# Another Boids in Rust This is my implementation of the Boids flocking algorithm. It is written in Rust and built on the Bevy game engine. ## Building & Running ### Desktop/native You'll need a working Rust toolchain, of course. See the [rustup](https://rustup.rs/) site for the basics. ```sh # Install system dependencies :~$ sudo apt install libasound2-dev libudev-dev pkg-config # Debian 13 :~$ sudo yum install alsa-lib-devel libgudev-devel ppkgconf-pkg-config # Fedora 42 # Build and run :~$ cargo build --release :~$ cargo run --release # Or skip the build and only run. Cargo will (re)build as-needed. ``` ### Web This project creates a "static site," meaning a complete deployment of the site is simply copying the output folder onto a webserver. 1. Build `make -f ./makefile_web web` 2. Serve `python3 -m http.server -d ./out` 3. Visit site in browser: `http://localhost:8000` You can use any HTTP server you like. Here, I'm using the Python3 built-in [http.server module](https://docs.python.org/3/library/http.server.html); which is **NOT** recommended for production use. Don't put that on the Internet! Alternatives include [Miniserve](https://crates.io/crates/miniserve) and [BusyBox](https://busybox.net/). The latter of which I'm using in the Docker image. ### Web, but as a Docker Container You'll need a working Docker installation. See the [get-docker](https://docs.docker.com/get-started/get-docker/) page for details. The rest of the build and execution is self-contained in the container(s) and will not require additional host tools. ```sh :~$ docker build -t boids-website . :~$ docker run -it --rm boids-website ``` You might have to open another terminal to `docker kill `. It doesn't seem to respond to `ctrl+c` and I don't plan to figure out why any time soon. You may also notice that the Dockerfile doesn't call on the Makefile. This is because the Dockerfile predates the Makefile and I haven't updated it to follow the manual process described above. The result is the same, only now it's in a container and using the BusyBox webserver. ## Controls | Input | Effect | | Mouse | The scanner circle is attached to the mouse cursor. Move it to scan boids within the radius. | | Left mouse button | Put scanner into center-of-mass mode | | Right mouse button | Put scanner into average velocity mode | **BUG:** On web builds, the right-click action will *both* switch the scanner mode and open the browser's context menu. You can work around this by closing the menu without left-clicking on the canvas -- click outside the canvas, or use the escape key, etc.