Files

309 lines
11 KiB
Rust

#![deny(unsafe_op_in_unsafe_fn)]
#![allow(clippy::incompatible_msrv)]
use core::{cell::OnceCell, ptr::NonNull};
use objc2::{
declare_class, msg_send_id, mutability::MainThreadOnly, rc::Retained, runtime::ProtocolObject,
ClassType, DeclaredClass,
};
use objc2_app_kit::{
NSApplication, NSApplicationActivationPolicy, NSApplicationDelegate, NSBackingStoreType,
NSWindow, NSWindowStyleMask,
};
use objc2_foundation::{
ns_string, MainThreadMarker, NSDate, NSNotification, NSObject, NSObjectProtocol, NSPoint,
NSRect, NSSize,
};
use objc2_metal::{
MTLCommandBuffer, MTLCommandEncoder, MTLCommandQueue, MTLCreateSystemDefaultDevice, MTLDevice,
MTLLibrary, MTLPackedFloat3, MTLPrimitiveType, MTLRenderCommandEncoder,
MTLRenderPipelineDescriptor, MTLRenderPipelineState,
};
use objc2_metal_kit::{MTKView, MTKViewDelegate};
#[derive(Copy, Clone)]
#[repr(C)]
struct SceneProperties {
time: f32,
}
#[derive(Copy, Clone)]
#[repr(C)]
struct VertexInput {
position: MTLPackedFloat3,
color: MTLPackedFloat3,
}
macro_rules! idcell {
($name:ident => $this:expr) => {
$this.ivars().$name.set($name).expect(&format!(
"ivar should not already be initialized: `{}`",
stringify!($name)
));
};
($name:ident <= $this:expr) => {
#[rustfmt::skip]
let Some($name) = $this.ivars().$name.get() else {
unreachable!(
"ivar should be initialized: `{}`",
stringify!($name)
)
};
};
}
// declare the desired instance variables
struct Ivars {
start_date: Retained<NSDate>,
command_queue: OnceCell<Retained<ProtocolObject<dyn MTLCommandQueue>>>,
pipeline_state: OnceCell<Retained<ProtocolObject<dyn MTLRenderPipelineState>>>,
window: OnceCell<Retained<NSWindow>>,
}
// declare the Objective-C class machinery
declare_class!(
struct Delegate;
// SAFETY:
// - The superclass NSObject does not have any subclassing requirements.
// - Main thread only mutability is correct, since this is an application delegate.
// - `Delegate` does not implement `Drop`.
unsafe impl ClassType for Delegate {
type Super = NSObject;
type Mutability = MainThreadOnly;
const NAME: &'static str = "Delegate";
}
impl DeclaredClass for Delegate {
type Ivars = Ivars;
}
unsafe impl NSObjectProtocol for Delegate {}
// define the delegate methods for the `NSApplicationDelegate` protocol
unsafe impl NSApplicationDelegate for Delegate {
#[method(applicationDidFinishLaunching:)]
#[allow(non_snake_case)]
unsafe fn applicationDidFinishLaunching(&self, _notification: &NSNotification) {
let mtm = MainThreadMarker::from(self);
// create the app window
let window = {
let content_rect = NSRect::new(NSPoint::new(0., 0.), NSSize::new(768., 768.));
let style = NSWindowStyleMask::Closable
| NSWindowStyleMask::Resizable
| NSWindowStyleMask::Titled;
let backing_store_type = NSBackingStoreType::NSBackingStoreBuffered;
let flag = false;
unsafe {
NSWindow::initWithContentRect_styleMask_backing_defer(
mtm.alloc(),
content_rect,
style,
backing_store_type,
flag,
)
}
};
// get the default device
let device = {
let ptr = unsafe { MTLCreateSystemDefaultDevice() };
unsafe { Retained::retain(ptr) }.expect("Failed to get default system device.")
};
// create the command queue
let command_queue = device
.newCommandQueue()
.expect("Failed to create a command queue.");
// create the metal view
let mtk_view = {
let frame_rect = window.frame();
unsafe { MTKView::initWithFrame_device(mtm.alloc(), frame_rect, Some(&device)) }
};
// create the pipeline descriptor
let pipeline_descriptor = MTLRenderPipelineDescriptor::new();
unsafe {
pipeline_descriptor
.colorAttachments()
.objectAtIndexedSubscript(0)
.setPixelFormat(mtk_view.colorPixelFormat());
}
// compile the shaders
let library = device
.newLibraryWithSource_options_error(
ns_string!(include_str!("triangle.metal")),
None,
)
.expect("Failed to create a library.");
// configure the vertex shader
let vertex_function = library.newFunctionWithName(ns_string!("vertex_main"));
pipeline_descriptor.setVertexFunction(vertex_function.as_deref());
// configure the fragment shader
let fragment_function = library.newFunctionWithName(ns_string!("fragment_main"));
pipeline_descriptor.setFragmentFunction(fragment_function.as_deref());
// create the pipeline state
let pipeline_state = device
.newRenderPipelineStateWithDescriptor_error(&pipeline_descriptor)
.expect("Failed to create a pipeline state.");
// configure the metal view delegate
unsafe {
let object = ProtocolObject::from_ref(self);
mtk_view.setDelegate(Some(object));
}
// configure the window
window.setContentView(Some(&mtk_view));
window.center();
window.setTitle(ns_string!("metal example"));
window.makeKeyAndOrderFront(None);
// initialize the delegate state
idcell!(command_queue => self);
idcell!(pipeline_state => self);
idcell!(window => self);
}
}
// define the delegate methods for the `MTKViewDelegate` protocol
unsafe impl MTKViewDelegate for Delegate {
#[method(drawInMTKView:)]
#[allow(non_snake_case)]
unsafe fn drawInMTKView(&self, mtk_view: &MTKView) {
idcell!(command_queue <= self);
idcell!(pipeline_state <= self);
// prepare for drawing
let Some(current_drawable) = (unsafe { mtk_view.currentDrawable() }) else {
return;
};
let Some(command_buffer) = command_queue.commandBuffer() else {
return;
};
let Some(pass_descriptor) = (unsafe { mtk_view.currentRenderPassDescriptor() }) else {
return;
};
let Some(encoder) = command_buffer.renderCommandEncoderWithDescriptor(&pass_descriptor)
else {
return;
};
// compute the scene properties
let scene_properties_data = &SceneProperties {
time: unsafe { self.ivars().start_date.timeIntervalSinceNow() } as f32,
};
// write the scene properties to the vertex shader argument buffer at index 0
let scene_properties_bytes = NonNull::from(scene_properties_data);
unsafe {
encoder.setVertexBytes_length_atIndex(
scene_properties_bytes.cast::<core::ffi::c_void>(),
core::mem::size_of_val(scene_properties_data),
0,
)
};
// compute the triangle geometry
let vertex_input_data: &[VertexInput] = &[
VertexInput {
position: MTLPackedFloat3 {
x: -f32::sqrt(3.0) / 4.0,
y: -0.25,
z: 0.,
},
color: MTLPackedFloat3 {
x: 1.,
y: 0.,
z: 0.,
},
},
VertexInput {
position: MTLPackedFloat3 {
x: f32::sqrt(3.0) / 4.0,
y: -0.25,
z: 0.,
},
color: MTLPackedFloat3 {
x: 0.,
y: 1.,
z: 0.,
},
},
VertexInput {
position: MTLPackedFloat3 {
x: 0.,
y: 0.5,
z: 0.,
},
color: MTLPackedFloat3 {
x: 0.,
y: 0.,
z: 1.,
},
},
];
// write the triangle geometry to the vertex shader argument buffer at index 1
let vertex_input_bytes = NonNull::from(vertex_input_data);
unsafe {
encoder.setVertexBytes_length_atIndex(
vertex_input_bytes.cast::<core::ffi::c_void>(),
core::mem::size_of_val(vertex_input_data),
1,
)
};
// configure the encoder with the pipeline and draw the triangle
encoder.setRenderPipelineState(pipeline_state);
unsafe {
encoder.drawPrimitives_vertexStart_vertexCount(MTLPrimitiveType::Triangle, 0, 3)
};
encoder.endEncoding();
// schedule the command buffer for display and commit
command_buffer.presentDrawable(ProtocolObject::from_ref(&*current_drawable));
command_buffer.commit();
}
#[method(mtkView:drawableSizeWillChange:)]
#[allow(non_snake_case)]
unsafe fn mtkView_drawableSizeWillChange(&self, _view: &MTKView, _size: NSSize) {
// println!("mtkView_drawableSizeWillChange");
}
}
);
impl Delegate {
fn new(mtm: MainThreadMarker) -> Retained<Self> {
let this = mtm.alloc();
let this = this.set_ivars(Ivars {
start_date: unsafe { NSDate::now() },
command_queue: OnceCell::default(),
pipeline_state: OnceCell::default(),
window: OnceCell::default(),
});
unsafe { msg_send_id![super(this), init] }
}
}
fn main() {
let mtm = MainThreadMarker::new().unwrap();
// configure the app
let app = NSApplication::sharedApplication(mtm);
app.setActivationPolicy(NSApplicationActivationPolicy::Regular);
// configure the application delegate
let delegate = Delegate::new(mtm);
let object = ProtocolObject::from_ref(&*delegate);
app.setDelegate(Some(object));
// run the app
unsafe { app.run() };
}