Vendor dependencies for 0.3.0 release

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2025-09-27 10:29:08 -05:00
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# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO
#
# When uploading crates to the registry Cargo will automatically
# "normalize" Cargo.toml files for maximal compatibility
# with all versions of Cargo and also rewrite `path` dependencies
# to registry (e.g., crates.io) dependencies.
#
# If you are reading this file be aware that the original Cargo.toml
# will likely look very different (and much more reasonable).
# See Cargo.toml.orig for the original contents.
[package]
edition = "2024"
name = "bevy_text"
version = "0.16.1"
build = false
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "Provides text functionality for Bevy Engine"
homepage = "https://bevyengine.org"
readme = "README.md"
keywords = ["bevy"]
license = "MIT OR Apache-2.0"
repository = "https://github.com/bevyengine/bevy"
resolver = "2"
[package.metadata.docs.rs]
all-features = true
rustdoc-args = [
"-Zunstable-options",
"--generate-link-to-definition",
]
[features]
default_font = []
[lib]
name = "bevy_text"
path = "src/lib.rs"
[dependencies.bevy_app]
version = "0.16.1"
[dependencies.bevy_asset]
version = "0.16.1"
[dependencies.bevy_color]
version = "0.16.2"
[dependencies.bevy_derive]
version = "0.16.1"
[dependencies.bevy_ecs]
version = "0.16.1"
[dependencies.bevy_image]
version = "0.16.1"
[dependencies.bevy_log]
version = "0.16.1"
[dependencies.bevy_math]
version = "0.16.1"
[dependencies.bevy_platform]
version = "0.16.1"
features = [
"std",
"serialize",
]
default-features = false
[dependencies.bevy_reflect]
version = "0.16.1"
[dependencies.bevy_render]
version = "0.16.1"
[dependencies.bevy_sprite]
version = "0.16.1"
[dependencies.bevy_transform]
version = "0.16.1"
[dependencies.bevy_utils]
version = "0.16.1"
[dependencies.bevy_window]
version = "0.16.1"
[dependencies.cosmic-text]
version = "0.13"
features = ["shape-run-cache"]
[dependencies.serde]
version = "1"
features = ["derive"]
[dependencies.smallvec]
version = "1.13"
[dependencies.sys-locale]
version = "0.3.0"
[dependencies.thiserror]
version = "2"
default-features = false
[dependencies.tracing]
version = "0.1"
features = ["std"]
default-features = false
[dependencies.unicode-bidi]
version = "0.3.13"
[dev-dependencies.approx]
version = "0.5.1"
[lints.clippy]
alloc_instead_of_core = "warn"
allow_attributes = "warn"
allow_attributes_without_reason = "warn"
doc_markdown = "warn"
manual_let_else = "warn"
match_same_arms = "warn"
needless_lifetimes = "allow"
nonstandard_macro_braces = "warn"
print_stderr = "warn"
print_stdout = "warn"
ptr_as_ptr = "warn"
ptr_cast_constness = "warn"
redundant_closure_for_method_calls = "warn"
redundant_else = "warn"
ref_as_ptr = "warn"
semicolon_if_nothing_returned = "warn"
std_instead_of_alloc = "warn"
std_instead_of_core = "warn"
too_long_first_doc_paragraph = "allow"
too_many_arguments = "allow"
type_complexity = "allow"
undocumented_unsafe_blocks = "warn"
unwrap_or_default = "warn"
[lints.rust]
missing_docs = "warn"
unsafe_code = "deny"
unsafe_op_in_unsafe_fn = "warn"
unused_qualifications = "warn"
[lints.rust.unexpected_cfgs]
level = "warn"
priority = 0
check-cfg = ["cfg(docsrs_dep)"]

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Apache License
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http://www.apache.org/licenses/
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MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SOFTWARE.

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# Bevy Text
[![License](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/bevyengine/bevy#license)
[![Crates.io](https://img.shields.io/crates/v/bevy_text.svg)](https://crates.io/crates/bevy_text)
[![Downloads](https://img.shields.io/crates/d/bevy_text.svg)](https://crates.io/crates/bevy_text)
[![Docs](https://docs.rs/bevy_text/badge.svg)](https://docs.rs/bevy_text/latest/bevy_text/)
[![Discord](https://img.shields.io/discord/691052431525675048.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2)](https://discord.gg/bevy)

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use bevy_ecs::{component::Component, reflect::ReflectComponent};
use bevy_math::Vec2;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
/// The maximum width and height of text. The text will wrap according to the specified size.
///
/// Characters out of the bounds after wrapping will be truncated. Text is aligned according to the
/// specified [`JustifyText`](crate::text::JustifyText).
///
/// Note: only characters that are completely out of the bounds will be truncated, so this is not a
/// reliable limit if it is necessary to contain the text strictly in the bounds. Currently this
/// component is mainly useful for text wrapping only.
#[derive(Component, Copy, Clone, Debug, Reflect)]
#[reflect(Component, Default, Debug, Clone)]
pub struct TextBounds {
/// The maximum width of text in logical pixels.
/// If `None`, the width is unbounded.
pub width: Option<f32>,
/// The maximum height of text in logical pixels.
/// If `None`, the height is unbounded.
pub height: Option<f32>,
}
impl Default for TextBounds {
#[inline]
fn default() -> Self {
Self::UNBOUNDED
}
}
impl TextBounds {
/// Unbounded text will not be truncated or wrapped.
pub const UNBOUNDED: Self = Self {
width: None,
height: None,
};
/// Creates a new `TextBounds`, bounded with the specified width and height values.
#[inline]
pub const fn new(width: f32, height: f32) -> Self {
Self {
width: Some(width),
height: Some(height),
}
}
/// Creates a new `TextBounds`, bounded with the specified width value and unbounded on height.
#[inline]
pub const fn new_horizontal(width: f32) -> Self {
Self {
width: Some(width),
height: None,
}
}
/// Creates a new `TextBounds`, bounded with the specified height value and unbounded on width.
#[inline]
pub const fn new_vertical(height: f32) -> Self {
Self {
width: None,
height: Some(height),
}
}
}
impl From<Vec2> for TextBounds {
#[inline]
fn from(v: Vec2) -> Self {
Self::new(v.x, v.y)
}
}

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use cosmic_text::CacheKey;
use thiserror::Error;
#[derive(Debug, PartialEq, Eq, Error)]
/// Errors related to the textsystem
pub enum TextError {
/// Font was not found, this could be that the font has not yet been loaded, or
/// that the font failed to load for some other reason
#[error("font not found")]
NoSuchFont,
/// Failed to add glyph to a newly created atlas for some reason
#[error("failed to add glyph to newly-created atlas {0:?}")]
FailedToAddGlyph(u16),
/// Failed to get scaled glyph image for cache key
#[error("failed to get scaled glyph image for cache key: {0:?}")]
FailedToGetGlyphImage(CacheKey),
}

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use alloc::sync::Arc;
use bevy_asset::Asset;
use bevy_reflect::TypePath;
/// An [`Asset`] that contains the data for a loaded font, if loaded as an asset.
///
/// Loaded by [`FontLoader`](crate::FontLoader).
///
/// # A note on fonts
///
/// `Font` may differ from the everyday notion of what a "font" is.
/// A font *face* (e.g. Fira Sans Semibold Italic) is part of a font *family* (e.g. Fira Sans),
/// and is distinguished from other font faces in the same family
/// by its style (e.g. italic), its weight (e.g. bold) and its stretch (e.g. condensed).
///
/// Bevy currently loads a single font face as a single `Font` asset.
#[derive(Debug, TypePath, Clone, Asset)]
pub struct Font {
/// Content of a font file as bytes
pub data: Arc<Vec<u8>>,
}
impl Font {
/// Creates a [`Font`] from bytes
pub fn try_from_bytes(
font_data: Vec<u8>,
) -> Result<Self, cosmic_text::ttf_parser::FaceParsingError> {
use cosmic_text::ttf_parser;
ttf_parser::Face::parse(&font_data, 0)?;
Ok(Self {
data: Arc::new(font_data),
})
}
}

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use bevy_asset::{Assets, Handle};
use bevy_image::{prelude::*, ImageSampler};
use bevy_math::{IVec2, UVec2};
use bevy_platform::collections::HashMap;
use bevy_render::{
render_asset::RenderAssetUsages,
render_resource::{Extent3d, TextureDimension, TextureFormat},
};
use crate::{FontSmoothing, GlyphAtlasLocation, TextError};
/// Rasterized glyphs are cached, stored in, and retrieved from, a `FontAtlas`.
///
/// A `FontAtlas` contains one or more textures, each of which contains one or more glyphs packed into them.
///
/// A [`FontAtlasSet`](crate::FontAtlasSet) contains a `FontAtlas` for each font size in the same font face.
///
/// For the same font face and font size, a glyph will be rasterized differently for different subpixel offsets.
/// In practice, ranges of subpixel offsets are grouped into subpixel bins to limit the number of rasterized glyphs,
/// providing a trade-off between visual quality and performance.
///
/// A [`CacheKey`](cosmic_text::CacheKey) encodes all of the information of a subpixel-offset glyph and is used to
/// find that glyphs raster in a [`TextureAtlas`] through its corresponding [`GlyphAtlasLocation`].
pub struct FontAtlas {
/// Used to update the [`TextureAtlasLayout`].
pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
/// A mapping between subpixel-offset glyphs and their [`GlyphAtlasLocation`].
pub glyph_to_atlas_index: HashMap<cosmic_text::CacheKey, GlyphAtlasLocation>,
/// The handle to the [`TextureAtlasLayout`] that holds the rasterized glyphs.
pub texture_atlas: Handle<TextureAtlasLayout>,
/// The texture where this font atlas is located
pub texture: Handle<Image>,
}
impl FontAtlas {
/// Create a new [`FontAtlas`] with the given size, adding it to the appropriate asset collections.
pub fn new(
textures: &mut Assets<Image>,
texture_atlases_layout: &mut Assets<TextureAtlasLayout>,
size: UVec2,
font_smoothing: FontSmoothing,
) -> FontAtlas {
let mut image = Image::new_fill(
Extent3d {
width: size.x,
height: size.y,
depth_or_array_layers: 1,
},
TextureDimension::D2,
&[0, 0, 0, 0],
TextureFormat::Rgba8UnormSrgb,
// Need to keep this image CPU persistent in order to add additional glyphs later on
RenderAssetUsages::MAIN_WORLD | RenderAssetUsages::RENDER_WORLD,
);
if font_smoothing == FontSmoothing::None {
image.sampler = ImageSampler::nearest();
}
let texture = textures.add(image);
let texture_atlas = texture_atlases_layout.add(TextureAtlasLayout::new_empty(size));
Self {
texture_atlas,
glyph_to_atlas_index: HashMap::default(),
dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder::new(size, 1),
texture,
}
}
/// Get the [`GlyphAtlasLocation`] for a subpixel-offset glyph.
pub fn get_glyph_index(&self, cache_key: cosmic_text::CacheKey) -> Option<GlyphAtlasLocation> {
self.glyph_to_atlas_index.get(&cache_key).copied()
}
/// Checks if the given subpixel-offset glyph is contained in this [`FontAtlas`].
pub fn has_glyph(&self, cache_key: cosmic_text::CacheKey) -> bool {
self.glyph_to_atlas_index.contains_key(&cache_key)
}
/// Add a glyph to the atlas, updating both its texture and layout.
///
/// The glyph is represented by `glyph`, and its image content is `glyph_texture`.
/// This content is copied into the atlas texture, and the atlas layout is updated
/// to store the location of that glyph into the atlas.
///
/// # Returns
///
/// Returns `()` if the glyph is successfully added, or [`TextError::FailedToAddGlyph`] otherwise.
/// In that case, neither the atlas texture nor the atlas layout are
/// modified.
pub fn add_glyph(
&mut self,
textures: &mut Assets<Image>,
atlas_layouts: &mut Assets<TextureAtlasLayout>,
cache_key: cosmic_text::CacheKey,
texture: &Image,
offset: IVec2,
) -> Result<(), TextError> {
let atlas_layout = atlas_layouts.get_mut(&self.texture_atlas).unwrap();
let atlas_texture = textures.get_mut(&self.texture).unwrap();
if let Ok(glyph_index) =
self.dynamic_texture_atlas_builder
.add_texture(atlas_layout, texture, atlas_texture)
{
self.glyph_to_atlas_index.insert(
cache_key,
GlyphAtlasLocation {
glyph_index,
offset,
},
);
Ok(())
} else {
Err(TextError::FailedToAddGlyph(cache_key.glyph_id))
}
}
}
impl core::fmt::Debug for FontAtlas {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
f.debug_struct("FontAtlas")
.field("glyph_to_atlas_index", &self.glyph_to_atlas_index)
.field("texture_atlas", &self.texture_atlas)
.field("texture", &self.texture)
.field("dynamic_texture_atlas_builder", &"[...]")
.finish()
}
}

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use bevy_asset::{Asset, AssetEvent, AssetId, Assets};
use bevy_ecs::{event::EventReader, resource::Resource, system::ResMut};
use bevy_image::prelude::*;
use bevy_math::{IVec2, UVec2};
use bevy_platform::collections::HashMap;
use bevy_reflect::TypePath;
use bevy_render::{
render_asset::RenderAssetUsages,
render_resource::{Extent3d, TextureDimension, TextureFormat},
};
use crate::{error::TextError, Font, FontAtlas, FontSmoothing, GlyphAtlasInfo};
/// A map of font faces to their corresponding [`FontAtlasSet`]s.
#[derive(Debug, Default, Resource)]
pub struct FontAtlasSets {
// PERF: in theory this could be optimized with Assets storage ... consider making some fast "simple" AssetMap
pub(crate) sets: HashMap<AssetId<Font>, FontAtlasSet>,
}
impl FontAtlasSets {
/// Get a reference to the [`FontAtlasSet`] with the given font asset id.
pub fn get(&self, id: impl Into<AssetId<Font>>) -> Option<&FontAtlasSet> {
let id: AssetId<Font> = id.into();
self.sets.get(&id)
}
/// Get a mutable reference to the [`FontAtlasSet`] with the given font asset id.
pub fn get_mut(&mut self, id: impl Into<AssetId<Font>>) -> Option<&mut FontAtlasSet> {
let id: AssetId<Font> = id.into();
self.sets.get_mut(&id)
}
}
/// A system that cleans up [`FontAtlasSet`]s for removed [`Font`]s
pub fn remove_dropped_font_atlas_sets(
mut font_atlas_sets: ResMut<FontAtlasSets>,
mut font_events: EventReader<AssetEvent<Font>>,
) {
for event in font_events.read() {
if let AssetEvent::Removed { id } = event {
font_atlas_sets.sets.remove(id);
}
}
}
/// Identifies a font size and smoothing method in a [`FontAtlasSet`].
///
/// Allows an `f32` font size to be used as a key in a `HashMap`, by its binary representation.
#[derive(Debug, Hash, PartialEq, Eq)]
pub struct FontAtlasKey(pub u32, pub FontSmoothing);
/// A map of font sizes to their corresponding [`FontAtlas`]es, for a given font face.
///
/// Provides the interface for adding and retrieving rasterized glyphs, and manages the [`FontAtlas`]es.
///
/// A `FontAtlasSet` is an [`Asset`].
///
/// There is one `FontAtlasSet` for each font:
/// - When a [`Font`] is loaded as an asset and then used in [`TextFont`](crate::TextFont),
/// a `FontAtlasSet` asset is created from a weak handle to the `Font`.
/// - ~When a font is loaded as a system font, and then used in [`TextFont`](crate::TextFont),
/// a `FontAtlasSet` asset is created and stored with a strong handle to the `FontAtlasSet`.~
/// (*Note that system fonts are not currently supported by the `TextPipeline`.*)
///
/// A `FontAtlasSet` contains one or more [`FontAtlas`]es for each font size.
///
/// It is used by [`TextPipeline::queue_text`](crate::TextPipeline::queue_text).
#[derive(Debug, TypePath, Asset)]
pub struct FontAtlasSet {
font_atlases: HashMap<FontAtlasKey, Vec<FontAtlas>>,
}
impl Default for FontAtlasSet {
fn default() -> Self {
FontAtlasSet {
font_atlases: HashMap::with_capacity_and_hasher(1, Default::default()),
}
}
}
impl FontAtlasSet {
/// Returns an iterator over the [`FontAtlas`]es in this set
pub fn iter(&self) -> impl Iterator<Item = (&FontAtlasKey, &Vec<FontAtlas>)> {
self.font_atlases.iter()
}
/// Checks if the given subpixel-offset glyph is contained in any of the [`FontAtlas`]es in this set
pub fn has_glyph(&self, cache_key: cosmic_text::CacheKey, font_size: &FontAtlasKey) -> bool {
self.font_atlases
.get(font_size)
.is_some_and(|font_atlas| font_atlas.iter().any(|atlas| atlas.has_glyph(cache_key)))
}
/// Adds the given subpixel-offset glyph to the [`FontAtlas`]es in this set
pub fn add_glyph_to_atlas(
&mut self,
texture_atlases: &mut Assets<TextureAtlasLayout>,
textures: &mut Assets<Image>,
font_system: &mut cosmic_text::FontSystem,
swash_cache: &mut cosmic_text::SwashCache,
layout_glyph: &cosmic_text::LayoutGlyph,
font_smoothing: FontSmoothing,
) -> Result<GlyphAtlasInfo, TextError> {
let physical_glyph = layout_glyph.physical((0., 0.), 1.0);
let font_atlases = self
.font_atlases
.entry(FontAtlasKey(
physical_glyph.cache_key.font_size_bits,
font_smoothing,
))
.or_insert_with(|| {
vec![FontAtlas::new(
textures,
texture_atlases,
UVec2::splat(512),
font_smoothing,
)]
});
let (glyph_texture, offset) = Self::get_outlined_glyph_texture(
font_system,
swash_cache,
&physical_glyph,
font_smoothing,
)?;
let mut add_char_to_font_atlas = |atlas: &mut FontAtlas| -> Result<(), TextError> {
atlas.add_glyph(
textures,
texture_atlases,
physical_glyph.cache_key,
&glyph_texture,
offset,
)
};
if !font_atlases
.iter_mut()
.any(|atlas| add_char_to_font_atlas(atlas).is_ok())
{
// Find the largest dimension of the glyph, either its width or its height
let glyph_max_size: u32 = glyph_texture
.texture_descriptor
.size
.height
.max(glyph_texture.width());
// Pick the higher of 512 or the smallest power of 2 greater than glyph_max_size
let containing = (1u32 << (32 - glyph_max_size.leading_zeros())).max(512);
font_atlases.push(FontAtlas::new(
textures,
texture_atlases,
UVec2::splat(containing),
font_smoothing,
));
font_atlases.last_mut().unwrap().add_glyph(
textures,
texture_atlases,
physical_glyph.cache_key,
&glyph_texture,
offset,
)?;
}
Ok(self
.get_glyph_atlas_info(physical_glyph.cache_key, font_smoothing)
.unwrap())
}
/// Generates the [`GlyphAtlasInfo`] for the given subpixel-offset glyph.
pub fn get_glyph_atlas_info(
&mut self,
cache_key: cosmic_text::CacheKey,
font_smoothing: FontSmoothing,
) -> Option<GlyphAtlasInfo> {
self.font_atlases
.get(&FontAtlasKey(cache_key.font_size_bits, font_smoothing))
.and_then(|font_atlases| {
font_atlases.iter().find_map(|atlas| {
atlas
.get_glyph_index(cache_key)
.map(|location| GlyphAtlasInfo {
location,
texture_atlas: atlas.texture_atlas.clone_weak(),
texture: atlas.texture.clone_weak(),
})
})
})
}
/// Returns the number of font atlases in this set.
pub fn len(&self) -> usize {
self.font_atlases.len()
}
/// Returns `true` if the set has no font atlases.
pub fn is_empty(&self) -> bool {
self.font_atlases.len() == 0
}
/// Get the texture of the glyph as a rendered image, and its offset
pub fn get_outlined_glyph_texture(
font_system: &mut cosmic_text::FontSystem,
swash_cache: &mut cosmic_text::SwashCache,
physical_glyph: &cosmic_text::PhysicalGlyph,
font_smoothing: FontSmoothing,
) -> Result<(Image, IVec2), TextError> {
// NOTE: Ideally, we'd ask COSMIC Text to honor the font smoothing setting directly.
// However, since it currently doesn't support that, we render the glyph with antialiasing
// and apply a threshold to the alpha channel to simulate the effect.
//
// This has the side effect of making regular vector fonts look quite ugly when font smoothing
// is turned off, but for fonts that are specifically designed for pixel art, it works well.
//
// See: https://github.com/pop-os/cosmic-text/issues/279
let image = swash_cache
.get_image_uncached(font_system, physical_glyph.cache_key)
.ok_or(TextError::FailedToGetGlyphImage(physical_glyph.cache_key))?;
let cosmic_text::Placement {
left,
top,
width,
height,
} = image.placement;
let data = match image.content {
cosmic_text::SwashContent::Mask => {
if font_smoothing == FontSmoothing::None {
image
.data
.iter()
// Apply a 50% threshold to the alpha channel
.flat_map(|a| [255, 255, 255, if *a > 127 { 255 } else { 0 }])
.collect()
} else {
image
.data
.iter()
.flat_map(|a| [255, 255, 255, *a])
.collect()
}
}
cosmic_text::SwashContent::Color => image.data,
cosmic_text::SwashContent::SubpixelMask => {
// TODO: implement
todo!()
}
};
Ok((
Image::new(
Extent3d {
width,
height,
depth_or_array_layers: 1,
},
TextureDimension::D2,
data,
TextureFormat::Rgba8UnormSrgb,
RenderAssetUsages::MAIN_WORLD,
),
IVec2::new(left, top),
))
}
}

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use crate::Font;
use bevy_asset::{io::Reader, AssetLoader, LoadContext};
use thiserror::Error;
#[derive(Default)]
/// An [`AssetLoader`] for [`Font`]s, for use by the [`AssetServer`](bevy_asset::AssetServer)
pub struct FontLoader;
/// Possible errors that can be produced by [`FontLoader`]
#[non_exhaustive]
#[derive(Debug, Error)]
pub enum FontLoaderError {
/// The contents that could not be parsed
#[error(transparent)]
Content(#[from] cosmic_text::ttf_parser::FaceParsingError),
/// An [IO](std::io) Error
#[error(transparent)]
Io(#[from] std::io::Error),
}
impl AssetLoader for FontLoader {
type Asset = Font;
type Settings = ();
type Error = FontLoaderError;
async fn load(
&self,
reader: &mut dyn Reader,
_settings: &(),
_load_context: &mut LoadContext<'_>,
) -> Result<Font, Self::Error> {
let mut bytes = Vec::new();
reader.read_to_end(&mut bytes).await?;
let font = Font::try_from_bytes(bytes)?;
Ok(font)
}
fn extensions(&self) -> &[&str] {
&["ttf", "otf"]
}
}

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//! This module exports types related to rendering glyphs.
use bevy_asset::Handle;
use bevy_image::prelude::*;
use bevy_math::{IVec2, Vec2};
use bevy_reflect::Reflect;
/// A glyph of a font, typically representing a single character, positioned in screen space.
///
/// Contains information about how and where to render a glyph.
///
/// Used in [`TextPipeline::queue_text`](crate::TextPipeline::queue_text) and [`crate::TextLayoutInfo`] for rendering glyphs.
#[derive(Debug, Clone, Reflect)]
#[reflect(Clone)]
pub struct PositionedGlyph {
/// The position of the glyph in the text block's bounding box.
pub position: Vec2,
/// The width and height of the glyph in logical pixels.
pub size: Vec2,
/// Information about the glyph's atlas.
pub atlas_info: GlyphAtlasInfo,
/// The index of the glyph in the [`ComputedTextBlock`](crate::ComputedTextBlock)'s tracked spans.
pub span_index: usize,
/// The index of the glyph's line.
pub line_index: usize,
/// The byte index of the glyph in it's line.
pub byte_index: usize,
/// The byte length of the glyph.
pub byte_length: usize,
}
/// Information about a glyph in an atlas.
///
/// Rasterized glyphs are stored as rectangles
/// in one or more [`FontAtlas`](crate::FontAtlas)es.
///
/// Used in [`PositionedGlyph`] and [`FontAtlasSet`](crate::FontAtlasSet).
#[derive(Debug, Clone, Reflect)]
#[reflect(Clone)]
pub struct GlyphAtlasInfo {
/// A handle to the [`Image`] data for the texture atlas this glyph was placed in.
///
/// A (weak) clone of the handle held by the [`FontAtlas`](crate::FontAtlas).
pub texture: Handle<Image>,
/// A handle to the [`TextureAtlasLayout`] map for the texture atlas this glyph was placed in.
///
/// A (weak) clone of the handle held by the [`FontAtlas`](crate::FontAtlas).
pub texture_atlas: Handle<TextureAtlasLayout>,
/// Location and offset of a glyph within the texture atlas.
pub location: GlyphAtlasLocation,
}
/// The location of a glyph in an atlas,
/// and how it should be positioned when placed.
///
/// Used in [`GlyphAtlasInfo`] and [`FontAtlas`](crate::FontAtlas).
#[derive(Debug, Clone, Copy, Reflect)]
#[reflect(Clone)]
pub struct GlyphAtlasLocation {
/// The index of the glyph in the atlas
pub glyph_index: usize,
/// The required offset (relative positioning) when placed
pub offset: IVec2,
}

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//! This crate provides the tools for positioning and rendering text in Bevy.
//!
//! # `Font`
//!
//! Fonts contain information for drawing glyphs, which are shapes that typically represent a single character,
//! but in some cases part of a "character" (grapheme clusters) or more than one character (ligatures).
//!
//! A font *face* is part of a font family,
//! and is distinguished by its style (e.g. italic), its weight (e.g. bold) and its stretch (e.g. condensed).
//!
//! In Bevy, [`Font`]s are loaded by the [`FontLoader`] as [assets](bevy_asset::AssetPlugin).
//!
//! # `TextPipeline`
//!
//! The [`TextPipeline`] resource does all of the heavy lifting for rendering text.
//!
//! UI `Text` is first measured by creating a [`TextMeasureInfo`] in [`TextPipeline::create_text_measure`],
//! which is called by the `measure_text_system` system of `bevy_ui`.
//!
//! Note that text measurement is only relevant in a UI context.
//!
//! With the actual text bounds defined, the `bevy_ui::widget::text::text_system` system (in a UI context)
//! or [`text2d::update_text2d_layout`] system (in a 2d world space context)
//! passes it into [`TextPipeline::queue_text`], which:
//!
//! 1. updates a [`Buffer`](cosmic_text::Buffer) from the [`TextSpan`]s, generating new [`FontAtlasSet`]s if necessary.
//! 2. iterates over each glyph in the [`Buffer`](cosmic_text::Buffer) to create a [`PositionedGlyph`],
//! retrieving glyphs from the cache, or rasterizing to a [`FontAtlas`] if necessary.
//! 3. [`PositionedGlyph`]s are stored in a [`TextLayoutInfo`],
//! which contains all the information that downstream systems need for rendering.
extern crate alloc;
mod bounds;
mod error;
mod font;
mod font_atlas;
mod font_atlas_set;
mod font_loader;
mod glyph;
mod pipeline;
mod text;
mod text2d;
mod text_access;
pub use bounds::*;
pub use error::*;
pub use font::*;
pub use font_atlas::*;
pub use font_atlas_set::*;
pub use font_loader::*;
pub use glyph::*;
pub use pipeline::*;
pub use text::*;
pub use text2d::*;
pub use text_access::*;
/// The text prelude.
///
/// This includes the most common types in this crate, re-exported for your convenience.
pub mod prelude {
#[doc(hidden)]
pub use crate::{
Font, JustifyText, LineBreak, Text2d, Text2dReader, Text2dWriter, TextColor, TextError,
TextFont, TextLayout, TextSpan,
};
}
use bevy_app::{prelude::*, Animation};
#[cfg(feature = "default_font")]
use bevy_asset::{load_internal_binary_asset, Handle};
use bevy_asset::{AssetApp, AssetEvents};
use bevy_ecs::prelude::*;
use bevy_render::{
camera::CameraUpdateSystem, view::VisibilitySystems, ExtractSchedule, RenderApp,
};
use bevy_sprite::SpriteSystem;
/// The raw data for the default font used by `bevy_text`
#[cfg(feature = "default_font")]
pub const DEFAULT_FONT_DATA: &[u8] = include_bytes!("FiraMono-subset.ttf");
/// Adds text rendering support to an app.
///
/// When the `bevy_text` feature is enabled with the `bevy` crate, this
/// plugin is included by default in the `DefaultPlugins`.
#[derive(Default)]
pub struct TextPlugin;
/// Text is rendered for two different view projections;
/// 2-dimensional text ([`Text2d`]) is rendered in "world space" with a `BottomToTop` Y-axis,
/// while UI is rendered with a `TopToBottom` Y-axis.
/// This matters for text because the glyph positioning is different in either layout.
/// For `TopToBottom`, 0 is the top of the text, while for `BottomToTop` 0 is the bottom.
pub enum YAxisOrientation {
/// Top to bottom Y-axis orientation, for UI
TopToBottom,
/// Bottom to top Y-axis orientation, for 2d world space
BottomToTop,
}
/// System set in [`PostUpdate`] where all 2d text update systems are executed.
#[derive(Debug, Hash, PartialEq, Eq, Clone, SystemSet)]
pub struct Update2dText;
impl Plugin for TextPlugin {
fn build(&self, app: &mut App) {
app.init_asset::<Font>()
.register_type::<Text2d>()
.register_type::<TextFont>()
.register_type::<LineHeight>()
.register_type::<TextColor>()
.register_type::<TextSpan>()
.register_type::<TextBounds>()
.register_type::<TextLayout>()
.register_type::<ComputedTextBlock>()
.register_type::<TextEntity>()
.init_asset_loader::<FontLoader>()
.init_resource::<FontAtlasSets>()
.init_resource::<TextPipeline>()
.init_resource::<CosmicFontSystem>()
.init_resource::<SwashCache>()
.init_resource::<TextIterScratch>()
.add_systems(
PostUpdate,
(
remove_dropped_font_atlas_sets.before(AssetEvents),
detect_text_needs_rerender::<Text2d>,
update_text2d_layout
// Potential conflict: `Assets<Image>`
// In practice, they run independently since `bevy_render::camera_update_system`
// will only ever observe its own render target, and `update_text2d_layout`
// will never modify a pre-existing `Image` asset.
.ambiguous_with(CameraUpdateSystem),
calculate_bounds_text2d.in_set(VisibilitySystems::CalculateBounds),
)
.chain()
.in_set(Update2dText)
.after(Animation),
)
.add_systems(Last, trim_cosmic_cache);
if let Some(render_app) = app.get_sub_app_mut(RenderApp) {
render_app.add_systems(
ExtractSchedule,
extract_text2d_sprite.after(SpriteSystem::ExtractSprites),
);
}
#[cfg(feature = "default_font")]
load_internal_binary_asset!(
app,
Handle::default(),
"FiraMono-subset.ttf",
|bytes: &[u8], _path: String| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
);
}
}

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use alloc::sync::Arc;
use bevy_asset::{AssetId, Assets};
use bevy_color::Color;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{
component::Component, entity::Entity, reflect::ReflectComponent, resource::Resource,
system::ResMut,
};
use bevy_image::prelude::*;
use bevy_log::{once, warn};
use bevy_math::{UVec2, Vec2};
use bevy_platform::collections::HashMap;
use bevy_reflect::{std_traits::ReflectDefault, Reflect};
use cosmic_text::{Attrs, Buffer, Family, Metrics, Shaping, Wrap};
use crate::{
error::TextError, ComputedTextBlock, Font, FontAtlasSets, FontSmoothing, JustifyText,
LineBreak, PositionedGlyph, TextBounds, TextEntity, TextFont, TextLayout, YAxisOrientation,
};
/// A wrapper resource around a [`cosmic_text::FontSystem`]
///
/// The font system is used to retrieve fonts and their information, including glyph outlines.
///
/// This resource is updated by the [`TextPipeline`] resource.
#[derive(Resource, Deref, DerefMut)]
pub struct CosmicFontSystem(pub cosmic_text::FontSystem);
impl Default for CosmicFontSystem {
fn default() -> Self {
let locale = sys_locale::get_locale().unwrap_or_else(|| String::from("en-US"));
let db = cosmic_text::fontdb::Database::new();
// TODO: consider using `cosmic_text::FontSystem::new()` (load system fonts by default)
Self(cosmic_text::FontSystem::new_with_locale_and_db(locale, db))
}
}
/// A wrapper resource around a [`cosmic_text::SwashCache`]
///
/// The swash cache rasterizer is used to rasterize glyphs
///
/// This resource is updated by the [`TextPipeline`] resource.
#[derive(Resource)]
pub struct SwashCache(pub cosmic_text::SwashCache);
impl Default for SwashCache {
fn default() -> Self {
Self(cosmic_text::SwashCache::new())
}
}
/// Information about a font collected as part of preparing for text layout.
#[derive(Clone)]
struct FontFaceInfo {
stretch: cosmic_text::fontdb::Stretch,
style: cosmic_text::fontdb::Style,
weight: cosmic_text::fontdb::Weight,
family_name: Arc<str>,
}
/// The `TextPipeline` is used to layout and render text blocks (see `Text`/[`Text2d`](crate::Text2d)).
///
/// See the [crate-level documentation](crate) for more information.
#[derive(Default, Resource)]
pub struct TextPipeline {
/// Identifies a font [`ID`](cosmic_text::fontdb::ID) by its [`Font`] [`Asset`](bevy_asset::Asset).
map_handle_to_font_id: HashMap<AssetId<Font>, (cosmic_text::fontdb::ID, Arc<str>)>,
/// Buffered vec for collecting spans.
///
/// See [this dark magic](https://users.rust-lang.org/t/how-to-cache-a-vectors-capacity/94478/10).
spans_buffer: Vec<(usize, &'static str, &'static TextFont, FontFaceInfo)>,
/// Buffered vec for collecting info for glyph assembly.
glyph_info: Vec<(AssetId<Font>, FontSmoothing)>,
}
impl TextPipeline {
/// Utilizes [`cosmic_text::Buffer`] to shape and layout text
///
/// Negative or 0.0 font sizes will not be laid out.
pub fn update_buffer<'a>(
&mut self,
fonts: &Assets<Font>,
text_spans: impl Iterator<Item = (Entity, usize, &'a str, &'a TextFont, Color)>,
linebreak: LineBreak,
justify: JustifyText,
bounds: TextBounds,
scale_factor: f64,
computed: &mut ComputedTextBlock,
font_system: &mut CosmicFontSystem,
) -> Result<(), TextError> {
let font_system = &mut font_system.0;
// Collect span information into a vec. This is necessary because font loading requires mut access
// to FontSystem, which the cosmic-text Buffer also needs.
let mut font_size: f32 = 0.;
let mut line_height: f32 = 0.0;
let mut spans: Vec<(usize, &str, &TextFont, FontFaceInfo, Color)> =
core::mem::take(&mut self.spans_buffer)
.into_iter()
.map(|_| -> (usize, &str, &TextFont, FontFaceInfo, Color) { unreachable!() })
.collect();
computed.entities.clear();
for (span_index, (entity, depth, span, text_font, color)) in text_spans.enumerate() {
// Save this span entity in the computed text block.
computed.entities.push(TextEntity { entity, depth });
if span.is_empty() {
continue;
}
// Return early if a font is not loaded yet.
if !fonts.contains(text_font.font.id()) {
spans.clear();
self.spans_buffer = spans
.into_iter()
.map(
|_| -> (usize, &'static str, &'static TextFont, FontFaceInfo) {
unreachable!()
},
)
.collect();
return Err(TextError::NoSuchFont);
}
// Get max font size for use in cosmic Metrics.
font_size = font_size.max(text_font.font_size);
line_height = line_height.max(text_font.line_height.eval(text_font.font_size));
// Load Bevy fonts into cosmic-text's font system.
let face_info = load_font_to_fontdb(
text_font,
font_system,
&mut self.map_handle_to_font_id,
fonts,
);
// Save spans that aren't zero-sized.
if scale_factor <= 0.0 || text_font.font_size <= 0.0 {
once!(warn!(
"Text span {entity} has a font size <= 0.0. Nothing will be displayed.",
));
continue;
}
spans.push((span_index, span, text_font, face_info, color));
}
let mut metrics = Metrics::new(font_size, line_height).scale(scale_factor as f32);
// Metrics of 0.0 cause `Buffer::set_metrics` to panic. We hack around this by 'falling
// through' to call `Buffer::set_rich_text` with zero spans so any cached text will be cleared without
// deallocating the buffer.
metrics.font_size = metrics.font_size.max(0.000001);
metrics.line_height = metrics.line_height.max(0.000001);
// Map text sections to cosmic-text spans, and ignore sections with negative or zero fontsizes,
// since they cannot be rendered by cosmic-text.
//
// The section index is stored in the metadata of the spans, and could be used
// to look up the section the span came from and is not used internally
// in cosmic-text.
let spans_iter = spans
.iter()
.map(|(span_index, span, text_font, font_info, color)| {
(
*span,
get_attrs(*span_index, text_font, *color, font_info, scale_factor),
)
});
// Update the buffer.
let buffer = &mut computed.buffer;
buffer.set_metrics_and_size(font_system, metrics, bounds.width, bounds.height);
buffer.set_wrap(
font_system,
match linebreak {
LineBreak::WordBoundary => Wrap::Word,
LineBreak::AnyCharacter => Wrap::Glyph,
LineBreak::WordOrCharacter => Wrap::WordOrGlyph,
LineBreak::NoWrap => Wrap::None,
},
);
buffer.set_rich_text(
font_system,
spans_iter,
Attrs::new(),
Shaping::Advanced,
Some(justify.into()),
);
buffer.shape_until_scroll(font_system, false);
// Workaround for alignment not working for unbounded text.
// See https://github.com/pop-os/cosmic-text/issues/343
if bounds.width.is_none() && justify != JustifyText::Left {
let dimensions = buffer_dimensions(buffer);
// `set_size` causes a re-layout to occur.
buffer.set_size(font_system, Some(dimensions.x), bounds.height);
}
// Recover the spans buffer.
spans.clear();
self.spans_buffer = spans
.into_iter()
.map(|_| -> (usize, &'static str, &'static TextFont, FontFaceInfo) { unreachable!() })
.collect();
Ok(())
}
/// Queues text for rendering
///
/// Produces a [`TextLayoutInfo`], containing [`PositionedGlyph`]s
/// which contain information for rendering the text.
pub fn queue_text<'a>(
&mut self,
layout_info: &mut TextLayoutInfo,
fonts: &Assets<Font>,
text_spans: impl Iterator<Item = (Entity, usize, &'a str, &'a TextFont, Color)>,
scale_factor: f64,
layout: &TextLayout,
bounds: TextBounds,
font_atlas_sets: &mut FontAtlasSets,
texture_atlases: &mut Assets<TextureAtlasLayout>,
textures: &mut Assets<Image>,
y_axis_orientation: YAxisOrientation,
computed: &mut ComputedTextBlock,
font_system: &mut CosmicFontSystem,
swash_cache: &mut SwashCache,
) -> Result<(), TextError> {
layout_info.glyphs.clear();
layout_info.size = Default::default();
// Clear this here at the focal point of text rendering to ensure the field's lifecycle has strong boundaries.
computed.needs_rerender = false;
// Extract font ids from the iterator while traversing it.
let mut glyph_info = core::mem::take(&mut self.glyph_info);
glyph_info.clear();
let text_spans = text_spans.inspect(|(_, _, _, text_font, _)| {
glyph_info.push((text_font.font.id(), text_font.font_smoothing));
});
let update_result = self.update_buffer(
fonts,
text_spans,
layout.linebreak,
layout.justify,
bounds,
scale_factor,
computed,
font_system,
);
if let Err(err) = update_result {
self.glyph_info = glyph_info;
return Err(err);
}
let buffer = &mut computed.buffer;
let box_size = buffer_dimensions(buffer);
let result = buffer.layout_runs().try_for_each(|run| {
let result = run
.glyphs
.iter()
.map(move |layout_glyph| (layout_glyph, run.line_y, run.line_i))
.try_for_each(|(layout_glyph, line_y, line_i)| {
let mut temp_glyph;
let span_index = layout_glyph.metadata;
let font_id = glyph_info[span_index].0;
let font_smoothing = glyph_info[span_index].1;
let layout_glyph = if font_smoothing == FontSmoothing::None {
// If font smoothing is disabled, round the glyph positions and sizes,
// effectively discarding all subpixel layout.
temp_glyph = layout_glyph.clone();
temp_glyph.x = temp_glyph.x.round();
temp_glyph.y = temp_glyph.y.round();
temp_glyph.w = temp_glyph.w.round();
temp_glyph.x_offset = temp_glyph.x_offset.round();
temp_glyph.y_offset = temp_glyph.y_offset.round();
temp_glyph.line_height_opt = temp_glyph.line_height_opt.map(f32::round);
&temp_glyph
} else {
layout_glyph
};
let font_atlas_set = font_atlas_sets.sets.entry(font_id).or_default();
let physical_glyph = layout_glyph.physical((0., 0.), 1.);
let atlas_info = font_atlas_set
.get_glyph_atlas_info(physical_glyph.cache_key, font_smoothing)
.map(Ok)
.unwrap_or_else(|| {
font_atlas_set.add_glyph_to_atlas(
texture_atlases,
textures,
&mut font_system.0,
&mut swash_cache.0,
layout_glyph,
font_smoothing,
)
})?;
let texture_atlas = texture_atlases.get(&atlas_info.texture_atlas).unwrap();
let location = atlas_info.location;
let glyph_rect = texture_atlas.textures[location.glyph_index];
let left = location.offset.x as f32;
let top = location.offset.y as f32;
let glyph_size = UVec2::new(glyph_rect.width(), glyph_rect.height());
// offset by half the size because the origin is center
let x = glyph_size.x as f32 / 2.0 + left + physical_glyph.x as f32;
let y =
line_y.round() + physical_glyph.y as f32 - top + glyph_size.y as f32 / 2.0;
let y = match y_axis_orientation {
YAxisOrientation::TopToBottom => y,
YAxisOrientation::BottomToTop => box_size.y - y,
};
let position = Vec2::new(x, y);
let pos_glyph = PositionedGlyph {
position,
size: glyph_size.as_vec2(),
atlas_info,
span_index,
byte_index: layout_glyph.start,
byte_length: layout_glyph.end - layout_glyph.start,
line_index: line_i,
};
layout_info.glyphs.push(pos_glyph);
Ok(())
});
result
});
// Return the scratch vec.
self.glyph_info = glyph_info;
// Check result.
result?;
layout_info.size = box_size;
Ok(())
}
/// Queues text for measurement
///
/// Produces a [`TextMeasureInfo`] which can be used by a layout system
/// to measure the text area on demand.
pub fn create_text_measure<'a>(
&mut self,
entity: Entity,
fonts: &Assets<Font>,
text_spans: impl Iterator<Item = (Entity, usize, &'a str, &'a TextFont, Color)>,
scale_factor: f64,
layout: &TextLayout,
computed: &mut ComputedTextBlock,
font_system: &mut CosmicFontSystem,
) -> Result<TextMeasureInfo, TextError> {
const MIN_WIDTH_CONTENT_BOUNDS: TextBounds = TextBounds::new_horizontal(0.0);
// Clear this here at the focal point of measured text rendering to ensure the field's lifecycle has
// strong boundaries.
computed.needs_rerender = false;
self.update_buffer(
fonts,
text_spans,
layout.linebreak,
layout.justify,
MIN_WIDTH_CONTENT_BOUNDS,
scale_factor,
computed,
font_system,
)?;
let buffer = &mut computed.buffer;
let min_width_content_size = buffer_dimensions(buffer);
let max_width_content_size = {
let font_system = &mut font_system.0;
buffer.set_size(font_system, None, None);
buffer_dimensions(buffer)
};
Ok(TextMeasureInfo {
min: min_width_content_size,
max: max_width_content_size,
entity,
})
}
/// Returns the [`cosmic_text::fontdb::ID`] for a given [`Font`] asset.
pub fn get_font_id(&self, asset_id: AssetId<Font>) -> Option<cosmic_text::fontdb::ID> {
self.map_handle_to_font_id
.get(&asset_id)
.cloned()
.map(|(id, _)| id)
}
}
/// Render information for a corresponding text block.
///
/// Contains scaled glyphs and their size. Generated via [`TextPipeline::queue_text`] when an entity has
/// [`TextLayout`] and [`ComputedTextBlock`] components.
#[derive(Component, Clone, Default, Debug, Reflect)]
#[reflect(Component, Default, Debug, Clone)]
pub struct TextLayoutInfo {
/// Scaled and positioned glyphs in screenspace
pub glyphs: Vec<PositionedGlyph>,
/// The glyphs resulting size
pub size: Vec2,
}
/// Size information for a corresponding [`ComputedTextBlock`] component.
///
/// Generated via [`TextPipeline::create_text_measure`].
#[derive(Debug)]
pub struct TextMeasureInfo {
/// Minimum size for a text area in pixels, to be used when laying out widgets with taffy
pub min: Vec2,
/// Maximum size for a text area in pixels, to be used when laying out widgets with taffy
pub max: Vec2,
/// The entity that is measured.
pub entity: Entity,
}
impl TextMeasureInfo {
/// Computes the size of the text area within the provided bounds.
pub fn compute_size(
&mut self,
bounds: TextBounds,
computed: &mut ComputedTextBlock,
font_system: &mut CosmicFontSystem,
) -> Vec2 {
// Note that this arbitrarily adjusts the buffer layout. We assume the buffer is always 'refreshed'
// whenever a canonical state is required.
computed
.buffer
.set_size(&mut font_system.0, bounds.width, bounds.height);
buffer_dimensions(&computed.buffer)
}
}
fn load_font_to_fontdb(
text_font: &TextFont,
font_system: &mut cosmic_text::FontSystem,
map_handle_to_font_id: &mut HashMap<AssetId<Font>, (cosmic_text::fontdb::ID, Arc<str>)>,
fonts: &Assets<Font>,
) -> FontFaceInfo {
let font_handle = text_font.font.clone();
let (face_id, family_name) = map_handle_to_font_id
.entry(font_handle.id())
.or_insert_with(|| {
let font = fonts.get(font_handle.id()).expect(
"Tried getting a font that was not available, probably due to not being loaded yet",
);
let data = Arc::clone(&font.data);
let ids = font_system
.db_mut()
.load_font_source(cosmic_text::fontdb::Source::Binary(data));
// TODO: it is assumed this is the right font face
let face_id = *ids.last().unwrap();
let face = font_system.db().face(face_id).unwrap();
let family_name = Arc::from(face.families[0].0.as_str());
(face_id, family_name)
});
let face = font_system.db().face(*face_id).unwrap();
FontFaceInfo {
stretch: face.stretch,
style: face.style,
weight: face.weight,
family_name: family_name.clone(),
}
}
/// Translates [`TextFont`] to [`Attrs`].
fn get_attrs<'a>(
span_index: usize,
text_font: &TextFont,
color: Color,
face_info: &'a FontFaceInfo,
scale_factor: f64,
) -> Attrs<'a> {
let attrs = Attrs::new()
.metadata(span_index)
.family(Family::Name(&face_info.family_name))
.stretch(face_info.stretch)
.style(face_info.style)
.weight(face_info.weight)
.metrics(
Metrics {
font_size: text_font.font_size,
line_height: text_font.line_height.eval(text_font.font_size),
}
.scale(scale_factor as f32),
)
.color(cosmic_text::Color(color.to_linear().as_u32()));
attrs
}
/// Calculate the size of the text area for the given buffer.
fn buffer_dimensions(buffer: &Buffer) -> Vec2 {
let (width, height) = buffer
.layout_runs()
.map(|run| (run.line_w, run.line_height))
.reduce(|(w1, h1), (w2, h2)| (w1.max(w2), h1 + h2))
.unwrap_or((0.0, 0.0));
Vec2::new(width, height).ceil()
}
/// Discards stale data cached in `FontSystem`.
pub(crate) fn trim_cosmic_cache(mut font_system: ResMut<CosmicFontSystem>) {
// A trim age of 2 was found to reduce frame time variance vs age of 1 when tested with dynamic text.
// See https://github.com/bevyengine/bevy/pull/15037
//
// We assume only text updated frequently benefits from the shape cache (e.g. animated text, or
// text that is dynamically measured for UI).
font_system.0.shape_run_cache.trim(2);
}

561
vendor/bevy_text/src/text.rs vendored Normal file
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@@ -0,0 +1,561 @@
pub use cosmic_text::{
self, FamilyOwned as FontFamily, Stretch as FontStretch, Style as FontStyle,
Weight as FontWeight,
};
use crate::{Font, TextLayoutInfo, TextSpanAccess, TextSpanComponent};
use bevy_asset::Handle;
use bevy_color::Color;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::{prelude::*, reflect::ReflectComponent};
use bevy_reflect::prelude::*;
use bevy_utils::once;
use cosmic_text::{Buffer, Metrics};
use serde::{Deserialize, Serialize};
use smallvec::SmallVec;
use tracing::warn;
/// Wrapper for [`cosmic_text::Buffer`]
#[derive(Deref, DerefMut, Debug, Clone)]
pub struct CosmicBuffer(pub Buffer);
impl Default for CosmicBuffer {
fn default() -> Self {
Self(Buffer::new_empty(Metrics::new(0.0, 0.000001)))
}
}
/// A sub-entity of a [`ComputedTextBlock`].
///
/// Returned by [`ComputedTextBlock::entities`].
#[derive(Debug, Copy, Clone, Reflect)]
#[reflect(Debug, Clone)]
pub struct TextEntity {
/// The entity.
pub entity: Entity,
/// Records the hierarchy depth of the entity within a `TextLayout`.
pub depth: usize,
}
/// Computed information for a text block.
///
/// See [`TextLayout`].
///
/// Automatically updated by 2d and UI text systems.
#[derive(Component, Debug, Clone, Reflect)]
#[reflect(Component, Debug, Default, Clone)]
pub struct ComputedTextBlock {
/// Buffer for managing text layout and creating [`TextLayoutInfo`].
///
/// This is private because buffer contents are always refreshed from ECS state when writing glyphs to
/// `TextLayoutInfo`. If you want to control the buffer contents manually or use the `cosmic-text`
/// editor, then you need to not use `TextLayout` and instead manually implement the conversion to
/// `TextLayoutInfo`.
#[reflect(ignore, clone)]
pub(crate) buffer: CosmicBuffer,
/// Entities for all text spans in the block, including the root-level text.
///
/// The [`TextEntity::depth`] field can be used to reconstruct the hierarchy.
pub(crate) entities: SmallVec<[TextEntity; 1]>,
/// Flag set when any change has been made to this block that should cause it to be rerendered.
///
/// Includes:
/// - [`TextLayout`] changes.
/// - [`TextFont`] or `Text2d`/`Text`/`TextSpan` changes anywhere in the block's entity hierarchy.
// TODO: This encompasses both structural changes like font size or justification and non-structural
// changes like text color and font smoothing. This field currently causes UI to 'remeasure' text, even if
// the actual changes are non-structural and can be handled by only rerendering and not remeasuring. A full
// solution would probably require splitting TextLayout and TextFont into structural/non-structural
// components for more granular change detection. A cost/benefit analysis is needed.
pub(crate) needs_rerender: bool,
}
impl ComputedTextBlock {
/// Accesses entities in this block.
///
/// Can be used to look up [`TextFont`] components for glyphs in [`TextLayoutInfo`] using the `span_index`
/// stored there.
pub fn entities(&self) -> &[TextEntity] {
&self.entities
}
/// Indicates if the text needs to be refreshed in [`TextLayoutInfo`].
///
/// Updated automatically by [`detect_text_needs_rerender`] and cleared
/// by [`TextPipeline`](crate::TextPipeline) methods.
pub fn needs_rerender(&self) -> bool {
self.needs_rerender
}
/// Accesses the underlying buffer which can be used for `cosmic-text` APIs such as accessing layout information
/// or calculating a cursor position.
///
/// Mutable access is not offered because changes would be overwritten during the automated layout calculation.
/// If you want to control the buffer contents manually or use the `cosmic-text`
/// editor, then you need to not use `TextLayout` and instead manually implement the conversion to
/// `TextLayoutInfo`.
pub fn buffer(&self) -> &CosmicBuffer {
&self.buffer
}
}
impl Default for ComputedTextBlock {
fn default() -> Self {
Self {
buffer: CosmicBuffer::default(),
entities: SmallVec::default(),
needs_rerender: true,
}
}
}
/// Component with text format settings for a block of text.
///
/// A block of text is composed of text spans, which each have a separate string value and [`TextFont`]. Text
/// spans associated with a text block are collected into [`ComputedTextBlock`] for layout, and then inserted
/// to [`TextLayoutInfo`] for rendering.
///
/// See [`Text2d`](crate::Text2d) for the core component of 2d text, and `Text` in `bevy_ui` for UI text.
#[derive(Component, Debug, Copy, Clone, Default, Reflect)]
#[reflect(Component, Default, Debug, Clone)]
#[require(ComputedTextBlock, TextLayoutInfo)]
pub struct TextLayout {
/// The text's internal alignment.
/// Should not affect its position within a container.
pub justify: JustifyText,
/// How the text should linebreak when running out of the bounds determined by `max_size`.
pub linebreak: LineBreak,
}
impl TextLayout {
/// Makes a new [`TextLayout`].
pub const fn new(justify: JustifyText, linebreak: LineBreak) -> Self {
Self { justify, linebreak }
}
/// Makes a new [`TextLayout`] with the specified [`JustifyText`].
pub fn new_with_justify(justify: JustifyText) -> Self {
Self::default().with_justify(justify)
}
/// Makes a new [`TextLayout`] with the specified [`LineBreak`].
pub fn new_with_linebreak(linebreak: LineBreak) -> Self {
Self::default().with_linebreak(linebreak)
}
/// Makes a new [`TextLayout`] with soft wrapping disabled.
/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, will still occur.
pub fn new_with_no_wrap() -> Self {
Self::default().with_no_wrap()
}
/// Returns this [`TextLayout`] with the specified [`JustifyText`].
pub const fn with_justify(mut self, justify: JustifyText) -> Self {
self.justify = justify;
self
}
/// Returns this [`TextLayout`] with the specified [`LineBreak`].
pub const fn with_linebreak(mut self, linebreak: LineBreak) -> Self {
self.linebreak = linebreak;
self
}
/// Returns this [`TextLayout`] with soft wrapping disabled.
/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, will still occur.
pub const fn with_no_wrap(mut self) -> Self {
self.linebreak = LineBreak::NoWrap;
self
}
}
/// A span of text in a tree of spans.
///
/// `TextSpan` is only valid as a child of an entity with [`TextLayout`], which is provided by `Text`
/// for text in `bevy_ui` or `Text2d` for text in 2d world-space.
///
/// Spans are collected in hierarchy traversal order into a [`ComputedTextBlock`] for layout.
///
/// ```
/// # use bevy_asset::Handle;
/// # use bevy_color::Color;
/// # use bevy_color::palettes::basic::{RED, BLUE};
/// # use bevy_ecs::world::World;
/// # use bevy_text::{Font, TextLayout, TextFont, TextSpan, TextColor};
///
/// # let font_handle: Handle<Font> = Default::default();
/// # let mut world = World::default();
/// #
/// world.spawn((
/// // `Text` or `Text2d` are needed, and will provide default instances
/// // of the following components.
/// TextLayout::default(),
/// TextFont {
/// font: font_handle.clone().into(),
/// font_size: 60.0,
/// ..Default::default()
/// },
/// TextColor(BLUE.into()),
/// ))
/// .with_child((
/// // Children must be `TextSpan`, not `Text` or `Text2d`.
/// TextSpan::new("Hello!"),
/// TextFont {
/// font: font_handle.into(),
/// font_size: 60.0,
/// ..Default::default()
/// },
/// TextColor(RED.into()),
/// ));
/// ```
#[derive(Component, Debug, Default, Clone, Deref, DerefMut, Reflect)]
#[reflect(Component, Default, Debug, Clone)]
#[require(TextFont, TextColor)]
pub struct TextSpan(pub String);
impl TextSpan {
/// Makes a new text span component.
pub fn new(text: impl Into<String>) -> Self {
Self(text.into())
}
}
impl TextSpanComponent for TextSpan {}
impl TextSpanAccess for TextSpan {
fn read_span(&self) -> &str {
self.as_str()
}
fn write_span(&mut self) -> &mut String {
&mut *self
}
}
impl From<&str> for TextSpan {
fn from(value: &str) -> Self {
Self(String::from(value))
}
}
impl From<String> for TextSpan {
fn from(value: String) -> Self {
Self(value)
}
}
/// Describes the horizontal alignment of multiple lines of text relative to each other.
///
/// This only affects the internal positioning of the lines of text within a text entity and
/// does not affect the text entity's position.
///
/// _Has no affect on a single line text entity_, unless used together with a
/// [`TextBounds`](super::bounds::TextBounds) component with an explicit `width` value.
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize, Clone, PartialEq, Hash)]
pub enum JustifyText {
/// Leftmost character is immediately to the right of the render position.
/// Bounds start from the render position and advance rightwards.
#[default]
Left,
/// Leftmost & rightmost characters are equidistant to the render position.
/// Bounds start from the render position and advance equally left & right.
Center,
/// Rightmost character is immediately to the left of the render position.
/// Bounds start from the render position and advance leftwards.
Right,
/// Words are spaced so that leftmost & rightmost characters
/// align with their margins.
/// Bounds start from the render position and advance equally left & right.
Justified,
}
impl From<JustifyText> for cosmic_text::Align {
fn from(justify: JustifyText) -> Self {
match justify {
JustifyText::Left => cosmic_text::Align::Left,
JustifyText::Center => cosmic_text::Align::Center,
JustifyText::Right => cosmic_text::Align::Right,
JustifyText::Justified => cosmic_text::Align::Justified,
}
}
}
/// `TextFont` determines the style of a text span within a [`ComputedTextBlock`], specifically
/// the font face, the font size, and the color.
#[derive(Component, Clone, Debug, Reflect)]
#[reflect(Component, Default, Debug, Clone)]
pub struct TextFont {
/// The specific font face to use, as a `Handle` to a [`Font`] asset.
///
/// If the `font` is not specified, then
/// * if `default_font` feature is enabled (enabled by default in `bevy` crate),
/// `FiraMono-subset.ttf` compiled into the library is used.
/// * otherwise no text will be rendered, unless a custom font is loaded into the default font
/// handle.
pub font: Handle<Font>,
/// The vertical height of rasterized glyphs in the font atlas in pixels.
///
/// This is multiplied by the window scale factor and `UiScale`, but not the text entity
/// transform or camera projection.
///
/// A new font atlas is generated for every combination of font handle and scaled font size
/// which can have a strong performance impact.
pub font_size: f32,
/// The vertical height of a line of text, from the top of one line to the top of the
/// next.
///
/// Defaults to `LineHeight::RelativeToFont(1.2)`
pub line_height: LineHeight,
/// The antialiasing method to use when rendering text.
pub font_smoothing: FontSmoothing,
}
impl TextFont {
/// Returns a new [`TextFont`] with the specified font face handle.
pub fn from_font(font: Handle<Font>) -> Self {
Self::default().with_font(font)
}
/// Returns a new [`TextFont`] with the specified font size.
pub fn from_font_size(font_size: f32) -> Self {
Self::default().with_font_size(font_size)
}
/// Returns this [`TextFont`] with the specified font face handle.
pub fn with_font(mut self, font: Handle<Font>) -> Self {
self.font = font;
self
}
/// Returns this [`TextFont`] with the specified font size.
pub const fn with_font_size(mut self, font_size: f32) -> Self {
self.font_size = font_size;
self
}
/// Returns this [`TextFont`] with the specified [`FontSmoothing`].
pub const fn with_font_smoothing(mut self, font_smoothing: FontSmoothing) -> Self {
self.font_smoothing = font_smoothing;
self
}
/// Returns this [`TextFont`] with the specified [`LineHeight`].
pub const fn with_line_height(mut self, line_height: LineHeight) -> Self {
self.line_height = line_height;
self
}
}
impl Default for TextFont {
fn default() -> Self {
Self {
font: Default::default(),
font_size: 20.0,
line_height: LineHeight::default(),
font_smoothing: Default::default(),
}
}
}
/// Specifies the height of each line of text for `Text` and `Text2d`
///
/// Default is 1.2x the font size
#[derive(Debug, Clone, Copy, Reflect)]
#[reflect(Debug, Clone)]
pub enum LineHeight {
/// Set line height to a specific number of pixels
Px(f32),
/// Set line height to a multiple of the font size
RelativeToFont(f32),
}
impl LineHeight {
pub(crate) fn eval(self, font_size: f32) -> f32 {
match self {
LineHeight::Px(px) => px,
LineHeight::RelativeToFont(scale) => scale * font_size,
}
}
}
impl Default for LineHeight {
fn default() -> Self {
LineHeight::RelativeToFont(1.2)
}
}
/// The color of the text for this section.
#[derive(Component, Copy, Clone, Debug, Deref, DerefMut, Reflect, PartialEq)]
#[reflect(Component, Default, Debug, PartialEq, Clone)]
pub struct TextColor(pub Color);
impl Default for TextColor {
fn default() -> Self {
Self::WHITE
}
}
impl<T: Into<Color>> From<T> for TextColor {
fn from(color: T) -> Self {
Self(color.into())
}
}
impl TextColor {
/// Black colored text
pub const BLACK: Self = TextColor(Color::BLACK);
/// White colored text
pub const WHITE: Self = TextColor(Color::WHITE);
}
/// Determines how lines will be broken when preventing text from running out of bounds.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize, Clone, PartialEq, Hash, Default)]
pub enum LineBreak {
/// Uses the [Unicode Line Breaking Algorithm](https://www.unicode.org/reports/tr14/).
/// Lines will be broken up at the nearest suitable word boundary, usually a space.
/// This behavior suits most cases, as it keeps words intact across linebreaks.
#[default]
WordBoundary,
/// Lines will be broken without discrimination on any character that would leave bounds.
/// This is closer to the behavior one might expect from text in a terminal.
/// However it may lead to words being broken up across linebreaks.
AnyCharacter,
/// Wraps at the word level, or fallback to character level if a word cant fit on a line by itself
WordOrCharacter,
/// No soft wrapping, where text is automatically broken up into separate lines when it overflows a boundary, will ever occur.
/// Hard wrapping, where text contains an explicit linebreak such as the escape sequence `\n`, is still enabled.
NoWrap,
}
/// Determines which antialiasing method to use when rendering text. By default, text is
/// rendered with grayscale antialiasing, but this can be changed to achieve a pixelated look.
///
/// **Note:** Subpixel antialiasing is not currently supported.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default, Reflect, Serialize, Deserialize)]
#[reflect(Serialize, Deserialize, Clone, PartialEq, Hash, Default)]
#[doc(alias = "antialiasing")]
#[doc(alias = "pixelated")]
pub enum FontSmoothing {
/// No antialiasing. Useful for when you want to render text with a pixel art aesthetic.
///
/// Combine this with `UiAntiAlias::Off` and `Msaa::Off` on your 2D camera for a fully pixelated look.
///
/// **Note:** Due to limitations of the underlying text rendering library,
/// this may require specially-crafted pixel fonts to look good, especially at small sizes.
None,
/// The default grayscale antialiasing. Produces text that looks smooth,
/// even at small font sizes and low resolutions with modern vector fonts.
#[default]
AntiAliased,
// TODO: Add subpixel antialias support
// SubpixelAntiAliased,
}
/// System that detects changes to text blocks and sets `ComputedTextBlock::should_rerender`.
///
/// Generic over the root text component and text span component. For example, [`Text2d`](crate::Text2d)/[`TextSpan`] for
/// 2d or `Text`/[`TextSpan`] for UI.
pub fn detect_text_needs_rerender<Root: Component>(
changed_roots: Query<
Entity,
(
Or<(
Changed<Root>,
Changed<TextFont>,
Changed<TextLayout>,
Changed<Children>,
)>,
With<Root>,
With<TextFont>,
With<TextLayout>,
),
>,
changed_spans: Query<
(Entity, Option<&ChildOf>, Has<TextLayout>),
(
Or<(
Changed<TextSpan>,
Changed<TextFont>,
Changed<Children>,
Changed<ChildOf>, // Included to detect broken text block hierarchies.
Added<TextLayout>,
)>,
With<TextSpan>,
With<TextFont>,
),
>,
mut computed: Query<(
Option<&ChildOf>,
Option<&mut ComputedTextBlock>,
Has<TextSpan>,
)>,
) {
// Root entity:
// - Root component changed.
// - TextFont on root changed.
// - TextLayout changed.
// - Root children changed (can include additions and removals).
for root in changed_roots.iter() {
let Ok((_, Some(mut computed), _)) = computed.get_mut(root) else {
once!(warn!("found entity {} with a root text component ({}) but no ComputedTextBlock; this warning only \
prints once", root, core::any::type_name::<Root>()));
continue;
};
computed.needs_rerender = true;
}
// Span entity:
// - Span component changed.
// - Span TextFont changed.
// - Span children changed (can include additions and removals).
for (entity, maybe_span_child_of, has_text_block) in changed_spans.iter() {
if has_text_block {
once!(warn!("found entity {} with a TextSpan that has a TextLayout, which should only be on root \
text entities (that have {}); this warning only prints once",
entity, core::any::type_name::<Root>()));
}
let Some(span_child_of) = maybe_span_child_of else {
once!(warn!(
"found entity {} with a TextSpan that has no parent; it should have an ancestor \
with a root text component ({}); this warning only prints once",
entity,
core::any::type_name::<Root>()
));
continue;
};
let mut parent: Entity = span_child_of.parent();
// Search for the nearest ancestor with ComputedTextBlock.
// Note: We assume the perf cost from duplicate visits in the case that multiple spans in a block are visited
// is outweighed by the expense of tracking visited spans.
loop {
let Ok((maybe_child_of, maybe_computed, has_span)) = computed.get_mut(parent) else {
once!(warn!("found entity {} with a TextSpan that is part of a broken hierarchy with a ChildOf \
component that points at non-existent entity {}; this warning only prints once",
entity, parent));
break;
};
if let Some(mut computed) = maybe_computed {
computed.needs_rerender = true;
break;
}
if !has_span {
once!(warn!("found entity {} with a TextSpan that has an ancestor ({}) that does not have a text \
span component or a ComputedTextBlock component; this warning only prints once",
entity, parent));
break;
}
let Some(next_child_of) = maybe_child_of else {
once!(warn!(
"found entity {} with a TextSpan that has no ancestor with the root text \
component ({}); this warning only prints once",
entity,
core::any::type_name::<Root>()
));
break;
};
parent = next_child_of.parent();
}
}
}

502
vendor/bevy_text/src/text2d.rs vendored Normal file
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use crate::pipeline::CosmicFontSystem;
use crate::{
ComputedTextBlock, Font, FontAtlasSets, LineBreak, PositionedGlyph, SwashCache, TextBounds,
TextColor, TextError, TextFont, TextLayout, TextLayoutInfo, TextPipeline, TextReader, TextRoot,
TextSpanAccess, TextWriter, YAxisOrientation,
};
use bevy_asset::Assets;
use bevy_color::LinearRgba;
use bevy_derive::{Deref, DerefMut};
use bevy_ecs::entity::EntityHashSet;
use bevy_ecs::{
change_detection::{DetectChanges, Ref},
component::Component,
entity::Entity,
prelude::{ReflectComponent, With},
query::{Changed, Without},
system::{Commands, Local, Query, Res, ResMut},
};
use bevy_image::prelude::*;
use bevy_math::Vec2;
use bevy_reflect::{prelude::ReflectDefault, Reflect};
use bevy_render::sync_world::TemporaryRenderEntity;
use bevy_render::view::{self, Visibility, VisibilityClass};
use bevy_render::{
primitives::Aabb,
view::{NoFrustumCulling, ViewVisibility},
Extract,
};
use bevy_sprite::{
Anchor, ExtractedSlice, ExtractedSlices, ExtractedSprite, ExtractedSprites, Sprite,
};
use bevy_transform::components::Transform;
use bevy_transform::prelude::GlobalTransform;
use bevy_window::{PrimaryWindow, Window};
/// The top-level 2D text component.
///
/// Adding `Text2d` to an entity will pull in required components for setting up 2d text.
/// [Example usage.](https://github.com/bevyengine/bevy/blob/latest/examples/2d/text2d.rs)
///
/// The string in this component is the first 'text span' in a hierarchy of text spans that are collected into
/// a [`ComputedTextBlock`]. See [`TextSpan`](crate::TextSpan) for the component used by children of entities with [`Text2d`].
///
/// With `Text2d` the `justify` field of [`TextLayout`] only affects the internal alignment of a block of text and not its
/// relative position, which is controlled by the [`Anchor`] component.
/// This means that for a block of text consisting of only one line that doesn't wrap, the `justify` field will have no effect.
///
///
/// ```
/// # use bevy_asset::Handle;
/// # use bevy_color::Color;
/// # use bevy_color::palettes::basic::BLUE;
/// # use bevy_ecs::world::World;
/// # use bevy_text::{Font, JustifyText, Text2d, TextLayout, TextFont, TextColor, TextSpan};
/// #
/// # let font_handle: Handle<Font> = Default::default();
/// # let mut world = World::default();
/// #
/// // Basic usage.
/// world.spawn(Text2d::new("hello world!"));
///
/// // With non-default style.
/// world.spawn((
/// Text2d::new("hello world!"),
/// TextFont {
/// font: font_handle.clone().into(),
/// font_size: 60.0,
/// ..Default::default()
/// },
/// TextColor(BLUE.into()),
/// ));
///
/// // With text justification.
/// world.spawn((
/// Text2d::new("hello world\nand bevy!"),
/// TextLayout::new_with_justify(JustifyText::Center)
/// ));
///
/// // With spans
/// world.spawn(Text2d::new("hello ")).with_children(|parent| {
/// parent.spawn(TextSpan::new("world"));
/// parent.spawn((TextSpan::new("!"), TextColor(BLUE.into())));
/// });
/// ```
#[derive(Component, Clone, Debug, Default, Deref, DerefMut, Reflect)]
#[reflect(Component, Default, Debug, Clone)]
#[require(
TextLayout,
TextFont,
TextColor,
TextBounds,
Anchor,
Visibility,
VisibilityClass,
Transform
)]
#[component(on_add = view::add_visibility_class::<Sprite>)]
pub struct Text2d(pub String);
impl Text2d {
/// Makes a new 2d text component.
pub fn new(text: impl Into<String>) -> Self {
Self(text.into())
}
}
impl TextRoot for Text2d {}
impl TextSpanAccess for Text2d {
fn read_span(&self) -> &str {
self.as_str()
}
fn write_span(&mut self) -> &mut String {
&mut *self
}
}
impl From<&str> for Text2d {
fn from(value: &str) -> Self {
Self(String::from(value))
}
}
impl From<String> for Text2d {
fn from(value: String) -> Self {
Self(value)
}
}
/// 2d alias for [`TextReader`].
pub type Text2dReader<'w, 's> = TextReader<'w, 's, Text2d>;
/// 2d alias for [`TextWriter`].
pub type Text2dWriter<'w, 's> = TextWriter<'w, 's, Text2d>;
/// This system extracts the sprites from the 2D text components and adds them to the
/// "render world".
pub fn extract_text2d_sprite(
mut commands: Commands,
mut extracted_sprites: ResMut<ExtractedSprites>,
mut extracted_slices: ResMut<ExtractedSlices>,
texture_atlases: Extract<Res<Assets<TextureAtlasLayout>>>,
windows: Extract<Query<&Window, With<PrimaryWindow>>>,
text2d_query: Extract<
Query<(
Entity,
&ViewVisibility,
&ComputedTextBlock,
&TextLayoutInfo,
&TextBounds,
&Anchor,
&GlobalTransform,
)>,
>,
text_colors: Extract<Query<&TextColor>>,
) {
let mut start = extracted_slices.slices.len();
let mut end = start + 1;
// TODO: Support window-independent scaling: https://github.com/bevyengine/bevy/issues/5621
let scale_factor = windows
.single()
.map(|window| window.resolution.scale_factor())
.unwrap_or(1.0);
let scaling = GlobalTransform::from_scale(Vec2::splat(scale_factor.recip()).extend(1.));
for (
main_entity,
view_visibility,
computed_block,
text_layout_info,
text_bounds,
anchor,
global_transform,
) in text2d_query.iter()
{
if !view_visibility.get() {
continue;
}
let size = Vec2::new(
text_bounds.width.unwrap_or(text_layout_info.size.x),
text_bounds.height.unwrap_or(text_layout_info.size.y),
);
let bottom_left =
-(anchor.as_vec() + 0.5) * size + (size.y - text_layout_info.size.y) * Vec2::Y;
let transform =
*global_transform * GlobalTransform::from_translation(bottom_left.extend(0.)) * scaling;
let mut color = LinearRgba::WHITE;
let mut current_span = usize::MAX;
for (
i,
PositionedGlyph {
position,
atlas_info,
span_index,
..
},
) in text_layout_info.glyphs.iter().enumerate()
{
if *span_index != current_span {
color = text_colors
.get(
computed_block
.entities()
.get(*span_index)
.map(|t| t.entity)
.unwrap_or(Entity::PLACEHOLDER),
)
.map(|text_color| LinearRgba::from(text_color.0))
.unwrap_or_default();
current_span = *span_index;
}
let rect = texture_atlases
.get(&atlas_info.texture_atlas)
.unwrap()
.textures[atlas_info.location.glyph_index]
.as_rect();
extracted_slices.slices.push(ExtractedSlice {
offset: *position,
rect,
size: rect.size(),
});
if text_layout_info.glyphs.get(i + 1).is_none_or(|info| {
info.span_index != current_span || info.atlas_info.texture != atlas_info.texture
}) {
let render_entity = commands.spawn(TemporaryRenderEntity).id();
extracted_sprites.sprites.push(ExtractedSprite {
main_entity,
render_entity,
transform,
color,
image_handle_id: atlas_info.texture.id(),
flip_x: false,
flip_y: false,
kind: bevy_sprite::ExtractedSpriteKind::Slices {
indices: start..end,
},
});
start = end;
}
end += 1;
}
}
}
/// Updates the layout and size information whenever the text or style is changed.
/// This information is computed by the [`TextPipeline`] on insertion, then stored.
///
/// ## World Resources
///
/// [`ResMut<Assets<Image>>`](Assets<Image>) -- This system only adds new [`Image`] assets.
/// It does not modify or observe existing ones.
pub fn update_text2d_layout(
mut last_scale_factor: Local<Option<f32>>,
// Text items which should be reprocessed again, generally when the font hasn't loaded yet.
mut queue: Local<EntityHashSet>,
mut textures: ResMut<Assets<Image>>,
fonts: Res<Assets<Font>>,
windows: Query<&Window, With<PrimaryWindow>>,
mut texture_atlases: ResMut<Assets<TextureAtlasLayout>>,
mut font_atlas_sets: ResMut<FontAtlasSets>,
mut text_pipeline: ResMut<TextPipeline>,
mut text_query: Query<(
Entity,
Ref<TextLayout>,
Ref<TextBounds>,
&mut TextLayoutInfo,
&mut ComputedTextBlock,
)>,
mut text_reader: Text2dReader,
mut font_system: ResMut<CosmicFontSystem>,
mut swash_cache: ResMut<SwashCache>,
) {
// TODO: Support window-independent scaling: https://github.com/bevyengine/bevy/issues/5621
let scale_factor = windows
.single()
.ok()
.map(|window| window.resolution.scale_factor())
.or(*last_scale_factor)
.unwrap_or(1.);
let inverse_scale_factor = scale_factor.recip();
let factor_changed = *last_scale_factor != Some(scale_factor);
*last_scale_factor = Some(scale_factor);
for (entity, block, bounds, text_layout_info, mut computed) in &mut text_query {
if factor_changed
|| computed.needs_rerender()
|| bounds.is_changed()
|| (!queue.is_empty() && queue.remove(&entity))
{
let text_bounds = TextBounds {
width: if block.linebreak == LineBreak::NoWrap {
None
} else {
bounds.width.map(|width| scale_value(width, scale_factor))
},
height: bounds
.height
.map(|height| scale_value(height, scale_factor)),
};
let text_layout_info = text_layout_info.into_inner();
match text_pipeline.queue_text(
text_layout_info,
&fonts,
text_reader.iter(entity),
scale_factor.into(),
&block,
text_bounds,
&mut font_atlas_sets,
&mut texture_atlases,
&mut textures,
YAxisOrientation::BottomToTop,
computed.as_mut(),
&mut font_system,
&mut swash_cache,
) {
Err(TextError::NoSuchFont) => {
// There was an error processing the text layout, let's add this entity to the
// queue for further processing
queue.insert(entity);
}
Err(e @ (TextError::FailedToAddGlyph(_) | TextError::FailedToGetGlyphImage(_))) => {
panic!("Fatal error when processing text: {e}.");
}
Ok(()) => {
text_layout_info.size.x =
scale_value(text_layout_info.size.x, inverse_scale_factor);
text_layout_info.size.y =
scale_value(text_layout_info.size.y, inverse_scale_factor);
}
}
}
}
}
/// Scales `value` by `factor`.
pub fn scale_value(value: f32, factor: f32) -> f32 {
value * factor
}
/// System calculating and inserting an [`Aabb`] component to entities with some
/// [`TextLayoutInfo`] and [`Anchor`] components, and without a [`NoFrustumCulling`] component.
///
/// Used in system set [`VisibilitySystems::CalculateBounds`](bevy_render::view::VisibilitySystems::CalculateBounds).
pub fn calculate_bounds_text2d(
mut commands: Commands,
mut text_to_update_aabb: Query<
(
Entity,
&TextLayoutInfo,
&Anchor,
&TextBounds,
Option<&mut Aabb>,
),
(Changed<TextLayoutInfo>, Without<NoFrustumCulling>),
>,
) {
for (entity, layout_info, anchor, text_bounds, aabb) in &mut text_to_update_aabb {
let size = Vec2::new(
text_bounds.width.unwrap_or(layout_info.size.x),
text_bounds.height.unwrap_or(layout_info.size.y),
);
let center = (-anchor.as_vec() * size + (size.y - layout_info.size.y) * Vec2::Y)
.extend(0.)
.into();
let half_extents = (0.5 * layout_info.size).extend(0.0).into();
if let Some(mut aabb) = aabb {
*aabb = Aabb {
center,
half_extents,
};
} else {
commands.entity(entity).try_insert(Aabb {
center,
half_extents,
});
}
}
}
#[cfg(test)]
mod tests {
use bevy_app::{App, Update};
use bevy_asset::{load_internal_binary_asset, Handle};
use bevy_ecs::schedule::IntoScheduleConfigs;
use crate::{detect_text_needs_rerender, TextIterScratch};
use super::*;
const FIRST_TEXT: &str = "Sample text.";
const SECOND_TEXT: &str = "Another, longer sample text.";
fn setup() -> (App, Entity) {
let mut app = App::new();
app.init_resource::<Assets<Font>>()
.init_resource::<Assets<Image>>()
.init_resource::<Assets<TextureAtlasLayout>>()
.init_resource::<FontAtlasSets>()
.init_resource::<TextPipeline>()
.init_resource::<CosmicFontSystem>()
.init_resource::<SwashCache>()
.init_resource::<TextIterScratch>()
.add_systems(
Update,
(
detect_text_needs_rerender::<Text2d>,
update_text2d_layout,
calculate_bounds_text2d,
)
.chain(),
);
// A font is needed to ensure the text is laid out with an actual size.
load_internal_binary_asset!(
app,
Handle::default(),
"FiraMono-subset.ttf",
|bytes: &[u8], _path: String| { Font::try_from_bytes(bytes.to_vec()).unwrap() }
);
let entity = app.world_mut().spawn(Text2d::new(FIRST_TEXT)).id();
(app, entity)
}
#[test]
fn calculate_bounds_text2d_create_aabb() {
let (mut app, entity) = setup();
assert!(!app
.world()
.get_entity(entity)
.expect("Could not find entity")
.contains::<Aabb>());
// Creates the AABB after text layouting.
app.update();
let aabb = app
.world()
.get_entity(entity)
.expect("Could not find entity")
.get::<Aabb>()
.expect("Text should have an AABB");
// Text2D AABB does not have a depth.
assert_eq!(aabb.center.z, 0.0);
assert_eq!(aabb.half_extents.z, 0.0);
// AABB has an actual size.
assert!(aabb.half_extents.x > 0.0 && aabb.half_extents.y > 0.0);
}
#[test]
fn calculate_bounds_text2d_update_aabb() {
let (mut app, entity) = setup();
// Creates the initial AABB after text layouting.
app.update();
let first_aabb = *app
.world()
.get_entity(entity)
.expect("Could not find entity")
.get::<Aabb>()
.expect("Could not find initial AABB");
let mut entity_ref = app
.world_mut()
.get_entity_mut(entity)
.expect("Could not find entity");
*entity_ref
.get_mut::<Text2d>()
.expect("Missing Text2d on entity") = Text2d::new(SECOND_TEXT);
// Recomputes the AABB.
app.update();
let second_aabb = *app
.world()
.get_entity(entity)
.expect("Could not find entity")
.get::<Aabb>()
.expect("Could not find second AABB");
// Check that the height is the same, but the width is greater.
approx::assert_abs_diff_eq!(first_aabb.half_extents.y, second_aabb.half_extents.y);
assert!(FIRST_TEXT.len() < SECOND_TEXT.len());
assert!(first_aabb.half_extents.x < second_aabb.half_extents.x);
}
}

467
vendor/bevy_text/src/text_access.rs vendored Normal file
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use bevy_color::Color;
use bevy_ecs::{
component::Mutable,
prelude::*,
system::{Query, SystemParam},
};
use crate::{TextColor, TextFont, TextSpan};
/// Helper trait for using the [`TextReader`] and [`TextWriter`] system params.
pub trait TextSpanAccess: Component<Mutability = Mutable> {
/// Gets the text span's string.
fn read_span(&self) -> &str;
/// Gets mutable reference to the text span's string.
fn write_span(&mut self) -> &mut String;
}
/// Helper trait for the root text component in a text block.
pub trait TextRoot: TextSpanAccess + From<String> {}
/// Helper trait for the text span components in a text block.
pub trait TextSpanComponent: TextSpanAccess + From<String> {}
#[derive(Resource, Default)]
pub(crate) struct TextIterScratch {
stack: Vec<(&'static Children, usize)>,
}
impl TextIterScratch {
fn take<'a>(&mut self) -> Vec<(&'a Children, usize)> {
core::mem::take(&mut self.stack)
.into_iter()
.map(|_| -> (&Children, usize) { unreachable!() })
.collect()
}
fn recover(&mut self, mut stack: Vec<(&Children, usize)>) {
stack.clear();
self.stack = stack
.into_iter()
.map(|_| -> (&'static Children, usize) { unreachable!() })
.collect();
}
}
/// System parameter for reading text spans in a text block.
///
/// `R` is the root text component.
#[derive(SystemParam)]
pub struct TextReader<'w, 's, R: TextRoot> {
// This is a local to avoid system ambiguities when TextReaders run in parallel.
scratch: Local<'s, TextIterScratch>,
roots: Query<
'w,
's,
(
&'static R,
&'static TextFont,
&'static TextColor,
Option<&'static Children>,
),
>,
spans: Query<
'w,
's,
(
&'static TextSpan,
&'static TextFont,
&'static TextColor,
Option<&'static Children>,
),
>,
}
impl<'w, 's, R: TextRoot> TextReader<'w, 's, R> {
/// Returns an iterator over text spans in a text block, starting with the root entity.
pub fn iter(&mut self, root_entity: Entity) -> TextSpanIter<R> {
let stack = self.scratch.take();
TextSpanIter {
scratch: &mut self.scratch,
root_entity: Some(root_entity),
stack,
roots: &self.roots,
spans: &self.spans,
}
}
/// Gets a text span within a text block at a specific index in the flattened span list.
pub fn get(
&mut self,
root_entity: Entity,
index: usize,
) -> Option<(Entity, usize, &str, &TextFont, Color)> {
self.iter(root_entity).nth(index)
}
/// Gets the text value of a text span within a text block at a specific index in the flattened span list.
pub fn get_text(&mut self, root_entity: Entity, index: usize) -> Option<&str> {
self.get(root_entity, index).map(|(_, _, text, _, _)| text)
}
/// Gets the [`TextFont`] of a text span within a text block at a specific index in the flattened span list.
pub fn get_font(&mut self, root_entity: Entity, index: usize) -> Option<&TextFont> {
self.get(root_entity, index).map(|(_, _, _, font, _)| font)
}
/// Gets the [`TextColor`] of a text span within a text block at a specific index in the flattened span list.
pub fn get_color(&mut self, root_entity: Entity, index: usize) -> Option<Color> {
self.get(root_entity, index)
.map(|(_, _, _, _, color)| color)
}
/// Gets the text value of a text span within a text block at a specific index in the flattened span list.
///
/// Panics if there is no span at the requested index.
pub fn text(&mut self, root_entity: Entity, index: usize) -> &str {
self.get_text(root_entity, index).unwrap()
}
/// Gets the [`TextFont`] of a text span within a text block at a specific index in the flattened span list.
///
/// Panics if there is no span at the requested index.
pub fn font(&mut self, root_entity: Entity, index: usize) -> &TextFont {
self.get_font(root_entity, index).unwrap()
}
/// Gets the [`TextColor`] of a text span within a text block at a specific index in the flattened span list.
///
/// Panics if there is no span at the requested index.
pub fn color(&mut self, root_entity: Entity, index: usize) -> Color {
self.get_color(root_entity, index).unwrap()
}
}
/// Iterator returned by [`TextReader::iter`].
///
/// Iterates all spans in a text block according to hierarchy traversal order.
/// Does *not* flatten interspersed ghost nodes. Only contiguous spans are traversed.
// TODO: Use this iterator design in UiChildrenIter to reduce allocations.
pub struct TextSpanIter<'a, R: TextRoot> {
scratch: &'a mut TextIterScratch,
root_entity: Option<Entity>,
/// Stack of (children, next index into children).
stack: Vec<(&'a Children, usize)>,
roots: &'a Query<
'a,
'a,
(
&'static R,
&'static TextFont,
&'static TextColor,
Option<&'static Children>,
),
>,
spans: &'a Query<
'a,
'a,
(
&'static TextSpan,
&'static TextFont,
&'static TextColor,
Option<&'static Children>,
),
>,
}
impl<'a, R: TextRoot> Iterator for TextSpanIter<'a, R> {
/// Item = (entity in text block, hierarchy depth in the block, span text, span style).
type Item = (Entity, usize, &'a str, &'a TextFont, Color);
fn next(&mut self) -> Option<Self::Item> {
// Root
if let Some(root_entity) = self.root_entity.take() {
if let Ok((text, text_font, color, maybe_children)) = self.roots.get(root_entity) {
if let Some(children) = maybe_children {
self.stack.push((children, 0));
}
return Some((root_entity, 0, text.read_span(), text_font, color.0));
}
return None;
}
// Span
loop {
let (children, idx) = self.stack.last_mut()?;
loop {
let Some(child) = children.get(*idx) else {
break;
};
// Increment to prep the next entity in this stack level.
*idx += 1;
let entity = *child;
let Ok((span, text_font, color, maybe_children)) = self.spans.get(entity) else {
continue;
};
let depth = self.stack.len();
if let Some(children) = maybe_children {
self.stack.push((children, 0));
}
return Some((entity, depth, span.read_span(), text_font, color.0));
}
// All children at this stack entry have been iterated.
self.stack.pop();
}
}
}
impl<'a, R: TextRoot> Drop for TextSpanIter<'a, R> {
fn drop(&mut self) {
// Return the internal stack.
let stack = core::mem::take(&mut self.stack);
self.scratch.recover(stack);
}
}
/// System parameter for reading and writing text spans in a text block.
///
/// `R` is the root text component, and `S` is the text span component on children.
#[derive(SystemParam)]
pub struct TextWriter<'w, 's, R: TextRoot> {
// This is a resource because two TextWriters can't run in parallel.
scratch: ResMut<'w, TextIterScratch>,
roots: Query<
'w,
's,
(
&'static mut R,
&'static mut TextFont,
&'static mut TextColor,
),
Without<TextSpan>,
>,
spans: Query<
'w,
's,
(
&'static mut TextSpan,
&'static mut TextFont,
&'static mut TextColor,
),
Without<R>,
>,
children: Query<'w, 's, &'static Children>,
}
impl<'w, 's, R: TextRoot> TextWriter<'w, 's, R> {
/// Gets a mutable reference to a text span within a text block at a specific index in the flattened span list.
pub fn get(
&mut self,
root_entity: Entity,
index: usize,
) -> Option<(Entity, usize, Mut<String>, Mut<TextFont>, Mut<TextColor>)> {
// Root
if index == 0 {
let (text, font, color) = self.roots.get_mut(root_entity).ok()?;
return Some((
root_entity,
0,
text.map_unchanged(|t| t.write_span()),
font,
color,
));
}
// Prep stack.
let mut stack: Vec<(&Children, usize)> = self.scratch.take();
if let Ok(children) = self.children.get(root_entity) {
stack.push((children, 0));
}
// Span
let mut count = 1;
let (depth, entity) = 'l: loop {
let Some((children, idx)) = stack.last_mut() else {
self.scratch.recover(stack);
return None;
};
loop {
let Some(child) = children.get(*idx) else {
// All children at this stack entry have been iterated.
stack.pop();
break;
};
// Increment to prep the next entity in this stack level.
*idx += 1;
if !self.spans.contains(*child) {
continue;
};
count += 1;
if count - 1 == index {
let depth = stack.len();
self.scratch.recover(stack);
break 'l (depth, *child);
}
if let Ok(children) = self.children.get(*child) {
stack.push((children, 0));
break;
}
}
};
// Note: We do this outside the loop due to borrow checker limitations.
let (text, font, color) = self.spans.get_mut(entity).unwrap();
Some((
entity,
depth,
text.map_unchanged(|t| t.write_span()),
font,
color,
))
}
/// Gets the text value of a text span within a text block at a specific index in the flattened span list.
pub fn get_text(&mut self, root_entity: Entity, index: usize) -> Option<Mut<String>> {
self.get(root_entity, index).map(|(_, _, text, ..)| text)
}
/// Gets the [`TextFont`] of a text span within a text block at a specific index in the flattened span list.
pub fn get_font(&mut self, root_entity: Entity, index: usize) -> Option<Mut<TextFont>> {
self.get(root_entity, index).map(|(_, _, _, font, _)| font)
}
/// Gets the [`TextColor`] of a text span within a text block at a specific index in the flattened span list.
pub fn get_color(&mut self, root_entity: Entity, index: usize) -> Option<Mut<TextColor>> {
self.get(root_entity, index)
.map(|(_, _, _, _, color)| color)
}
/// Gets the text value of a text span within a text block at a specific index in the flattened span list.
///
/// Panics if there is no span at the requested index.
pub fn text(&mut self, root_entity: Entity, index: usize) -> Mut<String> {
self.get_text(root_entity, index).unwrap()
}
/// Gets the [`TextFont`] of a text span within a text block at a specific index in the flattened span list.
///
/// Panics if there is no span at the requested index.
pub fn font(&mut self, root_entity: Entity, index: usize) -> Mut<TextFont> {
self.get_font(root_entity, index).unwrap()
}
/// Gets the [`TextColor`] of a text span within a text block at a specific index in the flattened span list.
///
/// Panics if there is no span at the requested index.
pub fn color(&mut self, root_entity: Entity, index: usize) -> Mut<TextColor> {
self.get_color(root_entity, index).unwrap()
}
/// Invokes a callback on each span in a text block, starting with the root entity.
pub fn for_each(
&mut self,
root_entity: Entity,
mut callback: impl FnMut(Entity, usize, Mut<String>, Mut<TextFont>, Mut<TextColor>),
) {
self.for_each_until(root_entity, |a, b, c, d, e| {
(callback)(a, b, c, d, e);
true
});
}
/// Invokes a callback on each span's string value in a text block, starting with the root entity.
pub fn for_each_text(&mut self, root_entity: Entity, mut callback: impl FnMut(Mut<String>)) {
self.for_each(root_entity, |_, _, text, _, _| {
(callback)(text);
});
}
/// Invokes a callback on each span's [`TextFont`] in a text block, starting with the root entity.
pub fn for_each_font(&mut self, root_entity: Entity, mut callback: impl FnMut(Mut<TextFont>)) {
self.for_each(root_entity, |_, _, _, font, _| {
(callback)(font);
});
}
/// Invokes a callback on each span's [`TextColor`] in a text block, starting with the root entity.
pub fn for_each_color(
&mut self,
root_entity: Entity,
mut callback: impl FnMut(Mut<TextColor>),
) {
self.for_each(root_entity, |_, _, _, _, color| {
(callback)(color);
});
}
/// Invokes a callback on each span in a text block, starting with the root entity.
///
/// Traversal will stop when the callback returns `false`.
// TODO: find a way to consolidate get and for_each_until, or provide a real iterator. Lifetime issues are challenging here.
pub fn for_each_until(
&mut self,
root_entity: Entity,
mut callback: impl FnMut(Entity, usize, Mut<String>, Mut<TextFont>, Mut<TextColor>) -> bool,
) {
// Root
let Ok((text, font, color)) = self.roots.get_mut(root_entity) else {
return;
};
if !(callback)(
root_entity,
0,
text.map_unchanged(|t| t.write_span()),
font,
color,
) {
return;
}
// Prep stack.
let mut stack: Vec<(&Children, usize)> = self.scratch.take();
if let Ok(children) = self.children.get(root_entity) {
stack.push((children, 0));
}
// Span
loop {
let depth = stack.len();
let Some((children, idx)) = stack.last_mut() else {
self.scratch.recover(stack);
return;
};
loop {
let Some(child) = children.get(*idx) else {
// All children at this stack entry have been iterated.
stack.pop();
break;
};
// Increment to prep the next entity in this stack level.
*idx += 1;
let entity = *child;
let Ok((text, font, color)) = self.spans.get_mut(entity) else {
continue;
};
if !(callback)(
entity,
depth,
text.map_unchanged(|t| t.write_span()),
font,
color,
) {
self.scratch.recover(stack);
return;
}
if let Ok(children) = self.children.get(entity) {
stack.push((children, 0));
break;
}
}
}
}
}