Rename & restructure birdoids module
The module isn't the plugin, so it's going to be called simply "birdoids" going forward. I've turned it into a folder and a `mod.rs` so I can slap down a small, custom physics system.
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@@ -1,9 +1,9 @@
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use bevy::prelude::*;
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mod birdoids_plugin;
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mod birdoids;
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mod debug_plugin;
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use birdoids_plugin::BoidsPlugin;
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use birdoids::BoidsPlugin;
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use debug_plugin::BoidsDebugPlugin;
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fn main() {
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