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I'm going to grab the Rapier physics library so that I don't have to do my own collision detection mechanism. The last time I did this, I simplified everything into circles. This time I'd like to have convex hulls, particularly for the player ship. Also the last time, I ended up rolling my own quadtree impl. I'm not particularly interested in doing that again, and I'd like to learn more of the broader Bevy ecosystem.
11 lines
257 B
TOML
11 lines
257 B
TOML
[package]
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name = "asteroids"
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version = "0.2.0"
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edition = "2024"
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[dependencies]
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bevy = { version = "0.16", features = ["dynamic_linking"] }
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bevy-inspector-egui = "0.32.0"
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bevy_rapier2d = { version = "0.31.0", features = ["debug-render-2d"] }
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rand = "0.9.2"
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