//! Computes the CSS block layout algorithm in the case that the block container being laid out contains only block-level boxes use crate::geometry::{Line, Point, Rect, Size}; use crate::style::{AvailableSpace, CoreStyle, LengthPercentageAuto, Overflow, Position}; use crate::style_helpers::TaffyMaxContent; use crate::tree::{CollapsibleMarginSet, Layout, LayoutInput, LayoutOutput, RunMode, SizingMode}; use crate::tree::{LayoutPartialTree, LayoutPartialTreeExt, NodeId}; use crate::util::debug::debug_log; use crate::util::sys::f32_max; use crate::util::sys::Vec; use crate::util::MaybeMath; use crate::util::{MaybeResolve, ResolveOrZero}; use crate::{BlockContainerStyle, BlockItemStyle, BoxGenerationMode, BoxSizing, LayoutBlockContainer, TextAlign}; #[cfg(feature = "content_size")] use super::common::content_size::compute_content_size_contribution; /// Per-child data that is accumulated and modified over the course of the layout algorithm struct BlockItem { /// The identifier for the associated node node_id: NodeId, /// The "source order" of the item. This is the index of the item within the children iterator, /// and controls the order in which the nodes are placed order: u32, /// Items that are tables don't have stretch sizing applied to them is_table: bool, /// The base size of this item size: Size>, /// The minimum allowable size of this item min_size: Size>, /// The maximum allowable size of this item max_size: Size>, /// The overflow style of the item overflow: Point, /// The width of the item's scrollbars (if it has scrollbars) scrollbar_width: f32, /// The position style of the item position: Position, /// The final offset of this item inset: Rect, /// The margin of this item margin: Rect, /// The margin of this item padding: Rect, /// The margin of this item border: Rect, /// The sum of padding and border for this item padding_border_sum: Size, /// The computed border box size of this item computed_size: Size, /// The computed "static position" of this item. The static position is the position /// taking into account padding, border, margins, and scrollbar_gutters but not inset static_position: Point, /// Whether margins can be collapsed through this item can_be_collapsed_through: bool, } /// Computes the layout of [`LayoutPartialTree`] according to the block layout algorithm pub fn compute_block_layout( tree: &mut impl LayoutBlockContainer, node_id: NodeId, inputs: LayoutInput, ) -> LayoutOutput { let LayoutInput { known_dimensions, parent_size, run_mode, .. } = inputs; let style = tree.get_block_container_style(node_id); // Pull these out earlier to avoid borrowing issues let aspect_ratio = style.aspect_ratio(); let padding = style.padding().resolve_or_zero(parent_size.width); let border = style.border().resolve_or_zero(parent_size.width); let padding_border_size = (padding + border).sum_axes(); let box_sizing_adjustment = if style.box_sizing() == BoxSizing::ContentBox { padding_border_size } else { Size::ZERO }; let min_size = style .min_size() .maybe_resolve(parent_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment); let max_size = style .max_size() .maybe_resolve(parent_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment); let clamped_style_size = if inputs.sizing_mode == SizingMode::InherentSize { style .size() .maybe_resolve(parent_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment) .maybe_clamp(min_size, max_size) } else { Size::NONE }; drop(style); // If both min and max in a given axis are set and max <= min then this determines the size in that axis let min_max_definite_size = min_size.zip_map(max_size, |min, max| match (min, max) { (Some(min), Some(max)) if max <= min => Some(min), _ => None, }); let styled_based_known_dimensions = known_dimensions.or(min_max_definite_size).or(clamped_style_size).maybe_max(padding_border_size); // Short-circuit layout if the container's size is fully determined by the container's size and the run mode // is ComputeSize (and thus the container's size is all that we're interested in) if run_mode == RunMode::ComputeSize { if let Size { width: Some(width), height: Some(height) } = styled_based_known_dimensions { return LayoutOutput::from_outer_size(Size { width, height }); } } debug_log!("BLOCK"); compute_inner(tree, node_id, LayoutInput { known_dimensions: styled_based_known_dimensions, ..inputs }) } /// Computes the layout of [`LayoutBlockContainer`] according to the block layout algorithm fn compute_inner(tree: &mut impl LayoutBlockContainer, node_id: NodeId, inputs: LayoutInput) -> LayoutOutput { let LayoutInput { known_dimensions, parent_size, available_space, run_mode, vertical_margins_are_collapsible, .. } = inputs; let style = tree.get_block_container_style(node_id); let raw_padding = style.padding(); let raw_border = style.border(); let raw_margin = style.margin(); let aspect_ratio = style.aspect_ratio(); let padding = raw_padding.resolve_or_zero(parent_size.width); let border = raw_border.resolve_or_zero(parent_size.width); // Scrollbar gutters are reserved when the `overflow` property is set to `Overflow::Scroll`. // However, the axis are switched (transposed) because a node that scrolls vertically needs // *horizontal* space to be reserved for a scrollbar let scrollbar_gutter = { let offsets = style.overflow().transpose().map(|overflow| match overflow { Overflow::Scroll => style.scrollbar_width(), _ => 0.0, }); // TODO: make side configurable based on the `direction` property Rect { top: 0.0, left: 0.0, right: offsets.x, bottom: offsets.y } }; let padding_border = padding + border; let padding_border_size = padding_border.sum_axes(); let content_box_inset = padding_border + scrollbar_gutter; let container_content_box_size = known_dimensions.maybe_sub(content_box_inset.sum_axes()); let box_sizing_adjustment = if style.box_sizing() == BoxSizing::ContentBox { padding_border_size } else { Size::ZERO }; let size = style.size().maybe_resolve(parent_size).maybe_apply_aspect_ratio(aspect_ratio).maybe_add(box_sizing_adjustment); let min_size = style .min_size() .maybe_resolve(parent_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment); let max_size = style .max_size() .maybe_resolve(parent_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment); // Determine margin collapsing behaviour let own_margins_collapse_with_children = Line { start: vertical_margins_are_collapsible.start && !style.overflow().x.is_scroll_container() && !style.overflow().y.is_scroll_container() && style.position() == Position::Relative && padding.top == 0.0 && border.top == 0.0, end: vertical_margins_are_collapsible.end && !style.overflow().x.is_scroll_container() && !style.overflow().y.is_scroll_container() && style.position() == Position::Relative && padding.bottom == 0.0 && border.bottom == 0.0 && size.height.is_none(), }; let has_styles_preventing_being_collapsed_through = !style.is_block() || style.overflow().x.is_scroll_container() || style.overflow().y.is_scroll_container() || style.position() == Position::Absolute || padding.top > 0.0 || padding.bottom > 0.0 || border.top > 0.0 || border.bottom > 0.0 || matches!(size.height, Some(h) if h > 0.0) || matches!(min_size.height, Some(h) if h > 0.0); let text_align = style.text_align(); drop(style); // 1. Generate items let mut items = generate_item_list(tree, node_id, container_content_box_size); // 2. Compute container width let container_outer_width = known_dimensions.width.unwrap_or_else(|| { let available_width = available_space.width.maybe_sub(content_box_inset.horizontal_axis_sum()); let intrinsic_width = determine_content_based_container_width(tree, &items, available_width) + content_box_inset.horizontal_axis_sum(); intrinsic_width.maybe_clamp(min_size.width, max_size.width).maybe_max(Some(padding_border_size.width)) }); // Short-circuit if computing size and both dimensions known if let (RunMode::ComputeSize, Some(container_outer_height)) = (run_mode, known_dimensions.height) { return LayoutOutput::from_outer_size(Size { width: container_outer_width, height: container_outer_height }); } // 3. Perform final item layout and return content height let resolved_padding = raw_padding.resolve_or_zero(Some(container_outer_width)); let resolved_border = raw_border.resolve_or_zero(Some(container_outer_width)); let resolved_content_box_inset = resolved_padding + resolved_border + scrollbar_gutter; let (inflow_content_size, intrinsic_outer_height, first_child_top_margin_set, last_child_bottom_margin_set) = perform_final_layout_on_in_flow_children( tree, &mut items, container_outer_width, content_box_inset, resolved_content_box_inset, text_align, own_margins_collapse_with_children, ); let container_outer_height = known_dimensions .height .unwrap_or(intrinsic_outer_height.maybe_clamp(min_size.height, max_size.height)) .maybe_max(Some(padding_border_size.height)); let final_outer_size = Size { width: container_outer_width, height: container_outer_height }; // Short-circuit if computing size if run_mode == RunMode::ComputeSize { return LayoutOutput::from_outer_size(final_outer_size); } // 4. Layout absolutely positioned children let absolute_position_inset = resolved_border + scrollbar_gutter; let absolute_position_area = final_outer_size - absolute_position_inset.sum_axes(); let absolute_position_offset = Point { x: absolute_position_inset.left, y: absolute_position_inset.top }; let absolute_content_size = perform_absolute_layout_on_absolute_children(tree, &items, absolute_position_area, absolute_position_offset); // 5. Perform hidden layout on hidden children let len = tree.child_count(node_id); for order in 0..len { let child = tree.get_child_id(node_id, order); if tree.get_block_child_style(child).box_generation_mode() == BoxGenerationMode::None { tree.set_unrounded_layout(child, &Layout::with_order(order as u32)); tree.perform_child_layout( child, Size::NONE, Size::NONE, Size::MAX_CONTENT, SizingMode::InherentSize, Line::FALSE, ); } } // 7. Determine whether this node can be collapsed through let all_in_flow_children_can_be_collapsed_through = items.iter().all(|item| item.position == Position::Absolute || item.can_be_collapsed_through); let can_be_collapsed_through = !has_styles_preventing_being_collapsed_through && all_in_flow_children_can_be_collapsed_through; #[cfg_attr(not(feature = "content_size"), allow(unused_variables))] let content_size = inflow_content_size.f32_max(absolute_content_size); LayoutOutput { size: final_outer_size, #[cfg(feature = "content_size")] content_size, first_baselines: Point::NONE, top_margin: if own_margins_collapse_with_children.start { first_child_top_margin_set } else { let margin_top = raw_margin.top.resolve_or_zero(parent_size.width); CollapsibleMarginSet::from_margin(margin_top) }, bottom_margin: if own_margins_collapse_with_children.end { last_child_bottom_margin_set } else { let margin_bottom = raw_margin.bottom.resolve_or_zero(parent_size.width); CollapsibleMarginSet::from_margin(margin_bottom) }, margins_can_collapse_through: can_be_collapsed_through, } } /// Create a `Vec` of `BlockItem` structs where each item in the `Vec` represents a child of the current node #[inline] fn generate_item_list( tree: &impl LayoutBlockContainer, node: NodeId, node_inner_size: Size>, ) -> Vec { tree.child_ids(node) .map(|child_node_id| (child_node_id, tree.get_block_child_style(child_node_id))) .filter(|(_, style)| style.box_generation_mode() != BoxGenerationMode::None) .enumerate() .map(|(order, (child_node_id, child_style))| { let aspect_ratio = child_style.aspect_ratio(); let padding = child_style.padding().resolve_or_zero(node_inner_size); let border = child_style.border().resolve_or_zero(node_inner_size); let pb_sum = (padding + border).sum_axes(); let box_sizing_adjustment = if child_style.box_sizing() == BoxSizing::ContentBox { pb_sum } else { Size::ZERO }; BlockItem { node_id: child_node_id, order: order as u32, is_table: child_style.is_table(), size: child_style .size() .maybe_resolve(node_inner_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment), min_size: child_style .min_size() .maybe_resolve(node_inner_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment), max_size: child_style .max_size() .maybe_resolve(node_inner_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment), overflow: child_style.overflow(), scrollbar_width: child_style.scrollbar_width(), position: child_style.position(), inset: child_style.inset(), margin: child_style.margin(), padding, border, padding_border_sum: pb_sum, // Fields to be computed later (for now we initialise with dummy values) computed_size: Size::zero(), static_position: Point::zero(), can_be_collapsed_through: false, } }) .collect() } /// Compute the content-based width in the case that the width of the container is not known #[inline] fn determine_content_based_container_width( tree: &mut impl LayoutPartialTree, items: &[BlockItem], available_width: AvailableSpace, ) -> f32 { let available_space = Size { width: available_width, height: AvailableSpace::MinContent }; let mut max_child_width = 0.0; for item in items.iter().filter(|item| item.position != Position::Absolute) { let known_dimensions = item.size.maybe_clamp(item.min_size, item.max_size); let width = known_dimensions.width.unwrap_or_else(|| { let item_x_margin_sum = item.margin.resolve_or_zero(available_space.width.into_option()).horizontal_axis_sum(); let size_and_baselines = tree.perform_child_layout( item.node_id, known_dimensions, Size::NONE, available_space.map_width(|w| w.maybe_sub(item_x_margin_sum)), SizingMode::InherentSize, Line::TRUE, ); size_and_baselines.size.width + item_x_margin_sum }); let width = f32_max(width, item.padding_border_sum.width); max_child_width = f32_max(max_child_width, width); } max_child_width } /// Compute each child's final size and position #[inline] fn perform_final_layout_on_in_flow_children( tree: &mut impl LayoutPartialTree, items: &mut [BlockItem], container_outer_width: f32, content_box_inset: Rect, resolved_content_box_inset: Rect, text_align: TextAlign, own_margins_collapse_with_children: Line, ) -> (Size, f32, CollapsibleMarginSet, CollapsibleMarginSet) { // Resolve container_inner_width for sizing child nodes using initial content_box_inset let container_inner_width = container_outer_width - content_box_inset.horizontal_axis_sum(); let parent_size = Size { width: Some(container_outer_width), height: None }; let available_space = Size { width: AvailableSpace::Definite(container_inner_width), height: AvailableSpace::MinContent }; #[cfg_attr(not(feature = "content_size"), allow(unused_mut))] let mut inflow_content_size = Size::ZERO; let mut committed_y_offset = resolved_content_box_inset.top; let mut y_offset_for_absolute = resolved_content_box_inset.top; let mut first_child_top_margin_set = CollapsibleMarginSet::ZERO; let mut active_collapsible_margin_set = CollapsibleMarginSet::ZERO; let mut is_collapsing_with_first_margin_set = true; for item in items.iter_mut() { if item.position == Position::Absolute { item.static_position = Point { x: resolved_content_box_inset.left, y: y_offset_for_absolute } } else { let item_margin = item.margin.map(|margin| margin.resolve_to_option(container_outer_width)); let item_non_auto_margin = item_margin.map(|m| m.unwrap_or(0.0)); let item_non_auto_x_margin_sum = item_non_auto_margin.horizontal_axis_sum(); let known_dimensions = if item.is_table { Size::NONE } else { item.size .map_width(|width| { // TODO: Allow stretch-sizing to be conditional, as there are exceptions. // e.g. Table children of blocks do not stretch fit Some( width .unwrap_or(container_inner_width - item_non_auto_x_margin_sum) .maybe_clamp(item.min_size.width, item.max_size.width), ) }) .maybe_clamp(item.min_size, item.max_size) }; let item_layout = tree.perform_child_layout( item.node_id, known_dimensions, parent_size, available_space.map_width(|w| w.maybe_sub(item_non_auto_x_margin_sum)), SizingMode::InherentSize, Line::TRUE, ); let final_size = item_layout.size; let top_margin_set = item_layout.top_margin.collapse_with_margin(item_margin.top.unwrap_or(0.0)); let bottom_margin_set = item_layout.bottom_margin.collapse_with_margin(item_margin.bottom.unwrap_or(0.0)); // Expand auto margins to fill available space // Note: Vertical auto-margins for relatively positioned block items simply resolve to 0. // See: https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width let free_x_space = f32_max(0.0, container_inner_width - final_size.width - item_non_auto_x_margin_sum); let x_axis_auto_margin_size = { let auto_margin_count = item_margin.left.is_none() as u8 + item_margin.right.is_none() as u8; if auto_margin_count > 0 { free_x_space / auto_margin_count as f32 } else { 0.0 } }; let resolved_margin = Rect { left: item_margin.left.unwrap_or(x_axis_auto_margin_size), right: item_margin.right.unwrap_or(x_axis_auto_margin_size), top: top_margin_set.resolve(), bottom: bottom_margin_set.resolve(), }; // Resolve item inset let inset = item.inset.zip_size(Size { width: container_inner_width, height: 0.0 }, |p, s| p.maybe_resolve(s)); let inset_offset = Point { x: inset.left.or(inset.right.map(|x| -x)).unwrap_or(0.0), y: inset.top.or(inset.bottom.map(|x| -x)).unwrap_or(0.0), }; let y_margin_offset = if is_collapsing_with_first_margin_set && own_margins_collapse_with_children.start { 0.0 } else { active_collapsible_margin_set.collapse_with_margin(resolved_margin.top).resolve() }; item.computed_size = item_layout.size; item.can_be_collapsed_through = item_layout.margins_can_collapse_through; item.static_position = Point { x: resolved_content_box_inset.left, y: committed_y_offset + active_collapsible_margin_set.resolve(), }; let mut location = Point { x: resolved_content_box_inset.left + inset_offset.x + resolved_margin.left, y: committed_y_offset + inset_offset.y + y_margin_offset, }; // Apply alignment let item_outer_width = item_layout.size.width + resolved_margin.horizontal_axis_sum(); if item_outer_width < container_inner_width { match text_align { TextAlign::Auto => { // Do nothing } TextAlign::LegacyLeft => { // Do nothing. Left aligned by default. } TextAlign::LegacyRight => location.x += container_inner_width - item_outer_width, TextAlign::LegacyCenter => location.x += (container_inner_width - item_outer_width) / 2.0, } } let scrollbar_size = Size { width: if item.overflow.y == Overflow::Scroll { item.scrollbar_width } else { 0.0 }, height: if item.overflow.x == Overflow::Scroll { item.scrollbar_width } else { 0.0 }, }; tree.set_unrounded_layout( item.node_id, &Layout { order: item.order, size: item_layout.size, #[cfg(feature = "content_size")] content_size: item_layout.content_size, scrollbar_size, location, padding: item.padding, border: item.border, margin: resolved_margin, }, ); #[cfg(feature = "content_size")] { inflow_content_size = inflow_content_size.f32_max(compute_content_size_contribution( location, final_size, item_layout.content_size, item.overflow, )); } // Update first_child_top_margin_set if is_collapsing_with_first_margin_set { if item.can_be_collapsed_through { first_child_top_margin_set = first_child_top_margin_set .collapse_with_set(top_margin_set) .collapse_with_set(bottom_margin_set); } else { first_child_top_margin_set = first_child_top_margin_set.collapse_with_set(top_margin_set); is_collapsing_with_first_margin_set = false; } } // Update active_collapsible_margin_set if item.can_be_collapsed_through { active_collapsible_margin_set = active_collapsible_margin_set .collapse_with_set(top_margin_set) .collapse_with_set(bottom_margin_set); y_offset_for_absolute = committed_y_offset + item_layout.size.height + y_margin_offset; } else { committed_y_offset += item_layout.size.height + y_margin_offset; active_collapsible_margin_set = bottom_margin_set; y_offset_for_absolute = committed_y_offset + active_collapsible_margin_set.resolve(); } } } let last_child_bottom_margin_set = active_collapsible_margin_set; let bottom_y_margin_offset = if own_margins_collapse_with_children.end { 0.0 } else { last_child_bottom_margin_set.resolve() }; committed_y_offset += resolved_content_box_inset.bottom + bottom_y_margin_offset; let content_height = f32_max(0.0, committed_y_offset); (inflow_content_size, content_height, first_child_top_margin_set, last_child_bottom_margin_set) } /// Perform absolute layout on all absolutely positioned children. #[inline] fn perform_absolute_layout_on_absolute_children( tree: &mut impl LayoutBlockContainer, items: &[BlockItem], area_size: Size, area_offset: Point, ) -> Size { let area_width = area_size.width; let area_height = area_size.height; #[cfg_attr(not(feature = "content_size"), allow(unused_mut))] let mut absolute_content_size = Size::ZERO; for item in items.iter().filter(|item| item.position == Position::Absolute) { let child_style = tree.get_block_child_style(item.node_id); // Skip items that are display:none or are not position:absolute if child_style.box_generation_mode() == BoxGenerationMode::None || child_style.position() != Position::Absolute { continue; } let aspect_ratio = child_style.aspect_ratio(); let margin = child_style.margin().map(|margin| margin.resolve_to_option(area_width)); let padding = child_style.padding().resolve_or_zero(Some(area_width)); let border = child_style.border().resolve_or_zero(Some(area_width)); let padding_border_sum = (padding + border).sum_axes(); let box_sizing_adjustment = if child_style.box_sizing() == BoxSizing::ContentBox { padding_border_sum } else { Size::ZERO }; // Resolve inset let left = child_style.inset().left.maybe_resolve(area_width); let right = child_style.inset().right.maybe_resolve(area_width); let top = child_style.inset().top.maybe_resolve(area_height); let bottom = child_style.inset().bottom.maybe_resolve(area_height); // Compute known dimensions from min/max/inherent size styles let style_size = child_style .size() .maybe_resolve(area_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment); let min_size = child_style .min_size() .maybe_resolve(area_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment) .or(padding_border_sum.map(Some)) .maybe_max(padding_border_sum); let max_size = child_style .max_size() .maybe_resolve(area_size) .maybe_apply_aspect_ratio(aspect_ratio) .maybe_add(box_sizing_adjustment); let mut known_dimensions = style_size.maybe_clamp(min_size, max_size); drop(child_style); // Fill in width from left/right and reapply aspect ratio if: // - Width is not already known // - Item has both left and right inset properties set if let (None, Some(left), Some(right)) = (known_dimensions.width, left, right) { let new_width_raw = area_width.maybe_sub(margin.left).maybe_sub(margin.right) - left - right; known_dimensions.width = Some(f32_max(new_width_raw, 0.0)); known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size); } // Fill in height from top/bottom and reapply aspect ratio if: // - Height is not already known // - Item has both top and bottom inset properties set if let (None, Some(top), Some(bottom)) = (known_dimensions.height, top, bottom) { let new_height_raw = area_height.maybe_sub(margin.top).maybe_sub(margin.bottom) - top - bottom; known_dimensions.height = Some(f32_max(new_height_raw, 0.0)); known_dimensions = known_dimensions.maybe_apply_aspect_ratio(aspect_ratio).maybe_clamp(min_size, max_size); } let layout_output = tree.perform_child_layout( item.node_id, known_dimensions, area_size.map(Some), Size { width: AvailableSpace::Definite(area_width.maybe_clamp(min_size.width, max_size.width)), height: AvailableSpace::Definite(area_height.maybe_clamp(min_size.height, max_size.height)), }, SizingMode::ContentSize, Line::FALSE, ); let measured_size = layout_output.size; let final_size = known_dimensions.unwrap_or(measured_size).maybe_clamp(min_size, max_size); let non_auto_margin = Rect { left: if left.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 }, right: if right.is_some() { margin.right.unwrap_or(0.0) } else { 0.0 }, top: if top.is_some() { margin.top.unwrap_or(0.0) } else { 0.0 }, bottom: if bottom.is_some() { margin.left.unwrap_or(0.0) } else { 0.0 }, }; // Expand auto margins to fill available space // https://www.w3.org/TR/CSS21/visudet.html#abs-non-replaced-width let auto_margin = { // Auto margins for absolutely positioned elements in block containers only resolve // if inset is set. Otherwise they resolve to 0. let absolute_auto_margin_space = Point { x: right.map(|right| area_size.width - right - left.unwrap_or(0.0)).unwrap_or(final_size.width), y: bottom.map(|bottom| area_size.height - bottom - top.unwrap_or(0.0)).unwrap_or(final_size.height), }; let free_space = Size { width: absolute_auto_margin_space.x - final_size.width - non_auto_margin.horizontal_axis_sum(), height: absolute_auto_margin_space.y - final_size.height - non_auto_margin.vertical_axis_sum(), }; let auto_margin_size = Size { // If all three of 'left', 'width', and 'right' are 'auto': First set any 'auto' values for 'margin-left' and 'margin-right' to 0. // Then, if the 'direction' property of the element establishing the static-position containing block is 'ltr' set 'left' to the // static position and apply rule number three below; otherwise, set 'right' to the static position and apply rule number one below. // // If none of the three is 'auto': If both 'margin-left' and 'margin-right' are 'auto', solve the equation under the extra constraint // that the two margins get equal values, unless this would make them negative, in which case when direction of the containing block is // 'ltr' ('rtl'), set 'margin-left' ('margin-right') to zero and solve for 'margin-right' ('margin-left'). If one of 'margin-left' or // 'margin-right' is 'auto', solve the equation for that value. If the values are over-constrained, ignore the value for 'left' (in case // the 'direction' property of the containing block is 'rtl') or 'right' (in case 'direction' is 'ltr') and solve for that value. width: { let auto_margin_count = margin.left.is_none() as u8 + margin.right.is_none() as u8; if auto_margin_count == 2 && (style_size.width.is_none() || style_size.width.unwrap() >= free_space.width) { 0.0 } else if auto_margin_count > 0 { free_space.width / auto_margin_count as f32 } else { 0.0 } }, height: { let auto_margin_count = margin.top.is_none() as u8 + margin.bottom.is_none() as u8; if auto_margin_count == 2 && (style_size.height.is_none() || style_size.height.unwrap() >= free_space.height) { 0.0 } else if auto_margin_count > 0 { free_space.height / auto_margin_count as f32 } else { 0.0 } }, }; Rect { left: margin.left.map(|_| 0.0).unwrap_or(auto_margin_size.width), right: margin.right.map(|_| 0.0).unwrap_or(auto_margin_size.width), top: margin.top.map(|_| 0.0).unwrap_or(auto_margin_size.height), bottom: margin.bottom.map(|_| 0.0).unwrap_or(auto_margin_size.height), } }; let resolved_margin = Rect { left: margin.left.unwrap_or(auto_margin.left), right: margin.right.unwrap_or(auto_margin.right), top: margin.top.unwrap_or(auto_margin.top), bottom: margin.bottom.unwrap_or(auto_margin.bottom), }; let location = Point { x: left .map(|left| left + resolved_margin.left) .or(right.map(|right| area_size.width - final_size.width - right - resolved_margin.right)) .maybe_add(area_offset.x) .unwrap_or(item.static_position.x + resolved_margin.left), y: top .map(|top| top + resolved_margin.top) .or(bottom.map(|bottom| area_size.height - final_size.height - bottom - resolved_margin.bottom)) .maybe_add(area_offset.y) .unwrap_or(item.static_position.y + resolved_margin.top), }; // Note: axis intentionally switched here as scrollbars take up space in the opposite axis // to the axis in which scrolling is enabled. let scrollbar_size = Size { width: if item.overflow.y == Overflow::Scroll { item.scrollbar_width } else { 0.0 }, height: if item.overflow.x == Overflow::Scroll { item.scrollbar_width } else { 0.0 }, }; tree.set_unrounded_layout( item.node_id, &Layout { order: item.order, size: final_size, #[cfg(feature = "content_size")] content_size: layout_output.content_size, scrollbar_size, location, padding, border, margin: resolved_margin, }, ); #[cfg(feature = "content_size")] { absolute_content_size = absolute_content_size.f32_max(compute_content_size_contribution( location, final_size, layout_output.content_size, item.overflow, )); } } absolute_content_size }