Files
another-asteroids/www/index.html
Robert Garrett 099926d368
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Basic checks / Basic build-and-test supertask (push) Failing after 48s
Hotfix for broken install target in Makefile
I didn't check that it also *installs* all of it's components! That's
what I get for not having a list of package contents... although I'd
probably just end up missing something there instead.
2025-12-19 16:11:13 -06:00

154 lines
4.2 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<style>
body {
background-color: hsl(200, 3%, 65%);
}
h1 {
color: hsl(200, 3%, 90%);
background-color: hsl(195, 5%, 17%);
text-align: center;
margin: auto;
padding: 0.5em;
}
#prestart-controls,
canvas {
margin-top: 1em;
margin-left: auto;
margin-right: auto;
display: block;
outline-color: hsl(200, 7%, 50%);
outline-style: outset;
border-radius: 8px;
background-color: rgb(40%, 40%, 40%);
}
#prestart-controls {
width: 800px;
height: 600px;
text-align: center;
align-content: center;
}
button {
font-size: 20px;
text-shadow: 0.2em 0.2em 0px rgba(0, 0, 0, 75%);
padding: 1em;
border-radius: 2em;
border-style: solid;
border-color: black;
color: rgb(90%, 90%, 90%);
background-color: rgb(15%, 15%, 15%);
}
button:hover {
background-color: rgb(25%, 25%, 25%);
border-color: rgb(90%, 90%, 90%);
}
main {
margin-left: auto;
margin-right: auto;
width: 70%;
}
table {
margin-bottom: 10px;
border-collapse: collapse;
}
th, td {
border: 1px solid;
padding: 0.1em 0.3em;
}
</style>
</head>
<body style="margin: 0px;">
<h1>
Robert's Bad Asteroids Game
</h1>
<!-- <canvas id="game-canvas" width="800" height="600"></canvas> -->
<div id="prestart-controls">
<button id="gameload-button">Load Game</button>
</div>
<main>
<article>
<h2>Description</h2>
<p>
A (work in progress) version of the Asteroids arcade game.
</p>
<p>
<em>Sound Warning!</em> The game now has sound effects, but there are no controls on the page for changing the
volume (including to mute them). You can mute the browser tab by pressing <code>ctrl</code> + <code>m</code>.
Proper volume controls are coming soon.
</p>
</article>
<article>
<h3>Controls</h3>
<table>
<thead>
<tr>
<th scope="col">Input</th>
<th scope="col">Effect</th>
</tr>
</thead>
<tr>
<td>W</td>
<td>Fire thruster</td>
</tr>
<tr>
<td>A</td>
<td>Rotate Left</td>
</tr>
<tr>
<td>D</td>
<td>Rotate Right</td>
</tr>
<tr>
<td>Spacebar</td>
<td>Shoot gun</td>
</tr>
</table>
</article>
<article>
<h3>Misc</h3>
<table>
<tr>
<td>Source code</td>
<td><a href=https://github.com/DerVerrater/another-asteroids>https://github.com/DerVerrater/another-asteroids</a></td>
</tr>
<tr>
<td>License</td>
<td><a href="https://www.gnu.org/licenses/agpl-3.0.txt">AGPL-3.0-only</a></td>
</tr>
<tr>
<td>Program Version</td>
<!-- This version text is completely unchecked. I'll need to do something about that. -->
<td><code>v0.6.1</code></td>
</tr>
</table>
</article>
</main>
<script type="module">
import init from './asteroids.js'
let button = document.getElementById("gameload-button");
button.onclick = async function loadGame() {
console.log("Game Load button was pressed!");
let canvas = document.createElement("canvas");
// <canvas id="game-canvas" width="800" height="600"></canvas>
canvas.setAttribute("id", "game-canvas");
canvas.setAttribute("width", "800");
canvas.setAttribute("height", "600");
button.parentElement.replaceWith(canvas);
let compressed = await fetch("./asteroids_bg.wasm.gz")
let wasm_stream = compressed.body.pipeThrough(new DecompressionStream("gzip"))
let blob = await new Response(wasm_stream).blob();
init(await blob.arrayBuffer()).catch((error) => {
if (!error.message.startsWith("Using exceptions for control flow, don't mind me. This isn't actually an error!")) {
throw error;
}
});
}
</script>
</body>
</html>