Rename & restructure birdoids module

The module isn't the plugin, so it's going to be called simply
"birdoids" going forward.

I've turned it into a folder and a `mod.rs` so I can slap down a small,
custom physics system.
This commit is contained in:
2025-08-20 14:23:45 -05:00
parent 214da65db5
commit 4150f85ccc
3 changed files with 4 additions and 4 deletions

View File

@@ -322,7 +322,7 @@ fn separation_force(boid: Vec2, target: Vec2) -> Option<Force> {
mod tests { mod tests {
use bevy::prelude::*; use bevy::prelude::*;
use crate::birdoids_plugin::{cohesive_force, separation_force}; use crate::birdoids::{cohesive_force, separation_force};
use super::{Force, BOID_VIEW_RANGE}; use super::{Force, BOID_VIEW_RANGE};

View File

@@ -1,7 +1,7 @@
use bevy::{prelude::*, window::PrimaryWindow}; use bevy::{prelude::*, window::PrimaryWindow};
use bevy_spatial::{kdtree::KDTree2, SpatialAccess}; use bevy_spatial::{kdtree::KDTree2, SpatialAccess};
use crate::birdoids_plugin::{ use crate::birdoids::{
center_of_boids, velocity_of_boids, Boid, Force, TrackedByKdTree, Velocity, center_of_boids, velocity_of_boids, Boid, Force, TrackedByKdTree, Velocity,
}; };

View File

@@ -1,9 +1,9 @@
use bevy::prelude::*; use bevy::prelude::*;
mod birdoids_plugin; mod birdoids;
mod debug_plugin; mod debug_plugin;
use birdoids_plugin::BoidsPlugin; use birdoids::BoidsPlugin;
use debug_plugin::BoidsDebugPlugin; use debug_plugin::BoidsDebugPlugin;
fn main() { fn main() {