Files
another-boids-in-rust/vendor/rodio/src/spatial_sink.rs

224 lines
6.8 KiB
Rust

use std::f32;
use std::sync::{Arc, Mutex};
use std::time::Duration;
use cpal::FromSample;
use crate::source::{SeekError, Spatial};
use crate::stream::{OutputStreamHandle, PlayError};
use crate::{Sample, Sink, Source};
/// A sink that allows changing the position of the source and the listeners
/// ears while playing. The sources played are then transformed to give a simple
/// spatial effect. See [`Spatial`] for details.
pub struct SpatialSink {
sink: Sink,
positions: Arc<Mutex<SoundPositions>>,
}
struct SoundPositions {
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3],
}
impl SpatialSink {
/// Builds a new `SpatialSink`.
pub fn try_new(
stream: &OutputStreamHandle,
emitter_position: [f32; 3],
left_ear: [f32; 3],
right_ear: [f32; 3],
) -> Result<SpatialSink, PlayError> {
Ok(SpatialSink {
sink: Sink::try_new(stream)?,
positions: Arc::new(Mutex::new(SoundPositions {
emitter_position,
left_ear,
right_ear,
})),
})
}
/// Sets the position of the sound emitter in 3 dimensional space.
pub fn set_emitter_position(&self, pos: [f32; 3]) {
self.positions.lock().unwrap().emitter_position = pos;
}
/// Sets the position of the left ear in 3 dimensional space.
pub fn set_left_ear_position(&self, pos: [f32; 3]) {
self.positions.lock().unwrap().left_ear = pos;
}
/// Sets the position of the right ear in 3 dimensional space.
pub fn set_right_ear_position(&self, pos: [f32; 3]) {
self.positions.lock().unwrap().right_ear = pos;
}
/// Appends a sound to the queue of sounds to play.
#[inline]
pub fn append<S>(&self, source: S)
where
S: Source + Send + 'static,
f32: FromSample<S::Item>,
S::Item: Sample + Send,
{
let positions = self.positions.clone();
let pos_lock = self.positions.lock().unwrap();
let source = Spatial::new(
source,
pos_lock.emitter_position,
pos_lock.left_ear,
pos_lock.right_ear,
)
.periodic_access(Duration::from_millis(10), move |i| {
let pos = positions.lock().unwrap();
i.set_positions(pos.emitter_position, pos.left_ear, pos.right_ear);
});
self.sink.append(source);
}
// Gets the volume of the sound.
///
/// The value `1.0` is the "normal" volume (unfiltered input). Any value other than 1.0 will
/// multiply each sample by this value.
#[inline]
pub fn volume(&self) -> f32 {
self.sink.volume()
}
/// Changes the volume of the sound.
///
/// The value `1.0` is the "normal" volume (unfiltered input). Any value other than 1.0 will
/// multiply each sample by this value.
#[inline]
pub fn set_volume(&self, value: f32) {
self.sink.set_volume(value);
}
/// Changes the play speed of the sound. Does not adjust the samples, only the playback speed.
///
/// # Note:
/// 1. **Increasing the speed will increase the pitch by the same factor**
/// - If you set the speed to 0.5 this will halve the frequency of the sound
/// lowering its pitch.
/// - If you set the speed to 2 the frequency will double raising the
/// pitch of the sound.
/// 2. **Change in the speed affect the total duration inversely**
/// - If you set the speed to 0.5, the total duration will be twice as long.
/// - If you set the speed to 2 the total duration will be halve of what it
/// was.
///
/// See [`Speed`] for details
#[inline]
pub fn speed(&self) -> f32 {
self.sink.speed()
}
/// Changes the speed of the sound.
///
/// The value `1.0` is the "normal" speed (unfiltered input). Any value other than `1.0` will
/// change the play speed of the sound.
#[inline]
pub fn set_speed(&self, value: f32) {
self.sink.set_speed(value)
}
/// Resumes playback of a paused sound.
///
/// No effect if not paused.
#[inline]
pub fn play(&self) {
self.sink.play();
}
/// Pauses playback of this sink.
///
/// No effect if already paused.
///
/// A paused sound can be resumed with `play()`.
pub fn pause(&self) {
self.sink.pause();
}
/// Gets if a sound is paused
///
/// Sounds can be paused and resumed using pause() and play(). This gets if a sound is paused.
pub fn is_paused(&self) -> bool {
self.sink.is_paused()
}
/// Removes all currently loaded `Source`s from the `SpatialSink` and pauses it.
///
/// See `pause()` for information about pausing a `Sink`.
#[inline]
pub fn clear(&self) {
self.sink.clear();
}
/// Stops the sink by emptying the queue.
#[inline]
pub fn stop(&self) {
self.sink.stop()
}
/// Destroys the sink without stopping the sounds that are still playing.
#[inline]
pub fn detach(self) {
self.sink.detach();
}
/// Sleeps the current thread until the sound ends.
#[inline]
pub fn sleep_until_end(&self) {
self.sink.sleep_until_end();
}
/// Returns true if this sink has no more sounds to play.
#[inline]
pub fn empty(&self) -> bool {
self.sink.empty()
}
/// Returns the number of sounds currently in the queue.
#[allow(clippy::len_without_is_empty)]
#[inline]
pub fn len(&self) -> usize {
self.sink.len()
}
/// Attempts to seek to a given position in the current source.
///
/// This blocks between 0 and ~5 milliseconds.
///
/// As long as the duration of the source is known seek is guaranteed to saturate
/// at the end of the source. For example given a source that reports a total duration
/// of 42 seconds calling `try_seek()` with 60 seconds as argument will seek to
/// 42 seconds.
///
/// # Errors
/// This function will return [`SeekError::NotSupported`] if one of the underlying
/// sources does not support seeking.
///
/// It will return an error if an implementation ran
/// into one during the seek.
///
/// When seeking beyond the end of a source this
/// function might return an error if the duration of the source is not known.
pub fn try_seek(&self, pos: Duration) -> Result<(), SeekError> {
self.sink.try_seek(pos)
}
/// Returns the position of the sound that's being played.
///
/// This takes into account any speedup or delay applied.
///
/// Example: if you apply a speedup of *2* to an mp3 decoder source and
/// [`get_pos()`](Sink::get_pos) returns *5s* then the position in the mp3
/// recording is *10s* from its start.
#[inline]
pub fn get_pos(&self) -> Duration {
self.sink.get_pos()
}
}