Delete unused entity spawn, add player color const
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@@ -1,7 +1,8 @@
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use bevy::{math::VectorSpace, prelude::*, sprite::MaterialMesh2dBundle};
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use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
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const BACKGROUND_COLOR: Color = Color::srgb(0.4, 0.4, 0.4);
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const PLAYERBOID_COLOR: Color = Color::srgb(1.0, 0.0, 0.0);
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pub struct BoidsPlugin;
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@@ -70,28 +71,12 @@ fn spawn_boids(
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));
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}
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commands.spawn((
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SpriteBundle {
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transform: Transform {
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translation: Vec3::new(0.0, 10.0, 0.0),
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scale: Vec3::new(1.0, 1.0, 1.0),
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..default()
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},
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sprite: Sprite {
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color: Color::srgb(1.0, 0.0, 0.0),
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..default()
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},
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..default()
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},
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Boid
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));
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commands.spawn((
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BoidBundle::new(Vec3::new(0.0, 0.0, 0.0)),
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PlayerBoid,
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MaterialMesh2dBundle {
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mesh: meshes.add(Triangle2d::default()).into(),
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material: materials.add(Color::srgb(1.0, 0.0, 0.0)),
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material: materials.add(PLAYERBOID_COLOR),
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..default()
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}
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));
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