use bevy::{prelude::*, window::WindowResolution}; use asteroids::{AsteroidPlugin, config::WINDOW_SIZE}; use bevy_inspector_egui::{bevy_egui::EguiPlugin, quick::WorldInspectorPlugin}; fn main() { App::new() .add_plugins(DefaultPlugins.set(WindowPlugin { primary_window: Some(Window { canvas: Some("#game-canvas".to_owned()), resolution: WindowResolution::new(WINDOW_SIZE.x, WINDOW_SIZE.y), ..default() }), ..default() })) .add_plugins(AsteroidPlugin) .add_plugins(EguiPlugin::default()) .add_plugins(WorldInspectorPlugin::new()) .run(); }