03 -07:00
robert moved this to To Do in Finish the Game on 2025-07-29 10:40:40 -07:00
robert moved this to In Progress in Finish the Game on 2025-07-29 11:21:39 -07:00
robert moved this to Closed in Finish the Game on 2025-07-29 11:27:55 -07:00
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Reference: robert/another-asteroids#4