36 lines
1.1 KiB
Rust
36 lines
1.1 KiB
Rust
//!
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//! Library for Vulkan-like APIs to allocated descriptor sets
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//! from descriptor pools fast, with least overhead and zero fragmentation.
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//!
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//! Straightforward usage:
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//! ```ignore
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//! use gpu_descriptor::DescriptorAllocator;
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//!
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//! let mut allocator = DescriptorAllocator::new(max_update_after_bind_descriptors_in_all_pools); // Limit as dictated by API for selected hardware
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//!
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//! let result = allocator.allocate(
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//! device, // Implementation of `gpu_descriptor::DescriptorDevice`. Comes from plugins.
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//! layout, // Descriptor set layout recognized by device's type.
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//! flags, // Flags specified when layout was created.
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//! layout_descriptor_count, // Descriptors count in the layout.
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//! count, // count of sets to allocated.
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//! );
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//! ```
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//!
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#![cfg_attr(not(feature = "std"), no_std)]
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#![warn(
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missing_docs,
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trivial_casts,
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trivial_numeric_casts,
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unused_extern_crates,
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unused_import_braces,
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unused_qualifications
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)]
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extern crate alloc;
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mod allocator;
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pub use {crate::allocator::*, gpu_descriptor_types::*};
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