Delete unused entity spawn, add player color const

This commit is contained in:
2024-07-08 15:18:18 -05:00
parent 20d12bb056
commit 7224199a94

View File

@@ -1,7 +1,8 @@
use bevy::{math::VectorSpace, prelude::*, sprite::MaterialMesh2dBundle}; use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
const BACKGROUND_COLOR: Color = Color::srgb(0.4, 0.4, 0.4); const BACKGROUND_COLOR: Color = Color::srgb(0.4, 0.4, 0.4);
const PLAYERBOID_COLOR: Color = Color::srgb(1.0, 0.0, 0.0);
pub struct BoidsPlugin; pub struct BoidsPlugin;
@@ -70,28 +71,12 @@ fn spawn_boids(
)); ));
} }
commands.spawn((
SpriteBundle {
transform: Transform {
translation: Vec3::new(0.0, 10.0, 0.0),
scale: Vec3::new(1.0, 1.0, 1.0),
..default()
},
sprite: Sprite {
color: Color::srgb(1.0, 0.0, 0.0),
..default()
},
..default()
},
Boid
));
commands.spawn(( commands.spawn((
BoidBundle::new(Vec3::new(0.0, 0.0, 0.0)), BoidBundle::new(Vec3::new(0.0, 0.0, 0.0)),
PlayerBoid, PlayerBoid,
MaterialMesh2dBundle { MaterialMesh2dBundle {
mesh: meshes.add(Triangle2d::default()).into(), mesh: meshes.add(Triangle2d::default()).into(),
material: materials.add(Color::srgb(1.0, 0.0, 0.0)), material: materials.add(PLAYERBOID_COLOR),
..default() ..default()
} }
)); ));