## 0.30.12 ### Fixed - On macOS, fix crash on macOS 26 by using objc2's `relax-sign-encoding` feature. ## 0.30.11 ### Fixed - On Windows, fixed crash in should_apps_use_dark_mode() for Windows versions < 17763. - On Wayland, fixed `pump_events` driven loop deadlocking when loop was not drained before exit. ## 0.30.10 ### Added - On Windows, add `IconExtWindows::from_resource_name`. - On Windows, add `CursorGrabMode::Locked`. - On Wayland, add `WindowExtWayland::xdg_toplevel`. ### Changed - On macOS, no longer need control of the main `NSApplication` class (which means you can now override it yourself). - On iOS, remove custom application delegates. You are now allowed to override the application delegate yourself. - On iOS, no longer act as-if the application successfully open all URLs. Override `application:didFinishLaunchingWithOptions:` and provide the desired behaviour yourself. ### Fixed - On Windows, fixed ~500 ms pause when clicking the title bar during continuous redraw. - On macOS, `WindowExtMacOS::set_simple_fullscreen` now honors `WindowExtMacOS::set_borderless_game` - On X11 and Wayland, fixed pump_events with `Some(Duration::Zero)` blocking with `Wait` polling mode - On Wayland, fixed a crash when consequently calling `set_cursor_grab` without pointer focus. - On Wayland, ensure that external event loop is woken-up when using pump_events and integrating via `FD`. - On Wayland, apply fractional scaling to custom cursors. - On macOS, fixed `run_app_on_demand` returning without closing open windows. - On macOS, fixed `VideoMode::refresh_rate_millihertz` for fractional refresh rates. - On macOS, store monitor handle to avoid panics after going in/out of sleep. - On macOS, allow certain invalid monitor handles and return `None` instead of panicking. - On Windows, fixed `Ime::Preedit` cursor offset calculation. ## 0.30.9 ### Changed - On Wayland, no longer send an explicit clearing `Ime::Preedit` just prior to a new `Ime::Preedit`. ### Fixed - On X11, fix crash with uim. - On X11, fix modifiers for keys that were sent by the same X11 request. - On iOS, fix high CPU usage even when using `ControlFlow::Wait`. ## 0.30.8 ### Added - `ActivationToken::from_raw` and `ActivationToken::into_raw`. - On X11, add a workaround for disabling IME on GNOME. ### Fixed - On Windows, fixed the event loop not waking on accessibility requests. - On X11, fixed cursor grab mode state tracking on error. ## 0.30.7 ### Fixed - On X11, fixed KeyboardInput delivered twice when IME enabled. ## 0.30.6 ### Added - On macOS, add `WindowExtMacOS::set_borderless_game` and `WindowAttributesExtMacOS::with_borderless_game` to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games. - On X11, the `window` example now understands the `X11_VISUAL_ID` and `X11_SCREEN_ID` env variables to test the respective modifiers of window creation. - On Android, the soft keyboard can now be shown using `Window::set_ime_allowed`. - Add basic iOS IME support. The soft keyboard can now be shown using `Window::set_ime_allowed`. ### Fixed - On macOS, fix `WindowEvent::Moved` sometimes being triggered unnecessarily on resize. - On macOS, package manifest definitions of `LSUIElement` will no longer be overridden with the default activation policy, unless explicitly provided during initialization. - On macOS, fix crash when calling `drag_window()` without a left click present. - On X11, key events forward to IME anyway, even when it's disabled. - On Windows, make `ControlFlow::WaitUntil` work more precisely using `CREATE_WAITABLE_TIMER_HIGH_RESOLUTION`. - On X11, creating windows on screen that is not the first one (e.g. `DISPLAY=:0.1`) works again. - On X11, creating windows while passing `with_x11_screen(non_default_screen)` works again. - On X11, fix XInput handling that prevented a new window from getting the focus in some cases. - On macOS, fix crash when pressing Caps Lock in certain configurations. - On iOS, fixed `MonitorHandle`'s `PartialEq` and `Hash` implementations. - On macOS, fixed undocumented cursors (e.g. zoom, resize, help) always appearing to be invalid and falling back to the default cursor. ## 0.30.5 ### Added - Add `ActiveEventLoop::system_theme()`, returning the current system theme. - On Web, implement `Error` for `platform::web::CustomCursorError`. - On Android, add `{Active,}EventLoopExtAndroid::android_app()` to access the app used to create the loop. ### Fixed - On MacOS, fix building with `feature = "rwh_04"`. - On Web, pen events are now routed through to `WindowEvent::Cursor*`. - On macOS, fix panic when releasing not available monitor. - On MacOS, return the system theme in `Window::theme()` if no theme override is set. ## 0.30.4 ### Changed - `DeviceId::dummy()` and `WindowId::dummy()` are no longer marked `unsafe`. ### Fixed - On Wayland, avoid crashing when compositor is misbehaving. - On Web, fix `WindowEvent::Resized` not using `requestAnimationFrame` when sending `WindowEvent::RedrawRequested` and also potentially causing `WindowEvent::RedrawRequested` to not be de-duplicated. - Account for different browser engine implementations of pointer movement coordinate space. ## 0.30.3 ### Added - On Web, add `EventLoopExtWebSys::(set_)poll_strategy()` to allow setting control flow strategies before starting the event loop. - On Web, add `WaitUntilStrategy`, which allows to set different strategies for `ControlFlow::WaitUntil`. By default the Prioritized Task Scheduling API is used, with a fallback to `setTimeout()` with a trick to circumvent throttling to 4ms. But an option to use a Web worker to schedule the timer is available as well, which commonly prevents any throttling when the window is not focused. ### Changed - On macOS, set the window theme on the `NSWindow` instead of application-wide. ### Fixed - On X11, build on arm platforms. - On macOS, fixed `WindowBuilder::with_theme` not having any effect on the window. ## 0.30.2 ### Fixed - On Web, fix `EventLoopProxy::send_event()` triggering event loop immediately when not called from inside the event loop. Now queues a microtask instead. - On Web, stop overwriting default cursor with `CursorIcon::Default`. - On Web, prevent crash when using `InnerSizeWriter::request_inner_size()`. - On macOS, fix not working opacity for entire window. ## 0.30.1 ### Added - Reexport `raw-window-handle` versions 0.4 and 0.5 as `raw_window_handle_04` and `raw_window_handle_05`. - Implement `ApplicationHandler` for `&mut` references and heap allocations to something that implements `ApplicationHandler`. ### Fixed - On macOS, fix panic on exit when dropping windows outside the event loop. - On macOS, fix window dragging glitches when dragging across a monitor boundary with different scale factor. - On macOS, fix the range in `Ime::Preedit`. - On macOS, use the system's internal mechanisms for queuing events. - On macOS, handle events directly instead of queuing when possible. ## 0.30.0 ### Added - Add `OwnedDisplayHandle` type for allowing safe display handle usage outside of trivial cases. - Add `ApplicationHandler` trait which mimics `Event`. - Add `WindowBuilder::with_cursor` and `Window::set_cursor` which takes a `CursorIcon` or `CustomCursor`. - Add `Sync` implementation for `EventLoopProxy`. - Add `Window::default_attributes` to get default `WindowAttributes`. - Add `EventLoop::builder` to get `EventLoopBuilder` without export. - Add `CustomCursor::from_rgba` to allow creating cursor images from RGBA data. - Add `CustomCursorExtWebSys::from_url` to allow loading cursor images from URLs. - Add `CustomCursorExtWebSys::from_animation` to allow creating animated cursors from other `CustomCursor`s. - Add `{Active,}EventLoop::create_custom_cursor` to load custom cursor image sources. - Add `ActiveEventLoop::create_window` and `EventLoop::create_window`. - Add `CustomCursor` which could be set via `Window::set_cursor`, implemented on Windows, macOS, X11, Wayland, and Web. - On Web, add to toggle calling `Event.preventDefault()` on `Window`. - On iOS, add `PinchGesture`, `DoubleTapGesture`, `PanGesture` and `RotationGesture`. - on iOS, use `UIGestureRecognizerDelegate` for fine grained control of gesture recognizers. - On macOS, add services menu. - On Windows, add `with_title_text_color`, and `with_corner_preference` on `WindowAttributesExtWindows`. - On Windows, implement resize increments. - On Windows, add `AnyThread` API to access window handle off the main thread. ### Changed - Bump MSRV from `1.65` to `1.70`. - On Wayland, bump `sctk-adwaita` to `0.9.0`, which changed system library crates. This change is a **cascading breaking change**, you must do breaking change as well, even if you don't expose winit. - Rename `TouchpadMagnify` to `PinchGesture`. - Rename `SmartMagnify` to `DoubleTapGesture`. - Rename `TouchpadRotate` to `RotationGesture`. - Rename `EventLoopWindowTarget` to `ActiveEventLoop`. - Rename `platform::x11::XWindowType` to `platform::x11::WindowType`. - Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold static data. - Make `Debug` formatting of `WindowId` more concise. - Move `dpi` types to its own crate, and re-export it from the root crate. - Replace `log` with `tracing`, use `log` feature on `tracing` to restore old behavior. - `EventLoop::with_user_event` now returns `EventLoopBuilder`. - On Web, return `HandleError::Unavailable` when a window handle is not available. - On Web, return `RawWindowHandle::WebCanvas` instead of `RawWindowHandle::Web`. - On Web, remove queuing fullscreen request in absence of transient activation. - On iOS, return `HandleError::Unavailable` when a window handle is not available. - On macOS, return `HandleError::Unavailable` when a window handle is not available. - On Windows, remove `WS_CAPTION`, `WS_BORDER`, and `WS_EX_WINDOWEDGE` styles for child windows without decorations. - On Android, bump `ndk` to `0.9.0` and `android-activity` to `0.6.0`, and remove unused direct dependency on `ndk-sys`. ### Deprecated - Deprecate `EventLoop::run`, use `EventLoop::run_app`. - Deprecate `EventLoopExtRunOnDemand::run_on_demand`, use `EventLoop::run_app_on_demand`. - Deprecate `EventLoopExtPumpEvents::pump_events`, use `EventLoopExtPumpEvents::pump_app_events`. The new `app` APIs accept a newly added `ApplicationHandler` instead of `Fn`. The semantics are mostly the same, given that the capture list of the closure is your new `State`. Consider the following code: ```rust,no_run use winit::event::Event; use winit::event_loop::EventLoop; use winit::window::Window; struct MyUserEvent; let event_loop = EventLoop::::with_user_event().build().unwrap(); let window = event_loop.create_window(Window::default_attributes()).unwrap(); let mut counter = 0; let _ = event_loop.run(move |event, event_loop| { match event { Event::AboutToWait => { window.request_redraw(); counter += 1; } Event::WindowEvent { window_id, event } => { // Handle window event. } Event::UserEvent(event) => { // Handle user event. } Event::DeviceEvent { device_id, event } => { // Handle device event. } _ => (), } }); ``` To migrate this code, you should move all the captured values into some newtype `State` and implement `ApplicationHandler` for this type. Finally, we move particular `match event` arms into methods on `ApplicationHandler`, for example: ```rust,no_run use winit::application::ApplicationHandler; use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId}; use winit::event_loop::{EventLoop, ActiveEventLoop}; use winit::window::{Window, WindowId}; struct MyUserEvent; struct State { window: Window, counter: i32, } impl ApplicationHandler for State { fn user_event(&mut self, event_loop: &ActiveEventLoop, user_event: MyUserEvent) { // Handle user event. } fn resumed(&mut self, event_loop: &ActiveEventLoop) { // Your application got resumed. } fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) { // Handle window event. } fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) { // Handle device event. } fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) { self.window.request_redraw(); self.counter += 1; } } let event_loop = EventLoop::::with_user_event().build().unwrap(); #[allow(deprecated)] let window = event_loop.create_window(Window::default_attributes()).unwrap(); let mut state = State { window, counter: 0 }; let _ = event_loop.run_app(&mut state); ``` Please submit your feedback after migrating in [this issue](https://github.com/rust-windowing/winit/issues/3626). - Deprecate `Window::set_cursor_icon`, use `Window::set_cursor`. ### Removed - Remove `Window::new`, use `ActiveEventLoop::create_window` instead. You now have to create your windows inside the actively running event loop (usually the `new_events(cause: StartCause::Init)` or `resumed()` events), and can no longer do it before the application has properly launched. This change is done to fix many long-standing issues on iOS and macOS, and will improve things on Wayland once fully implemented. To ease migration, we provide the deprecated `EventLoop::create_window` that will allow you to bypass this restriction in this release. Using the migration example from above, you can change your code as follows: ```rust,no_run use winit::application::ApplicationHandler; use winit::event::{Event, WindowEvent, DeviceEvent, DeviceId}; use winit::event_loop::{EventLoop, ActiveEventLoop}; use winit::window::{Window, WindowId}; #[derive(Default)] struct State { // Use an `Option` to allow the window to not be available until the // application is properly running. window: Option, counter: i32, } impl ApplicationHandler for State { // This is a common indicator that you can create a window. fn resumed(&mut self, event_loop: &ActiveEventLoop) { self.window = Some(event_loop.create_window(Window::default_attributes()).unwrap()); } fn window_event(&mut self, event_loop: &ActiveEventLoop, window_id: WindowId, event: WindowEvent) { // `unwrap` is fine, the window will always be available when // receiving a window event. let window = self.window.as_ref().unwrap(); // Handle window event. } fn device_event(&mut self, event_loop: &ActiveEventLoop, device_id: DeviceId, event: DeviceEvent) { // Handle window event. } fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) { if let Some(window) = self.window.as_ref() { window.request_redraw(); self.counter += 1; } } } let event_loop = EventLoop::new().unwrap(); let mut state = State::default(); let _ = event_loop.run_app(&mut state); ``` - Remove `Deref` implementation for `EventLoop` that gave `EventLoopWindowTarget`. - Remove `WindowBuilder` in favor of `WindowAttributes`. - Remove Generic parameter `T` from `ActiveEventLoop`. - Remove `EventLoopBuilder::with_user_event`, use `EventLoop::with_user_event`. - Remove Redundant `EventLoopError::AlreadyRunning`. - Remove `WindowAttributes::fullscreen` and expose as field directly. - On X11, remove `platform::x11::XNotSupported` export. ### Fixed - On Web, fix setting cursor icon overriding cursor visibility. - On Windows, fix cursor not confined to center of window when grabbed and hidden. - On macOS, fix sequence of mouse events being out of order when dragging on the trackpad. - On Wayland, fix decoration glitch on close with some compositors. - On Android, fix a regression introduced in #2748 to allow volume key events to be received again. - On Windows, don't return a valid window handle outside of the GUI thread. - On macOS, don't set the background color when initializing a window with transparency.