Vendor dependencies for 0.3.0 release

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2025-09-27 10:29:08 -05:00
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//! The implementation is based on Dmitry Vyukov's bounded MPMC queue.
//!
//! Source:
//! - <http://www.1024cores.net/home/lock-free-algorithms/queues/bounded-mpmc-queue>
use alloc::boxed::Box;
use core::cell::UnsafeCell;
use core::fmt;
use core::mem::{self, MaybeUninit};
use core::panic::{RefUnwindSafe, UnwindSafe};
use core::sync::atomic::{self, AtomicUsize, Ordering};
use crossbeam_utils::{Backoff, CachePadded};
/// A slot in a queue.
struct Slot<T> {
/// The current stamp.
///
/// If the stamp equals the tail, this node will be next written to. If it equals head + 1,
/// this node will be next read from.
stamp: AtomicUsize,
/// The value in this slot.
value: UnsafeCell<MaybeUninit<T>>,
}
/// A bounded multi-producer multi-consumer queue.
///
/// This queue allocates a fixed-capacity buffer on construction, which is used to store pushed
/// elements. The queue cannot hold more elements than the buffer allows. Attempting to push an
/// element into a full queue will fail. Alternatively, [`force_push`] makes it possible for
/// this queue to be used as a ring-buffer. Having a buffer allocated upfront makes this queue
/// a bit faster than [`SegQueue`].
///
/// [`force_push`]: ArrayQueue::force_push
/// [`SegQueue`]: super::SegQueue
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(2);
///
/// assert_eq!(q.push('a'), Ok(()));
/// assert_eq!(q.push('b'), Ok(()));
/// assert_eq!(q.push('c'), Err('c'));
/// assert_eq!(q.pop(), Some('a'));
/// ```
pub struct ArrayQueue<T> {
/// The head of the queue.
///
/// This value is a "stamp" consisting of an index into the buffer and a lap, but packed into a
/// single `usize`. The lower bits represent the index, while the upper bits represent the lap.
///
/// Elements are popped from the head of the queue.
head: CachePadded<AtomicUsize>,
/// The tail of the queue.
///
/// This value is a "stamp" consisting of an index into the buffer and a lap, but packed into a
/// single `usize`. The lower bits represent the index, while the upper bits represent the lap.
///
/// Elements are pushed into the tail of the queue.
tail: CachePadded<AtomicUsize>,
/// The buffer holding slots.
buffer: Box<[Slot<T>]>,
/// The queue capacity.
cap: usize,
/// A stamp with the value of `{ lap: 1, index: 0 }`.
one_lap: usize,
}
unsafe impl<T: Send> Sync for ArrayQueue<T> {}
unsafe impl<T: Send> Send for ArrayQueue<T> {}
impl<T> UnwindSafe for ArrayQueue<T> {}
impl<T> RefUnwindSafe for ArrayQueue<T> {}
impl<T> ArrayQueue<T> {
/// Creates a new bounded queue with the given capacity.
///
/// # Panics
///
/// Panics if the capacity is zero.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::<i32>::new(100);
/// ```
pub fn new(cap: usize) -> ArrayQueue<T> {
assert!(cap > 0, "capacity must be non-zero");
// Head is initialized to `{ lap: 0, index: 0 }`.
// Tail is initialized to `{ lap: 0, index: 0 }`.
let head = 0;
let tail = 0;
// Allocate a buffer of `cap` slots initialized
// with stamps.
let buffer: Box<[Slot<T>]> = (0..cap)
.map(|i| {
// Set the stamp to `{ lap: 0, index: i }`.
Slot {
stamp: AtomicUsize::new(i),
value: UnsafeCell::new(MaybeUninit::uninit()),
}
})
.collect();
// One lap is the smallest power of two greater than `cap`.
let one_lap = (cap + 1).next_power_of_two();
ArrayQueue {
buffer,
cap,
one_lap,
head: CachePadded::new(AtomicUsize::new(head)),
tail: CachePadded::new(AtomicUsize::new(tail)),
}
}
fn push_or_else<F>(&self, mut value: T, f: F) -> Result<(), T>
where
F: Fn(T, usize, usize, &Slot<T>) -> Result<T, T>,
{
let backoff = Backoff::new();
let mut tail = self.tail.load(Ordering::Relaxed);
loop {
// Deconstruct the tail.
let index = tail & (self.one_lap - 1);
let lap = tail & !(self.one_lap - 1);
let new_tail = if index + 1 < self.cap {
// Same lap, incremented index.
// Set to `{ lap: lap, index: index + 1 }`.
tail + 1
} else {
// One lap forward, index wraps around to zero.
// Set to `{ lap: lap.wrapping_add(1), index: 0 }`.
lap.wrapping_add(self.one_lap)
};
// Inspect the corresponding slot.
debug_assert!(index < self.buffer.len());
let slot = unsafe { self.buffer.get_unchecked(index) };
let stamp = slot.stamp.load(Ordering::Acquire);
// If the tail and the stamp match, we may attempt to push.
if tail == stamp {
// Try moving the tail.
match self.tail.compare_exchange_weak(
tail,
new_tail,
Ordering::SeqCst,
Ordering::Relaxed,
) {
Ok(_) => {
// Write the value into the slot and update the stamp.
unsafe {
slot.value.get().write(MaybeUninit::new(value));
}
slot.stamp.store(tail + 1, Ordering::Release);
return Ok(());
}
Err(t) => {
tail = t;
backoff.spin();
}
}
} else if stamp.wrapping_add(self.one_lap) == tail + 1 {
atomic::fence(Ordering::SeqCst);
value = f(value, tail, new_tail, slot)?;
backoff.spin();
tail = self.tail.load(Ordering::Relaxed);
} else {
// Snooze because we need to wait for the stamp to get updated.
backoff.snooze();
tail = self.tail.load(Ordering::Relaxed);
}
}
}
/// Attempts to push an element into the queue.
///
/// If the queue is full, the element is returned back as an error.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(1);
///
/// assert_eq!(q.push(10), Ok(()));
/// assert_eq!(q.push(20), Err(20));
/// ```
pub fn push(&self, value: T) -> Result<(), T> {
self.push_or_else(value, |v, tail, _, _| {
let head = self.head.load(Ordering::Relaxed);
// If the head lags one lap behind the tail as well...
if head.wrapping_add(self.one_lap) == tail {
// ...then the queue is full.
Err(v)
} else {
Ok(v)
}
})
}
/// Pushes an element into the queue, replacing the oldest element if necessary.
///
/// If the queue is full, the oldest element is replaced and returned,
/// otherwise `None` is returned.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(2);
///
/// assert_eq!(q.force_push(10), None);
/// assert_eq!(q.force_push(20), None);
/// assert_eq!(q.force_push(30), Some(10));
/// assert_eq!(q.pop(), Some(20));
/// ```
pub fn force_push(&self, value: T) -> Option<T> {
self.push_or_else(value, |v, tail, new_tail, slot| {
let head = tail.wrapping_sub(self.one_lap);
let new_head = new_tail.wrapping_sub(self.one_lap);
// Try moving the head.
if self
.head
.compare_exchange_weak(head, new_head, Ordering::SeqCst, Ordering::Relaxed)
.is_ok()
{
// Move the tail.
self.tail.store(new_tail, Ordering::SeqCst);
// Swap the previous value.
let old = unsafe { slot.value.get().replace(MaybeUninit::new(v)).assume_init() };
// Update the stamp.
slot.stamp.store(tail + 1, Ordering::Release);
Err(old)
} else {
Ok(v)
}
})
.err()
}
/// Attempts to pop an element from the queue.
///
/// If the queue is empty, `None` is returned.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(1);
/// assert_eq!(q.push(10), Ok(()));
///
/// assert_eq!(q.pop(), Some(10));
/// assert!(q.pop().is_none());
/// ```
pub fn pop(&self) -> Option<T> {
let backoff = Backoff::new();
let mut head = self.head.load(Ordering::Relaxed);
loop {
// Deconstruct the head.
let index = head & (self.one_lap - 1);
let lap = head & !(self.one_lap - 1);
// Inspect the corresponding slot.
debug_assert!(index < self.buffer.len());
let slot = unsafe { self.buffer.get_unchecked(index) };
let stamp = slot.stamp.load(Ordering::Acquire);
// If the stamp is ahead of the head by 1, we may attempt to pop.
if head + 1 == stamp {
let new = if index + 1 < self.cap {
// Same lap, incremented index.
// Set to `{ lap: lap, index: index + 1 }`.
head + 1
} else {
// One lap forward, index wraps around to zero.
// Set to `{ lap: lap.wrapping_add(1), index: 0 }`.
lap.wrapping_add(self.one_lap)
};
// Try moving the head.
match self.head.compare_exchange_weak(
head,
new,
Ordering::SeqCst,
Ordering::Relaxed,
) {
Ok(_) => {
// Read the value from the slot and update the stamp.
let msg = unsafe { slot.value.get().read().assume_init() };
slot.stamp
.store(head.wrapping_add(self.one_lap), Ordering::Release);
return Some(msg);
}
Err(h) => {
head = h;
backoff.spin();
}
}
} else if stamp == head {
atomic::fence(Ordering::SeqCst);
let tail = self.tail.load(Ordering::Relaxed);
// If the tail equals the head, that means the channel is empty.
if tail == head {
return None;
}
backoff.spin();
head = self.head.load(Ordering::Relaxed);
} else {
// Snooze because we need to wait for the stamp to get updated.
backoff.snooze();
head = self.head.load(Ordering::Relaxed);
}
}
}
/// Returns the capacity of the queue.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::<i32>::new(100);
///
/// assert_eq!(q.capacity(), 100);
/// ```
pub fn capacity(&self) -> usize {
self.cap
}
/// Returns `true` if the queue is empty.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(100);
///
/// assert!(q.is_empty());
/// q.push(1).unwrap();
/// assert!(!q.is_empty());
/// ```
pub fn is_empty(&self) -> bool {
let head = self.head.load(Ordering::SeqCst);
let tail = self.tail.load(Ordering::SeqCst);
// Is the tail lagging one lap behind head?
// Is the tail equal to the head?
//
// Note: If the head changes just before we load the tail, that means there was a moment
// when the channel was not empty, so it is safe to just return `false`.
tail == head
}
/// Returns `true` if the queue is full.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(1);
///
/// assert!(!q.is_full());
/// q.push(1).unwrap();
/// assert!(q.is_full());
/// ```
pub fn is_full(&self) -> bool {
let tail = self.tail.load(Ordering::SeqCst);
let head = self.head.load(Ordering::SeqCst);
// Is the head lagging one lap behind tail?
//
// Note: If the tail changes just before we load the head, that means there was a moment
// when the queue was not full, so it is safe to just return `false`.
head.wrapping_add(self.one_lap) == tail
}
/// Returns the number of elements in the queue.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::ArrayQueue;
///
/// let q = ArrayQueue::new(100);
/// assert_eq!(q.len(), 0);
///
/// q.push(10).unwrap();
/// assert_eq!(q.len(), 1);
///
/// q.push(20).unwrap();
/// assert_eq!(q.len(), 2);
/// ```
pub fn len(&self) -> usize {
loop {
// Load the tail, then load the head.
let tail = self.tail.load(Ordering::SeqCst);
let head = self.head.load(Ordering::SeqCst);
// If the tail didn't change, we've got consistent values to work with.
if self.tail.load(Ordering::SeqCst) == tail {
let hix = head & (self.one_lap - 1);
let tix = tail & (self.one_lap - 1);
return if hix < tix {
tix - hix
} else if hix > tix {
self.cap - hix + tix
} else if tail == head {
0
} else {
self.cap
};
}
}
}
}
impl<T> Drop for ArrayQueue<T> {
fn drop(&mut self) {
if mem::needs_drop::<T>() {
// Get the index of the head.
let head = *self.head.get_mut();
let tail = *self.tail.get_mut();
let hix = head & (self.one_lap - 1);
let tix = tail & (self.one_lap - 1);
let len = if hix < tix {
tix - hix
} else if hix > tix {
self.cap - hix + tix
} else if tail == head {
0
} else {
self.cap
};
// Loop over all slots that hold a message and drop them.
for i in 0..len {
// Compute the index of the next slot holding a message.
let index = if hix + i < self.cap {
hix + i
} else {
hix + i - self.cap
};
unsafe {
debug_assert!(index < self.buffer.len());
let slot = self.buffer.get_unchecked_mut(index);
(*slot.value.get()).assume_init_drop();
}
}
}
}
}
impl<T> fmt::Debug for ArrayQueue<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("ArrayQueue { .. }")
}
}
impl<T> IntoIterator for ArrayQueue<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(self) -> Self::IntoIter {
IntoIter { value: self }
}
}
#[derive(Debug)]
pub struct IntoIter<T> {
value: ArrayQueue<T>,
}
impl<T> Iterator for IntoIter<T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
let value = &mut self.value;
let head = *value.head.get_mut();
if value.head.get_mut() != value.tail.get_mut() {
let index = head & (value.one_lap - 1);
let lap = head & !(value.one_lap - 1);
// SAFETY: We have mutable access to this, so we can read without
// worrying about concurrency. Furthermore, we know this is
// initialized because it is the value pointed at by `value.head`
// and this is a non-empty queue.
let val = unsafe {
debug_assert!(index < value.buffer.len());
let slot = value.buffer.get_unchecked_mut(index);
slot.value.get().read().assume_init()
};
let new = if index + 1 < value.cap {
// Same lap, incremented index.
// Set to `{ lap: lap, index: index + 1 }`.
head + 1
} else {
// One lap forward, index wraps around to zero.
// Set to `{ lap: lap.wrapping_add(1), index: 0 }`.
lap.wrapping_add(value.one_lap)
};
*value.head.get_mut() = new;
Option::Some(val)
} else {
Option::None
}
}
}

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//! Concurrent queues.
//!
//! This crate provides concurrent queues that can be shared among threads:
//!
//! * [`ArrayQueue`], a bounded MPMC queue that allocates a fixed-capacity buffer on construction.
//! * [`SegQueue`], an unbounded MPMC queue that allocates small buffers, segments, on demand.
#![no_std]
#![doc(test(
no_crate_inject,
attr(
deny(warnings, rust_2018_idioms),
allow(dead_code, unused_assignments, unused_variables)
)
))]
#![warn(
missing_docs,
missing_debug_implementations,
rust_2018_idioms,
unreachable_pub
)]
#[cfg(all(feature = "alloc", target_has_atomic = "ptr"))]
extern crate alloc;
#[cfg(feature = "std")]
extern crate std;
#[cfg(all(feature = "alloc", target_has_atomic = "ptr"))]
mod array_queue;
#[cfg(all(feature = "alloc", target_has_atomic = "ptr"))]
mod seg_queue;
#[cfg(all(feature = "alloc", target_has_atomic = "ptr"))]
pub use crate::{array_queue::ArrayQueue, seg_queue::SegQueue};

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use alloc::alloc::{alloc_zeroed, handle_alloc_error, Layout};
use alloc::boxed::Box;
use core::cell::UnsafeCell;
use core::fmt;
use core::marker::PhantomData;
use core::mem::MaybeUninit;
use core::panic::{RefUnwindSafe, UnwindSafe};
use core::ptr;
use core::sync::atomic::{self, AtomicPtr, AtomicUsize, Ordering};
use crossbeam_utils::{Backoff, CachePadded};
// Bits indicating the state of a slot:
// * If a value has been written into the slot, `WRITE` is set.
// * If a value has been read from the slot, `READ` is set.
// * If the block is being destroyed, `DESTROY` is set.
const WRITE: usize = 1;
const READ: usize = 2;
const DESTROY: usize = 4;
// Each block covers one "lap" of indices.
const LAP: usize = 32;
// The maximum number of values a block can hold.
const BLOCK_CAP: usize = LAP - 1;
// How many lower bits are reserved for metadata.
const SHIFT: usize = 1;
// Indicates that the block is not the last one.
const HAS_NEXT: usize = 1;
/// A slot in a block.
struct Slot<T> {
/// The value.
value: UnsafeCell<MaybeUninit<T>>,
/// The state of the slot.
state: AtomicUsize,
}
impl<T> Slot<T> {
/// Waits until a value is written into the slot.
fn wait_write(&self) {
let backoff = Backoff::new();
while self.state.load(Ordering::Acquire) & WRITE == 0 {
backoff.snooze();
}
}
}
/// A block in a linked list.
///
/// Each block in the list can hold up to `BLOCK_CAP` values.
struct Block<T> {
/// The next block in the linked list.
next: AtomicPtr<Block<T>>,
/// Slots for values.
slots: [Slot<T>; BLOCK_CAP],
}
impl<T> Block<T> {
const LAYOUT: Layout = {
let layout = Layout::new::<Self>();
assert!(
layout.size() != 0,
"Block should never be zero-sized, as it has an AtomicPtr field"
);
layout
};
/// Creates an empty block.
fn new() -> Box<Self> {
// SAFETY: layout is not zero-sized
let ptr = unsafe { alloc_zeroed(Self::LAYOUT) };
// Handle allocation failure
if ptr.is_null() {
handle_alloc_error(Self::LAYOUT)
}
// SAFETY: This is safe because:
// [1] `Block::next` (AtomicPtr) may be safely zero initialized.
// [2] `Block::slots` (Array) may be safely zero initialized because of [3, 4].
// [3] `Slot::value` (UnsafeCell) may be safely zero initialized because it
// holds a MaybeUninit.
// [4] `Slot::state` (AtomicUsize) may be safely zero initialized.
// TODO: unsafe { Box::new_zeroed().assume_init() }
unsafe { Box::from_raw(ptr.cast()) }
}
/// Waits until the next pointer is set.
fn wait_next(&self) -> *mut Block<T> {
let backoff = Backoff::new();
loop {
let next = self.next.load(Ordering::Acquire);
if !next.is_null() {
return next;
}
backoff.snooze();
}
}
/// Sets the `DESTROY` bit in slots starting from `start` and destroys the block.
unsafe fn destroy(this: *mut Block<T>, start: usize) {
// It is not necessary to set the `DESTROY` bit in the last slot because that slot has
// begun destruction of the block.
for i in start..BLOCK_CAP - 1 {
let slot = (*this).slots.get_unchecked(i);
// Mark the `DESTROY` bit if a thread is still using the slot.
if slot.state.load(Ordering::Acquire) & READ == 0
&& slot.state.fetch_or(DESTROY, Ordering::AcqRel) & READ == 0
{
// If a thread is still using the slot, it will continue destruction of the block.
return;
}
}
// No thread is using the block, now it is safe to destroy it.
drop(Box::from_raw(this));
}
}
/// A position in a queue.
struct Position<T> {
/// The index in the queue.
index: AtomicUsize,
/// The block in the linked list.
block: AtomicPtr<Block<T>>,
}
/// An unbounded multi-producer multi-consumer queue.
///
/// This queue is implemented as a linked list of segments, where each segment is a small buffer
/// that can hold a handful of elements. There is no limit to how many elements can be in the queue
/// at a time. However, since segments need to be dynamically allocated as elements get pushed,
/// this queue is somewhat slower than [`ArrayQueue`].
///
/// [`ArrayQueue`]: super::ArrayQueue
///
/// # Examples
///
/// ```
/// use crossbeam_queue::SegQueue;
///
/// let q = SegQueue::new();
///
/// q.push('a');
/// q.push('b');
///
/// assert_eq!(q.pop(), Some('a'));
/// assert_eq!(q.pop(), Some('b'));
/// assert!(q.pop().is_none());
/// ```
pub struct SegQueue<T> {
/// The head of the queue.
head: CachePadded<Position<T>>,
/// The tail of the queue.
tail: CachePadded<Position<T>>,
/// Indicates that dropping a `SegQueue<T>` may drop values of type `T`.
_marker: PhantomData<T>,
}
unsafe impl<T: Send> Send for SegQueue<T> {}
unsafe impl<T: Send> Sync for SegQueue<T> {}
impl<T> UnwindSafe for SegQueue<T> {}
impl<T> RefUnwindSafe for SegQueue<T> {}
impl<T> SegQueue<T> {
/// Creates a new unbounded queue.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::SegQueue;
///
/// let q = SegQueue::<i32>::new();
/// ```
pub const fn new() -> SegQueue<T> {
SegQueue {
head: CachePadded::new(Position {
block: AtomicPtr::new(ptr::null_mut()),
index: AtomicUsize::new(0),
}),
tail: CachePadded::new(Position {
block: AtomicPtr::new(ptr::null_mut()),
index: AtomicUsize::new(0),
}),
_marker: PhantomData,
}
}
/// Pushes back an element to the tail.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::SegQueue;
///
/// let q = SegQueue::new();
///
/// q.push(10);
/// q.push(20);
/// ```
pub fn push(&self, value: T) {
let backoff = Backoff::new();
let mut tail = self.tail.index.load(Ordering::Acquire);
let mut block = self.tail.block.load(Ordering::Acquire);
let mut next_block = None;
loop {
// Calculate the offset of the index into the block.
let offset = (tail >> SHIFT) % LAP;
// If we reached the end of the block, wait until the next one is installed.
if offset == BLOCK_CAP {
backoff.snooze();
tail = self.tail.index.load(Ordering::Acquire);
block = self.tail.block.load(Ordering::Acquire);
continue;
}
// If we're going to have to install the next block, allocate it in advance in order to
// make the wait for other threads as short as possible.
if offset + 1 == BLOCK_CAP && next_block.is_none() {
next_block = Some(Block::<T>::new());
}
// If this is the first push operation, we need to allocate the first block.
if block.is_null() {
let new = Box::into_raw(Block::<T>::new());
if self
.tail
.block
.compare_exchange(block, new, Ordering::Release, Ordering::Relaxed)
.is_ok()
{
self.head.block.store(new, Ordering::Release);
block = new;
} else {
next_block = unsafe { Some(Box::from_raw(new)) };
tail = self.tail.index.load(Ordering::Acquire);
block = self.tail.block.load(Ordering::Acquire);
continue;
}
}
let new_tail = tail + (1 << SHIFT);
// Try advancing the tail forward.
match self.tail.index.compare_exchange_weak(
tail,
new_tail,
Ordering::SeqCst,
Ordering::Acquire,
) {
Ok(_) => unsafe {
// If we've reached the end of the block, install the next one.
if offset + 1 == BLOCK_CAP {
let next_block = Box::into_raw(next_block.unwrap());
let next_index = new_tail.wrapping_add(1 << SHIFT);
self.tail.block.store(next_block, Ordering::Release);
self.tail.index.store(next_index, Ordering::Release);
(*block).next.store(next_block, Ordering::Release);
}
// Write the value into the slot.
let slot = (*block).slots.get_unchecked(offset);
slot.value.get().write(MaybeUninit::new(value));
slot.state.fetch_or(WRITE, Ordering::Release);
return;
},
Err(t) => {
tail = t;
block = self.tail.block.load(Ordering::Acquire);
backoff.spin();
}
}
}
}
/// Pops the head element from the queue.
///
/// If the queue is empty, `None` is returned.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::SegQueue;
///
/// let q = SegQueue::new();
///
/// q.push(10);
/// q.push(20);
/// assert_eq!(q.pop(), Some(10));
/// assert_eq!(q.pop(), Some(20));
/// assert!(q.pop().is_none());
/// ```
pub fn pop(&self) -> Option<T> {
let backoff = Backoff::new();
let mut head = self.head.index.load(Ordering::Acquire);
let mut block = self.head.block.load(Ordering::Acquire);
loop {
// Calculate the offset of the index into the block.
let offset = (head >> SHIFT) % LAP;
// If we reached the end of the block, wait until the next one is installed.
if offset == BLOCK_CAP {
backoff.snooze();
head = self.head.index.load(Ordering::Acquire);
block = self.head.block.load(Ordering::Acquire);
continue;
}
let mut new_head = head + (1 << SHIFT);
if new_head & HAS_NEXT == 0 {
atomic::fence(Ordering::SeqCst);
let tail = self.tail.index.load(Ordering::Relaxed);
// If the tail equals the head, that means the queue is empty.
if head >> SHIFT == tail >> SHIFT {
return None;
}
// If head and tail are not in the same block, set `HAS_NEXT` in head.
if (head >> SHIFT) / LAP != (tail >> SHIFT) / LAP {
new_head |= HAS_NEXT;
}
}
// The block can be null here only if the first push operation is in progress. In that
// case, just wait until it gets initialized.
if block.is_null() {
backoff.snooze();
head = self.head.index.load(Ordering::Acquire);
block = self.head.block.load(Ordering::Acquire);
continue;
}
// Try moving the head index forward.
match self.head.index.compare_exchange_weak(
head,
new_head,
Ordering::SeqCst,
Ordering::Acquire,
) {
Ok(_) => unsafe {
// If we've reached the end of the block, move to the next one.
if offset + 1 == BLOCK_CAP {
let next = (*block).wait_next();
let mut next_index = (new_head & !HAS_NEXT).wrapping_add(1 << SHIFT);
if !(*next).next.load(Ordering::Relaxed).is_null() {
next_index |= HAS_NEXT;
}
self.head.block.store(next, Ordering::Release);
self.head.index.store(next_index, Ordering::Release);
}
// Read the value.
let slot = (*block).slots.get_unchecked(offset);
slot.wait_write();
let value = slot.value.get().read().assume_init();
// Destroy the block if we've reached the end, or if another thread wanted to
// destroy but couldn't because we were busy reading from the slot.
if offset + 1 == BLOCK_CAP {
Block::destroy(block, 0);
} else if slot.state.fetch_or(READ, Ordering::AcqRel) & DESTROY != 0 {
Block::destroy(block, offset + 1);
}
return Some(value);
},
Err(h) => {
head = h;
block = self.head.block.load(Ordering::Acquire);
backoff.spin();
}
}
}
}
/// Returns `true` if the queue is empty.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::SegQueue;
///
/// let q = SegQueue::new();
///
/// assert!(q.is_empty());
/// q.push(1);
/// assert!(!q.is_empty());
/// ```
pub fn is_empty(&self) -> bool {
let head = self.head.index.load(Ordering::SeqCst);
let tail = self.tail.index.load(Ordering::SeqCst);
head >> SHIFT == tail >> SHIFT
}
/// Returns the number of elements in the queue.
///
/// # Examples
///
/// ```
/// use crossbeam_queue::SegQueue;
///
/// let q = SegQueue::new();
/// assert_eq!(q.len(), 0);
///
/// q.push(10);
/// assert_eq!(q.len(), 1);
///
/// q.push(20);
/// assert_eq!(q.len(), 2);
/// ```
pub fn len(&self) -> usize {
loop {
// Load the tail index, then load the head index.
let mut tail = self.tail.index.load(Ordering::SeqCst);
let mut head = self.head.index.load(Ordering::SeqCst);
// If the tail index didn't change, we've got consistent indices to work with.
if self.tail.index.load(Ordering::SeqCst) == tail {
// Erase the lower bits.
tail &= !((1 << SHIFT) - 1);
head &= !((1 << SHIFT) - 1);
// Fix up indices if they fall onto block ends.
if (tail >> SHIFT) & (LAP - 1) == LAP - 1 {
tail = tail.wrapping_add(1 << SHIFT);
}
if (head >> SHIFT) & (LAP - 1) == LAP - 1 {
head = head.wrapping_add(1 << SHIFT);
}
// Rotate indices so that head falls into the first block.
let lap = (head >> SHIFT) / LAP;
tail = tail.wrapping_sub((lap * LAP) << SHIFT);
head = head.wrapping_sub((lap * LAP) << SHIFT);
// Remove the lower bits.
tail >>= SHIFT;
head >>= SHIFT;
// Return the difference minus the number of blocks between tail and head.
return tail - head - tail / LAP;
}
}
}
}
impl<T> Drop for SegQueue<T> {
fn drop(&mut self) {
let mut head = *self.head.index.get_mut();
let mut tail = *self.tail.index.get_mut();
let mut block = *self.head.block.get_mut();
// Erase the lower bits.
head &= !((1 << SHIFT) - 1);
tail &= !((1 << SHIFT) - 1);
unsafe {
// Drop all values between `head` and `tail` and deallocate the heap-allocated blocks.
while head != tail {
let offset = (head >> SHIFT) % LAP;
if offset < BLOCK_CAP {
// Drop the value in the slot.
let slot = (*block).slots.get_unchecked(offset);
(*slot.value.get()).assume_init_drop();
} else {
// Deallocate the block and move to the next one.
let next = *(*block).next.get_mut();
drop(Box::from_raw(block));
block = next;
}
head = head.wrapping_add(1 << SHIFT);
}
// Deallocate the last remaining block.
if !block.is_null() {
drop(Box::from_raw(block));
}
}
}
}
impl<T> fmt::Debug for SegQueue<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("SegQueue { .. }")
}
}
impl<T> Default for SegQueue<T> {
fn default() -> SegQueue<T> {
SegQueue::new()
}
}
impl<T> IntoIterator for SegQueue<T> {
type Item = T;
type IntoIter = IntoIter<T>;
fn into_iter(self) -> Self::IntoIter {
IntoIter { value: self }
}
}
#[derive(Debug)]
pub struct IntoIter<T> {
value: SegQueue<T>,
}
impl<T> Iterator for IntoIter<T> {
type Item = T;
fn next(&mut self) -> Option<Self::Item> {
let value = &mut self.value;
let head = *value.head.index.get_mut();
let tail = *value.tail.index.get_mut();
if head >> SHIFT == tail >> SHIFT {
None
} else {
let block = *value.head.block.get_mut();
let offset = (head >> SHIFT) % LAP;
// SAFETY: We have mutable access to this, so we can read without
// worrying about concurrency. Furthermore, we know this is
// initialized because it is the value pointed at by `value.head`
// and this is a non-empty queue.
let item = unsafe {
let slot = (*block).slots.get_unchecked(offset);
slot.value.get().read().assume_init()
};
if offset + 1 == BLOCK_CAP {
// Deallocate the block and move to the next one.
// SAFETY: The block is initialized because we've been reading
// from it this entire time. We can drop it b/c everything has
// been read out of it, so nothing is pointing to it anymore.
unsafe {
let next = *(*block).next.get_mut();
drop(Box::from_raw(block));
*value.head.block.get_mut() = next;
}
// The last value in a block is empty, so skip it
*value.head.index.get_mut() = head.wrapping_add(2 << SHIFT);
// Double-check that we're pointing to the first item in a block.
debug_assert_eq!((*value.head.index.get_mut() >> SHIFT) % LAP, 0);
} else {
*value.head.index.get_mut() = head.wrapping_add(1 << SHIFT);
}
Some(item)
}
}
}