use core::ffi::c_void; use core::ptr::NonNull; use super::DisplayHandle; /// Raw display handle for Android. #[non_exhaustive] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct AndroidDisplayHandle {} impl AndroidDisplayHandle { /// Create a new empty display handle. /// /// /// # Example /// /// ``` /// # use raw_window_handle::AndroidDisplayHandle; /// let handle = AndroidDisplayHandle::new(); /// ``` pub fn new() -> Self { Self {} } } impl DisplayHandle<'static> { /// Create an Android-based display handle. /// /// As no data is borrowed by this handle, it is completely safe to create. This function /// may be useful to windowing framework implementations that want to avoid unsafe code. /// /// # Example /// /// ``` /// # use raw_window_handle::{DisplayHandle, HasDisplayHandle}; /// # fn do_something(rwh: impl HasDisplayHandle) { let _ = rwh; } /// let handle = DisplayHandle::android(); /// do_something(handle); /// ``` pub fn android() -> Self { // SAFETY: No data is borrowed. unsafe { Self::borrow_raw(AndroidDisplayHandle::new().into()) } } } /// Raw window handle for Android NDK. #[non_exhaustive] #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub struct AndroidNdkWindowHandle { /// A pointer to an `ANativeWindow`. pub a_native_window: NonNull, } impl AndroidNdkWindowHandle { /// Create a new handle to an `ANativeWindow`. /// /// /// # Example /// /// ``` /// # use core::ptr::NonNull; /// # use raw_window_handle::AndroidNdkWindowHandle; /// # type ANativeWindow = (); /// # /// let ptr: NonNull; /// # ptr = NonNull::from(&()); /// let handle = AndroidNdkWindowHandle::new(ptr.cast()); /// ``` pub fn new(a_native_window: NonNull) -> Self { Self { a_native_window } } }