/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GameActivity.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "GameActivityLog.h" namespace { struct OwnedGameTextInputState { OwnedGameTextInputState &operator=(const GameTextInputState &rhs) { inner = rhs; owned_string = std::string(rhs.text_UTF8, rhs.text_length); inner.text_UTF8 = owned_string.data(); return *this; } GameTextInputState inner; std::string owned_string; }; } // anonymous namespace #ifndef NELEM #define NELEM(x) ((int)(sizeof(x) / sizeof((x)[0]))) #endif /* * JNI methods of the GameActivity Java class. */ static struct { jmethodID finish; jmethodID setWindowFlags; jmethodID getWindowInsets; jmethodID getWaterfallInsets; jmethodID setImeEditorInfoFields; } gGameActivityClassInfo; /* * JNI fields of the androidx.core.graphics.Insets Java class. */ static struct { jfieldID left; jfieldID right; jfieldID top; jfieldID bottom; } gInsetsClassInfo; /* * JNI fields of the Configuration Java class. */ static struct ConfigurationClassInfo { jfieldID colorMode; jfieldID densityDpi; jfieldID fontScale; jfieldID fontWeightAdjustment; jfieldID hardKeyboardHidden; jfieldID keyboard; jfieldID keyboardHidden; jfieldID mcc; jfieldID mnc; jfieldID navigation; jfieldID navigationHidden; jfieldID orientation; jfieldID screenHeightDp; jfieldID screenLayout; jfieldID screenWidthDp; jfieldID smallestScreenWidthDp; jfieldID touchscreen; jfieldID uiMode; } gConfigurationClassInfo; /* * JNI methods of the WindowInsetsCompat.Type Java class. */ static struct { jmethodID methods[GAMECOMMON_INSETS_TYPE_COUNT]; jclass clazz; } gWindowInsetsCompatTypeClassInfo; /* * Contains a command to be executed by the GameActivity * on the application main thread. */ struct ActivityWork { int32_t cmd; int64_t arg1; int64_t arg2; int64_t arg3; }; /* * The type of commands that can be passed to the GameActivity and that * are executed on the application main thread. */ enum { CMD_FINISH = 1, CMD_SET_WINDOW_FORMAT, CMD_SET_WINDOW_FLAGS, CMD_SHOW_SOFT_INPUT, CMD_HIDE_SOFT_INPUT, CMD_SET_SOFT_INPUT_STATE, CMD_SET_IME_EDITOR_INFO }; /* * Last known Configuration values. They may be accessed from the different * thread, this is why they are made atomic. */ static struct Configuration { std::atomic_int colorMode; std::atomic_int densityDpi; std::atomic fontScale; std::atomic_int fontWeightAdjustment; std::atomic_int hardKeyboardHidden; std::atomic_int keyboard; std::atomic_int keyboardHidden; std::atomic_int mcc; std::atomic_int mnc; std::atomic_int navigation; std::atomic_int navigationHidden; std::atomic_int orientation; std::atomic_int screenHeightDp; std::atomic_int screenLayout; std::atomic_int screenWidthDp; std::atomic_int smallestScreenWidthDp; std::atomic_int touchscreen; std::atomic_int uiMode; } gConfiguration; /* * Write a command to be executed by the GameActivity on the application main * thread. */ static void write_work(int fd, int32_t cmd, int64_t arg1 = 0, int64_t arg2 = 0, int64_t arg3 = 0) { ActivityWork work; work.cmd = cmd; work.arg1 = arg1; work.arg2 = arg2; work.arg3 = arg3; LOG_TRACE("write_work: cmd=%d", cmd); restart: int res = write(fd, &work, sizeof(work)); if (res < 0 && errno == EINTR) { goto restart; } if (res == sizeof(work)) return; if (res < 0) { ALOGW("Failed writing to work fd: %s", strerror(errno)); } else { ALOGW("Truncated writing to work fd: %d", res); } } /* * Read commands to be executed by the GameActivity on the application main * thread. */ static bool read_work(int fd, ActivityWork *outWork) { int res = read(fd, outWork, sizeof(ActivityWork)); // no need to worry about EINTR, poll loop will just come back again. if (res == sizeof(ActivityWork)) return true; if (res < 0) { ALOGW("Failed reading work fd: %s", strerror(errno)); } else { ALOGW("Truncated reading work fd: %d", res); } return false; } /* * Native state for interacting with the GameActivity class. */ struct NativeCode : public GameActivity { NativeCode() { memset((GameActivity *)this, 0, sizeof(GameActivity)); memset(&callbacks, 0, sizeof(callbacks)); memset(&insetsState, 0, sizeof(insetsState)); nativeWindow = NULL; mainWorkRead = mainWorkWrite = -1; gameTextInput = NULL; } ~NativeCode() { if (callbacks.onDestroy != NULL) { callbacks.onDestroy(this); } if (env != NULL) { if (javaGameActivity != NULL) { env->DeleteGlobalRef(javaGameActivity); } if (javaAssetManager != NULL) { env->DeleteGlobalRef(javaAssetManager); } } GameTextInput_destroy(gameTextInput); if (looper != NULL && mainWorkRead >= 0) { ALooper_removeFd(looper, mainWorkRead); } ALooper_release(looper); looper = NULL; setSurface(NULL); if (mainWorkRead >= 0) close(mainWorkRead); if (mainWorkWrite >= 0) close(mainWorkWrite); } void setSurface(jobject _surface) { if (nativeWindow != NULL) { ANativeWindow_release(nativeWindow); } if (_surface != NULL) { nativeWindow = ANativeWindow_fromSurface(env, _surface); } else { nativeWindow = NULL; } } GameActivityCallbacks callbacks; std::string internalDataPathObj; std::string externalDataPathObj; std::string obbPathObj; ANativeWindow *nativeWindow; int32_t lastWindowWidth; int32_t lastWindowHeight; // These are used to wake up the main thread to process work. int mainWorkRead; int mainWorkWrite; ALooper *looper; // Need to hold on to a reference here in case the upper layers destroy our // AssetManager. jobject javaAssetManager; GameTextInput *gameTextInput; // Set by users in GameActivity_setTextInputState, then passed to // GameTextInput. OwnedGameTextInputState gameTextInputState; std::mutex gameTextInputStateMutex; ARect insetsState[GAMECOMMON_INSETS_TYPE_COUNT]; }; static void readConfigurationValues(NativeCode *code, jobject javaConfig); extern "C" void GameActivity_finish(GameActivity *activity) { NativeCode *code = static_cast(activity); write_work(code->mainWorkWrite, CMD_FINISH, 0); } extern "C" void GameActivity_setWindowFlags(GameActivity *activity, uint32_t values, uint32_t mask) { NativeCode *code = static_cast(activity); write_work(code->mainWorkWrite, CMD_SET_WINDOW_FLAGS, values, mask); } extern "C" void GameActivity_showSoftInput(GameActivity *activity, uint32_t flags) { NativeCode *code = static_cast(activity); write_work(code->mainWorkWrite, CMD_SHOW_SOFT_INPUT, flags); } extern "C" void GameActivity_setTextInputState( GameActivity *activity, const GameTextInputState *state) { NativeCode *code = static_cast(activity); std::lock_guard lock(code->gameTextInputStateMutex); code->gameTextInputState = *state; write_work(code->mainWorkWrite, CMD_SET_SOFT_INPUT_STATE); } extern "C" void GameActivity_getTextInputState( GameActivity *activity, GameTextInputGetStateCallback callback, void *context) { NativeCode *code = static_cast(activity); return GameTextInput_getState(code->gameTextInput, callback, context); } extern "C" void GameActivity_hideSoftInput(GameActivity *activity, uint32_t flags) { NativeCode *code = static_cast(activity); write_work(code->mainWorkWrite, CMD_HIDE_SOFT_INPUT, flags); } extern "C" void GameActivity_getWindowInsets(GameActivity *activity, GameCommonInsetsType type, ARect *insets) { if (type < 0 || type >= GAMECOMMON_INSETS_TYPE_COUNT) return; NativeCode *code = static_cast(activity); *insets = code->insetsState[type]; } extern "C" GameTextInput *GameActivity_getTextInput( const GameActivity *activity) { const NativeCode *code = static_cast(activity); return code->gameTextInput; } /* * Log the JNI exception, if any. */ static void checkAndClearException(JNIEnv *env, const char *methodName) { if (env->ExceptionCheck()) { ALOGE("Exception while running %s", methodName); env->ExceptionDescribe(); env->ExceptionClear(); } } /* * Callback for handling native events on the application's main thread. */ static int mainWorkCallback(int fd, int events, void *data) { ALOGD("************** mainWorkCallback *********"); NativeCode *code = (NativeCode *)data; if ((events & POLLIN) == 0) { return 1; } ActivityWork work; if (!read_work(code->mainWorkRead, &work)) { return 1; } LOG_TRACE("mainWorkCallback: cmd=%d", work.cmd); switch (work.cmd) { case CMD_FINISH: { code->env->CallVoidMethod(code->javaGameActivity, gGameActivityClassInfo.finish); checkAndClearException(code->env, "finish"); } break; case CMD_SET_WINDOW_FLAGS: { code->env->CallVoidMethod(code->javaGameActivity, gGameActivityClassInfo.setWindowFlags, work.arg1, work.arg2); checkAndClearException(code->env, "setWindowFlags"); } break; case CMD_SHOW_SOFT_INPUT: { GameTextInput_showIme(code->gameTextInput, work.arg1); } break; case CMD_SET_SOFT_INPUT_STATE: { std::lock_guard lock(code->gameTextInputStateMutex); GameTextInput_setState(code->gameTextInput, &code->gameTextInputState.inner); checkAndClearException(code->env, "setTextInputState"); } break; case CMD_HIDE_SOFT_INPUT: { GameTextInput_hideIme(code->gameTextInput, work.arg1); } break; case CMD_SET_IME_EDITOR_INFO: { code->env->CallVoidMethod( code->javaGameActivity, gGameActivityClassInfo.setImeEditorInfoFields, work.arg1, work.arg2, work.arg3); checkAndClearException(code->env, "setImeEditorInfo"); } break; default: ALOGW("Unknown work command: %d", work.cmd); break; } return 1; } // ------------------------------------------------------------------------ static thread_local std::string g_error_msg; static jlong initializeNativeCode_native( JNIEnv *env, jobject javaGameActivity, jstring internalDataDir, jstring obbDir, jstring externalDataDir, jobject jAssetMgr, jbyteArray savedState, jobject javaConfig) { LOG_TRACE("initializeNativeCode_native"); NativeCode *code = NULL; code = new NativeCode(); code->looper = ALooper_forThread(); if (code->looper == nullptr) { g_error_msg = "Unable to retrieve native ALooper"; ALOGW("%s", g_error_msg.c_str()); delete code; return 0; } ALooper_acquire(code->looper); int msgpipe[2]; if (pipe(msgpipe)) { g_error_msg = "could not create pipe: "; g_error_msg += strerror(errno); ALOGW("%s", g_error_msg.c_str()); delete code; return 0; } code->mainWorkRead = msgpipe[0]; code->mainWorkWrite = msgpipe[1]; int result = fcntl(code->mainWorkRead, F_SETFL, O_NONBLOCK); SLOGW_IF(result != 0, "Could not make main work read pipe " "non-blocking: %s", strerror(errno)); result = fcntl(code->mainWorkWrite, F_SETFL, O_NONBLOCK); SLOGW_IF(result != 0, "Could not make main work write pipe " "non-blocking: %s", strerror(errno)); ALooper_addFd(code->looper, code->mainWorkRead, 0, ALOOPER_EVENT_INPUT, mainWorkCallback, code); code->GameActivity::callbacks = &code->callbacks; if (env->GetJavaVM(&code->vm) < 0) { ALOGW("GameActivity GetJavaVM failed"); delete code; return 0; } code->env = env; code->javaGameActivity = env->NewGlobalRef(javaGameActivity); const char *dirStr = internalDataDir ? env->GetStringUTFChars(internalDataDir, NULL) : ""; code->internalDataPathObj = dirStr; code->internalDataPath = code->internalDataPathObj.c_str(); if (internalDataDir) env->ReleaseStringUTFChars(internalDataDir, dirStr); dirStr = externalDataDir ? env->GetStringUTFChars(externalDataDir, NULL) : ""; code->externalDataPathObj = dirStr; code->externalDataPath = code->externalDataPathObj.c_str(); if (externalDataDir) env->ReleaseStringUTFChars(externalDataDir, dirStr); code->javaAssetManager = env->NewGlobalRef(jAssetMgr); code->assetManager = AAssetManager_fromJava(env, jAssetMgr); dirStr = obbDir ? env->GetStringUTFChars(obbDir, NULL) : ""; code->obbPathObj = dirStr; code->obbPath = code->obbPathObj.c_str(); if (obbDir) env->ReleaseStringUTFChars(obbDir, dirStr); jbyte *rawSavedState = NULL; jsize rawSavedSize = 0; if (savedState != NULL) { rawSavedState = env->GetByteArrayElements(savedState, NULL); rawSavedSize = env->GetArrayLength(savedState); } readConfigurationValues(code, javaConfig); GameActivity_onCreate_C(code, rawSavedState, rawSavedSize); code->gameTextInput = GameTextInput_init(env, 0); GameTextInput_setEventCallback(code->gameTextInput, reinterpret_cast( code->callbacks.onTextInputEvent), code); if (rawSavedState != NULL) { env->ReleaseByteArrayElements(savedState, rawSavedState, 0); } return reinterpret_cast(code); } static jstring getDlError_native(JNIEnv *env, jobject javaGameActivity) { jstring result = env->NewStringUTF(g_error_msg.c_str()); g_error_msg.clear(); return result; } static void terminateNativeCode_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("terminateNativeCode_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; delete code; } } static void onStart_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { ALOGV("onStart_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onStart != NULL) { code->callbacks.onStart(code); } } } static void onResume_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("onResume_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onResume != NULL) { code->callbacks.onResume(code); } } } struct SaveInstanceLocals { JNIEnv *env; jbyteArray array; }; static jbyteArray onSaveInstanceState_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("onSaveInstanceState_native"); SaveInstanceLocals locals{ env, NULL}; // Passed through the user's state prep function. if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onSaveInstanceState != NULL) { code->callbacks.onSaveInstanceState( code, [](const char *bytes, int len, void *context) { auto locals = static_cast(context); if (len > 0) { locals->array = locals->env->NewByteArray(len); if (locals->array != NULL) { locals->env->SetByteArrayRegion( locals->array, 0, len, (const jbyte *)bytes); } } }, &locals); } } return locals.array; } static void onPause_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("onPause_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onPause != NULL) { code->callbacks.onPause(code); } } } static void onStop_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("onStop_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onStop != NULL) { code->callbacks.onStop(code); } } } static void readConfigurationValues(NativeCode *code, jobject javaConfig) { if (gConfigurationClassInfo.colorMode != NULL) { gConfiguration.colorMode = code->env->GetIntField( javaConfig, gConfigurationClassInfo.colorMode); } gConfiguration.densityDpi = code->env->GetIntField(javaConfig, gConfigurationClassInfo.densityDpi); gConfiguration.fontScale = code->env->GetFloatField(javaConfig, gConfigurationClassInfo.fontScale); if (gConfigurationClassInfo.fontWeightAdjustment != NULL) { gConfiguration.fontWeightAdjustment = code->env->GetIntField( javaConfig, gConfigurationClassInfo.fontWeightAdjustment); } gConfiguration.hardKeyboardHidden = code->env->GetIntField( javaConfig, gConfigurationClassInfo.hardKeyboardHidden); gConfiguration.mcc = code->env->GetIntField(javaConfig, gConfigurationClassInfo.mcc); gConfiguration.mnc = code->env->GetIntField(javaConfig, gConfigurationClassInfo.mnc); gConfiguration.navigation = code->env->GetIntField(javaConfig, gConfigurationClassInfo.navigation); gConfiguration.navigationHidden = code->env->GetIntField( javaConfig, gConfigurationClassInfo.navigationHidden); gConfiguration.orientation = code->env->GetIntField(javaConfig, gConfigurationClassInfo.orientation); gConfiguration.screenHeightDp = code->env->GetIntField( javaConfig, gConfigurationClassInfo.screenHeightDp); gConfiguration.screenLayout = code->env->GetIntField( javaConfig, gConfigurationClassInfo.screenLayout); gConfiguration.screenWidthDp = code->env->GetIntField( javaConfig, gConfigurationClassInfo.screenWidthDp); gConfiguration.smallestScreenWidthDp = code->env->GetIntField( javaConfig, gConfigurationClassInfo.smallestScreenWidthDp); gConfiguration.touchscreen = code->env->GetIntField(javaConfig, gConfigurationClassInfo.touchscreen); gConfiguration.uiMode = code->env->GetIntField(javaConfig, gConfigurationClassInfo.uiMode); checkAndClearException(code->env, "Configuration.get"); } static void onConfigurationChanged_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jobject javaNewConfig) { LOG_TRACE("onConfigurationChanged_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; readConfigurationValues(code, javaNewConfig); if (code->callbacks.onConfigurationChanged != NULL) { code->callbacks.onConfigurationChanged(code); } } } static void onTrimMemory_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jint level) { LOG_TRACE("onTrimMemory_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onTrimMemory != NULL) { code->callbacks.onTrimMemory(code, level); } } } static void onWindowFocusChanged_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jboolean focused) { LOG_TRACE("onWindowFocusChanged_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onWindowFocusChanged != NULL) { code->callbacks.onWindowFocusChanged(code, focused ? 1 : 0); } } } static void onSurfaceCreated_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jobject surface) { ALOGV("onSurfaceCreated_native"); LOG_TRACE("onSurfaceCreated_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; code->setSurface(surface); if (code->nativeWindow != NULL && code->callbacks.onNativeWindowCreated != NULL) { code->callbacks.onNativeWindowCreated(code, code->nativeWindow); } } } static void onSurfaceChanged_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jobject surface, jint format, jint width, jint height) { LOG_TRACE("onSurfaceChanged_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; ANativeWindow *oldNativeWindow = code->nativeWindow; // Fix for window being destroyed behind the scenes on older Android // versions. if (oldNativeWindow != NULL) { ANativeWindow_acquire(oldNativeWindow); } code->setSurface(surface); if (oldNativeWindow != code->nativeWindow) { if (oldNativeWindow != NULL && code->callbacks.onNativeWindowDestroyed != NULL) { code->callbacks.onNativeWindowDestroyed(code, oldNativeWindow); } if (code->nativeWindow != NULL) { if (code->callbacks.onNativeWindowCreated != NULL) { code->callbacks.onNativeWindowCreated(code, code->nativeWindow); } code->lastWindowWidth = ANativeWindow_getWidth(code->nativeWindow); code->lastWindowHeight = ANativeWindow_getHeight(code->nativeWindow); } } else { // Maybe it was resized? int32_t newWidth = ANativeWindow_getWidth(code->nativeWindow); int32_t newHeight = ANativeWindow_getHeight(code->nativeWindow); if (newWidth != code->lastWindowWidth || newHeight != code->lastWindowHeight) { code->lastWindowWidth = newWidth; code->lastWindowHeight = newHeight; if (code->callbacks.onNativeWindowResized != NULL) { code->callbacks.onNativeWindowResized( code, code->nativeWindow, newWidth, newHeight); } } } // Release the window we acquired earlier. if (oldNativeWindow != NULL) { ANativeWindow_release(oldNativeWindow); } } } static void onSurfaceRedrawNeeded_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("onSurfaceRedrawNeeded_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->nativeWindow != NULL && code->callbacks.onNativeWindowRedrawNeeded != NULL) { code->callbacks.onNativeWindowRedrawNeeded(code, code->nativeWindow); } } } static void onSurfaceDestroyed_native(JNIEnv *env, jobject javaGameActivity, jlong handle) { LOG_TRACE("onSurfaceDestroyed_native"); if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->nativeWindow != NULL && code->callbacks.onNativeWindowDestroyed != NULL) { code->callbacks.onNativeWindowDestroyed(code, code->nativeWindow); } code->setSurface(NULL); } } extern "C" void GameActivity_setImeEditorInfo(GameActivity *activity, int inputType, int actionId, int imeOptions) { NativeCode *code = static_cast(activity); write_work(code->mainWorkWrite, CMD_SET_IME_EDITOR_INFO, inputType, actionId, imeOptions); } extern "C" int GameActivity_getColorMode(GameActivity *) { return gConfiguration.colorMode; } extern "C" int GameActivity_getDensityDpi(GameActivity *) { return gConfiguration.densityDpi; } extern "C" float GameActivity_getFontScale(GameActivity *) { return gConfiguration.fontScale; } extern "C" int GameActivity_getFontWeightAdjustment(GameActivity *) { return gConfiguration.fontWeightAdjustment; } extern "C" int GameActivity_getHardKeyboardHidden(GameActivity *) { return gConfiguration.hardKeyboardHidden; } extern "C" int GameActivity_getKeyboard(GameActivity *) { return gConfiguration.keyboard; } extern "C" int GameActivity_getKeyboardHidden(GameActivity *) { return gConfiguration.keyboardHidden; } extern "C" int GameActivity_getMcc(GameActivity *) { return gConfiguration.mcc; } extern "C" int GameActivity_getMnc(GameActivity *) { return gConfiguration.mnc; } extern "C" int GameActivity_getNavigation(GameActivity *) { return gConfiguration.navigation; } extern "C" int GameActivity_getNavigationHidden(GameActivity *) { return gConfiguration.navigationHidden; } extern "C" int GameActivity_getOrientation(GameActivity *) { return gConfiguration.orientation; } extern "C" int GameActivity_getScreenHeightDp(GameActivity *) { return gConfiguration.screenHeightDp; } extern "C" int GameActivity_getScreenLayout(GameActivity *) { return gConfiguration.screenLayout; } extern "C" int GameActivity_getScreenWidthDp(GameActivity *) { return gConfiguration.screenWidthDp; } extern "C" int GameActivity_getSmallestScreenWidthDp(GameActivity *) { return gConfiguration.smallestScreenWidthDp; } extern "C" int GameActivity_getTouchscreen(GameActivity *) { return gConfiguration.touchscreen; } extern "C" int GameActivity_getUIMode(GameActivity *) { return gConfiguration.uiMode; } static bool onTouchEvent_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jobject motionEvent) { if (handle == 0) return false; NativeCode *code = (NativeCode *)handle; if (code->callbacks.onTouchEvent == nullptr) return false; static GameActivityMotionEvent c_event; GameActivityMotionEvent_fromJava(env, motionEvent, &c_event); return code->callbacks.onTouchEvent(code, &c_event); } static bool onKeyUp_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jobject keyEvent) { if (handle == 0) return false; NativeCode *code = (NativeCode *)handle; if (code->callbacks.onKeyUp == nullptr) return false; static GameActivityKeyEvent c_event; GameActivityKeyEvent_fromJava(env, keyEvent, &c_event); return code->callbacks.onKeyUp(code, &c_event); } static bool onKeyDown_native(JNIEnv *env, jobject javaGameActivity, jlong handle, jobject keyEvent) { if (handle == 0) return false; NativeCode *code = (NativeCode *)handle; if (code->callbacks.onKeyDown == nullptr) return false; static GameActivityKeyEvent c_event; GameActivityKeyEvent_fromJava(env, keyEvent, &c_event); return code->callbacks.onKeyDown(code, &c_event); } static void onTextInput_native(JNIEnv *env, jobject activity, jlong handle, jobject textInputEvent) { if (handle == 0) return; NativeCode *code = (NativeCode *)handle; GameTextInput_processEvent(code->gameTextInput, textInputEvent); } static void onWindowInsetsChanged_native(JNIEnv *env, jobject activity, jlong handle) { if (handle == 0) return; NativeCode *code = (NativeCode *)handle; if (code->callbacks.onWindowInsetsChanged == nullptr) return; for (int type = 0; type < GAMECOMMON_INSETS_TYPE_COUNT; ++type) { jobject jinsets; // Note that waterfall insets are handled differently on the Java side. if (type == GAMECOMMON_INSETS_TYPE_WATERFALL) { jinsets = env->CallObjectMethod( code->javaGameActivity, gGameActivityClassInfo.getWaterfallInsets); } else { jint jtype = env->CallStaticIntMethod( gWindowInsetsCompatTypeClassInfo.clazz, gWindowInsetsCompatTypeClassInfo.methods[type]); jinsets = env->CallObjectMethod( code->javaGameActivity, gGameActivityClassInfo.getWindowInsets, jtype); } ARect &insets = code->insetsState[type]; if (jinsets == nullptr) { insets.left = 0; insets.right = 0; insets.top = 0; insets.bottom = 0; } else { insets.left = env->GetIntField(jinsets, gInsetsClassInfo.left); insets.right = env->GetIntField(jinsets, gInsetsClassInfo.right); insets.top = env->GetIntField(jinsets, gInsetsClassInfo.top); insets.bottom = env->GetIntField(jinsets, gInsetsClassInfo.bottom); } } GameTextInput_processImeInsets( code->gameTextInput, &code->insetsState[GAMECOMMON_INSETS_TYPE_IME]); code->callbacks.onWindowInsetsChanged(code); } static void setInputConnection_native(JNIEnv *env, jobject activity, jlong handle, jobject inputConnection) { NativeCode *code = (NativeCode *)handle; GameTextInput_setInputConnection(code->gameTextInput, inputConnection); } static void onContentRectChangedNative_native(JNIEnv *env, jobject activity, jlong handle, jint x, jint y, jint w, jint h) { if (handle != 0) { NativeCode *code = (NativeCode *)handle; if (code->callbacks.onContentRectChanged != nullptr) { ARect rect; rect.left = x; rect.top = y; rect.right = x+w; rect.bottom = y+h; code->callbacks.onContentRectChanged(code, &rect); } } } static const JNINativeMethod g_methods[] = { {"initializeNativeCode", "(Ljava/lang/String;Ljava/lang/String;" "Ljava/lang/String;Landroid/content/res/AssetManager;" "[BLandroid/content/res/Configuration;)J", (void *)initializeNativeCode_native}, {"getDlError", "()Ljava/lang/String;", (void *)getDlError_native}, {"terminateNativeCode", "(J)V", (void *)terminateNativeCode_native}, {"onStartNative", "(J)V", (void *)onStart_native}, {"onResumeNative", "(J)V", (void *)onResume_native}, {"onSaveInstanceStateNative", "(J)[B", (void *)onSaveInstanceState_native}, {"onPauseNative", "(J)V", (void *)onPause_native}, {"onStopNative", "(J)V", (void *)onStop_native}, {"onConfigurationChangedNative", "(JLandroid/content/res/Configuration;)V", (void *)onConfigurationChanged_native}, {"onTrimMemoryNative", "(JI)V", (void *)onTrimMemory_native}, {"onWindowFocusChangedNative", "(JZ)V", (void *)onWindowFocusChanged_native}, {"onSurfaceCreatedNative", "(JLandroid/view/Surface;)V", (void *)onSurfaceCreated_native}, {"onSurfaceChangedNative", "(JLandroid/view/Surface;III)V", (void *)onSurfaceChanged_native}, {"onSurfaceRedrawNeededNative", "(JLandroid/view/Surface;)V", (void *)onSurfaceRedrawNeeded_native}, {"onSurfaceDestroyedNative", "(J)V", (void *)onSurfaceDestroyed_native}, {"onTouchEventNative", "(JLandroid/view/MotionEvent;)Z", (void *)onTouchEvent_native}, {"onKeyDownNative", "(JLandroid/view/KeyEvent;)Z", (void *)onKeyDown_native}, {"onKeyUpNative", "(JLandroid/view/KeyEvent;)Z", (void *)onKeyUp_native}, {"onTextInputEventNative", "(JLcom/google/androidgamesdk/gametextinput/State;)V", (void *)onTextInput_native}, {"onWindowInsetsChangedNative", "(J)V", (void *)onWindowInsetsChanged_native}, {"setInputConnectionNative", "(JLcom/google/androidgamesdk/gametextinput/InputConnection;)V", (void *)setInputConnection_native}, {"onContentRectChangedNative", "(JIIII)V", (void *)onContentRectChangedNative_native}, }; static const char *const kGameActivityPathName = "com/google/androidgamesdk/GameActivity"; static const char *const kInsetsPathName = "androidx/core/graphics/Insets"; static const char *const kConfigurationPathName = "android/content/res/Configuration"; static const char *const kWindowInsetsCompatTypePathName = "androidx/core/view/WindowInsetsCompat$Type"; #define FIND_CLASS(var, className) \ var = env->FindClass(className); \ LOG_FATAL_IF(!var, "Unable to find class %s", className); #define GET_METHOD_ID(var, clazz, methodName, fieldDescriptor) \ var = env->GetMethodID(clazz, methodName, fieldDescriptor); \ LOG_FATAL_IF(!var, "Unable to find method %s", methodName); #define GET_STATIC_METHOD_ID(var, clazz, methodName, fieldDescriptor) \ var = env->GetStaticMethodID(clazz, methodName, fieldDescriptor); \ LOG_FATAL_IF(!var, "Unable to find static method %s", methodName); #define GET_FIELD_ID(var, clazz, fieldName, fieldDescriptor) \ var = env->GetFieldID(clazz, fieldName, fieldDescriptor); \ LOG_FATAL_IF(!var, "Unable to find field %s", fieldName); static int jniRegisterNativeMethods(JNIEnv *env, const char *className, const JNINativeMethod *methods, int numMethods) { ALOGV("Registering %s's %d native methods...", className, numMethods); jclass clazz = env->FindClass(className); LOG_FATAL_IF(clazz == nullptr, "Native registration unable to find class '%s'; aborting...", className); int result = env->RegisterNatives(clazz, methods, numMethods); env->DeleteLocalRef(clazz); if (result == 0) { return 0; } // Failure to register natives is fatal. Try to report the corresponding // exception, otherwise abort with generic failure message. jthrowable thrown = env->ExceptionOccurred(); if (thrown != NULL) { env->ExceptionDescribe(); env->DeleteLocalRef(thrown); } LOG_FATAL("RegisterNatives failed for '%s'; aborting...", className); } extern "C" int GameActivity_register(JNIEnv *env) { ALOGD("GameActivity_register"); jclass activity_class; FIND_CLASS(activity_class, kGameActivityPathName); GET_METHOD_ID(gGameActivityClassInfo.finish, activity_class, "finish", "()V"); GET_METHOD_ID(gGameActivityClassInfo.setWindowFlags, activity_class, "setWindowFlags", "(II)V"); GET_METHOD_ID(gGameActivityClassInfo.getWindowInsets, activity_class, "getWindowInsets", "(I)Landroidx/core/graphics/Insets;"); GET_METHOD_ID(gGameActivityClassInfo.getWaterfallInsets, activity_class, "getWaterfallInsets", "()Landroidx/core/graphics/Insets;"); GET_METHOD_ID(gGameActivityClassInfo.setImeEditorInfoFields, activity_class, "setImeEditorInfoFields", "(III)V"); jclass insets_class; FIND_CLASS(insets_class, kInsetsPathName); GET_FIELD_ID(gInsetsClassInfo.left, insets_class, "left", "I"); GET_FIELD_ID(gInsetsClassInfo.right, insets_class, "right", "I"); GET_FIELD_ID(gInsetsClassInfo.top, insets_class, "top", "I"); GET_FIELD_ID(gInsetsClassInfo.bottom, insets_class, "bottom", "I"); jclass configuration_class; FIND_CLASS(configuration_class, kConfigurationPathName); if (android_get_device_api_level() >= 26) { GET_FIELD_ID(gConfigurationClassInfo.colorMode, configuration_class, "colorMode", "I"); } GET_FIELD_ID(gConfigurationClassInfo.densityDpi, configuration_class, "densityDpi", "I"); GET_FIELD_ID(gConfigurationClassInfo.fontScale, configuration_class, "fontScale", "F"); if (android_get_device_api_level() >= 31) { GET_FIELD_ID(gConfigurationClassInfo.fontWeightAdjustment, configuration_class, "fontWeightAdjustment", "I"); } GET_FIELD_ID(gConfigurationClassInfo.hardKeyboardHidden, configuration_class, "hardKeyboardHidden", "I"); GET_FIELD_ID(gConfigurationClassInfo.keyboard, configuration_class, "keyboard", "I"); GET_FIELD_ID(gConfigurationClassInfo.keyboardHidden, configuration_class, "keyboardHidden", "I"); GET_FIELD_ID(gConfigurationClassInfo.mcc, configuration_class, "mcc", "I"); GET_FIELD_ID(gConfigurationClassInfo.mnc, configuration_class, "mnc", "I"); GET_FIELD_ID(gConfigurationClassInfo.navigation, configuration_class, "navigation", "I"); GET_FIELD_ID(gConfigurationClassInfo.navigationHidden, configuration_class, "navigationHidden", "I"); GET_FIELD_ID(gConfigurationClassInfo.orientation, configuration_class, "orientation", "I"); GET_FIELD_ID(gConfigurationClassInfo.screenHeightDp, configuration_class, "screenHeightDp", "I"); GET_FIELD_ID(gConfigurationClassInfo.screenLayout, configuration_class, "screenLayout", "I"); GET_FIELD_ID(gConfigurationClassInfo.screenWidthDp, configuration_class, "screenWidthDp", "I"); GET_FIELD_ID(gConfigurationClassInfo.smallestScreenWidthDp, configuration_class, "smallestScreenWidthDp", "I"); GET_FIELD_ID(gConfigurationClassInfo.touchscreen, configuration_class, "touchscreen", "I"); GET_FIELD_ID(gConfigurationClassInfo.uiMode, configuration_class, "uiMode", "I"); jclass windowInsetsCompatType_class; FIND_CLASS(windowInsetsCompatType_class, kWindowInsetsCompatTypePathName); gWindowInsetsCompatTypeClassInfo.clazz = (jclass)env->NewGlobalRef(windowInsetsCompatType_class); // These names must match, in order, the GameCommonInsetsType enum fields // Note that waterfall is handled differently by the insets API, so we // exclude it here. const char *methodNames[GAMECOMMON_INSETS_TYPE_WATERFALL] = { "captionBar", "displayCutout", "ime", "mandatorySystemGestures", "navigationBars", "statusBars", "systemBars", "systemGestures", "tappableElement"}; for (int i = 0; i < GAMECOMMON_INSETS_TYPE_WATERFALL; ++i) { GET_STATIC_METHOD_ID(gWindowInsetsCompatTypeClassInfo.methods[i], windowInsetsCompatType_class, methodNames[i], "()I"); } return jniRegisterNativeMethods(env, kGameActivityPathName, g_methods, NELEM(g_methods)); } // XXX: This symbol is renamed with a _C suffix and then re-exported from // Rust because Rust/Cargo don't give us a way to directly export symbols // from C/C++ code: https://github.com/rust-lang/rfcs/issues/2771 // extern "C" JNIEXPORT jlong JNICALL Java_com_google_androidgamesdk_GameActivity_initializeNativeCode_C( JNIEnv *env, jobject javaGameActivity, jstring internalDataDir, jstring obbDir, jstring externalDataDir, jobject jAssetMgr, jbyteArray savedState, jobject javaConfig) { GameActivity_register(env); jlong nativeCode = initializeNativeCode_native( env, javaGameActivity, internalDataDir, obbDir, externalDataDir, jAssetMgr, savedState, javaConfig); return nativeCode; }