146 lines
5.1 KiB
Rust
146 lines
5.1 KiB
Rust
// SPDX-License-Identifier: MIT
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use orbclient::{Color, EventOption, GraphicsPath, Mode, Renderer, Window};
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fn main() {
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let (width, height) = orbclient::get_display_size().unwrap();
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let mut window = Window::new(
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(width as i32) / 4,
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(height as i32) / 4,
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width / 2,
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height / 2,
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"TITLE",
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)
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.unwrap();
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let (win_w, win_h) = (width / 2, height / 2);
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// top left -> bottom rigth
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window.linear_gradient(
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0,
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0,
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win_w / 3,
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win_h,
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0,
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0,
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(win_w / 3) as i32,
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(win_h / 2) as i32,
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Color::rgb(128, 128, 128),
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Color::rgb(255, 255, 255),
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);
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// horizontal gradient
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window.linear_gradient(
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(win_w / 3) as i32,
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0,
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win_w / 3,
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win_h,
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(win_w / 3) as i32,
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0,
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(2 * win_w / 3) as i32,
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0,
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Color::rgb(128, 255, 255),
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Color::rgb(255, 255, 255),
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);
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// vertical gradient
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window.linear_gradient(
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(2 * win_w / 3) as i32,
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0,
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win_w / 3,
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win_h,
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(2 * win_w / 3) as i32,
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0,
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(2 * win_w / 3) as i32,
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win_h as i32,
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Color::rgb(0, 128, 0),
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Color::rgb(255, 255, 255),
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);
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window.arc(100, 100, -25, 1 << 0 | 1 << 2, Color::rgb(0, 0, 255));
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window.arc(100, 100, -25, 1 << 1 | 1 << 3, Color::rgb(0, 255, 255));
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window.arc(100, 100, -25, 1 << 4 | 1 << 6, Color::rgb(255, 0, 255));
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window.arc(100, 100, -25, 1 << 5 | 1 << 7, Color::rgb(255, 255, 0));
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window.circle(100, 100, 25, Color::rgb(0, 0, 0));
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window.circle(100, 101, -25, Color::rgb(0, 255, 0));
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window.circle(220, 220, -100, Color::rgba(128, 128, 128, 80));
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window.wu_circle(150, 220, 100, Color::rgba(255, 0, 0, 255));
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window.line(0, 0, 200, 200, Color::rgb(255, 0, 0));
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window.line(0, 200, 200, 0, Color::rgb(128, 255, 0));
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// vertical and horizontal line test
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window.line(100, 0, 100, 200, Color::rgb(0, 0, 255));
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window.line(0, 100, 200, 100, Color::rgb(255, 255, 0));
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window.wu_line(100, 220, 400, 250, Color::rgba(255, 0, 0, 255));
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window.line(100, 230, 400, 260, Color::rgba(255, 0, 0, 255));
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// path and bezier curve example draw a cloud
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let mut cloud_path = GraphicsPath::new();
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cloud_path.move_to(170, 80);
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cloud_path.bezier_curve_to(130, 100, 130, 150, 230, 150);
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cloud_path.bezier_curve_to(250, 180, 320, 180, 340, 150);
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cloud_path.bezier_curve_to(420, 150, 420, 120, 390, 100);
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cloud_path.bezier_curve_to(430, 40, 370, 30, 340, 50);
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cloud_path.bezier_curve_to(320, 5, 250, 20, 250, 50);
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cloud_path.bezier_curve_to(200, 5, 150, 20, 170, 80);
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window.draw_path_stroke(cloud_path, Color::rgb(0, 0, 255));
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// path and quadratic curve example draw a balloon
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let mut balloon_path = GraphicsPath::new();
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balloon_path.move_to(75, 25);
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balloon_path.quadratic_curve_to(25, 25, 25, 62);
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balloon_path.quadratic_curve_to(25, 100, 50, 100);
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balloon_path.quadratic_curve_to(50, 120, 30, 125);
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balloon_path.quadratic_curve_to(60, 120, 65, 100);
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balloon_path.quadratic_curve_to(125, 100, 125, 62);
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balloon_path.quadratic_curve_to(125, 25, 75, 25);
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window.draw_path_stroke(balloon_path, Color::rgb(0, 0, 255));
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window.char(200, 200, '═', Color::rgb(0, 0, 0));
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window.char(208, 200, '═', Color::rgb(0, 0, 0));
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// testing for non existent x,y position : does not panic but returns Color(0,0,0,0)
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let _non_existent_pixel = window.getpixel(width as i32 + 10, height as i32 + 10);
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// testing PartialEq for Color
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if Color::rgb(11, 2, 3) == Color::rgba(1, 2, 3, 100) {
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println!("Testing colors: they are the same!")
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} else {
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println!("Testing colors: they are NOT the same!")
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}
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//Draw a transparent rectangle over window content
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// default mode is Blend
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window.rect(250, 200, 80, 80, Color::rgba(100, 100, 100, 100));
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//Draw an opaque rectangle replacing window content
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window.mode().set(Mode::Overwrite); // set window drawing mode to Overwrite from now on
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window.rect(300, 220, 80, 80, Color::rgb(100, 100, 100));
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//Draw a hole in the window replacing alpha channel (Only in Orbital, not in SDL2)
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window.rect(300, 100, 80, 80, Color::rgba(10, 10, 10, 1));
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//Draw a transparent rectangle over window content
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window.mode().set(Mode::Blend); //set mode to Blend fron now on
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window.rect(200, 230, 80, 80, Color::rgba(100, 100, 100, 100));
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//Draw a blured box over window content
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window.box_blur(170, 100, 150, 150, 10);
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//Draw a shadow around a box
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window.box_shadow(170, 100, 150, 150, 0, 0, 20, Color::rgba(0, 0, 0, 255));
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window.sync();
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'events: loop {
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for event in window.events() {
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match event.to_option() {
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EventOption::Quit(_quit_event) => break 'events,
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EventOption::Mouse(evt) => println!(
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"At position {:?} pixel color is : {:?}",
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(evt.x, evt.y),
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window.getpixel(evt.x, evt.y)
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),
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event_option => println!("{:?}", event_option),
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}
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}
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}
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}
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