12 KiB
Changelog
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
Unreleased
0.6.0 - 2024-04-26
Changed
Fixed
- Check for null
saved_state_inpointer fromNativeActivity
0.5.2 - 2024-01-30
Fixed
- NativeActivity: OR with
EVENT_ACTION_MASKwhen extracting action fromMotionEvent- fixing multi-touch input (#146, #147)
0.5.1 - 2023-12-20
Changed
-
Avoids depending on default features for
ndkcrate to avoid pulling in anyraw-window-handledependencies (#142)Note: Technically, this could be observed as a breaking change in case you were depending on the
rwh_06feature that was enabled by default in thendkcrate. This could be observed via theNativeWindowtype (exposed viaAndroidApp::native_window()) no longer implementingrwh_06::HasWindowHandle.In the unlikely case that you were depending on the
ndk'srwh_06API being enabled by default viaandroid-activity'sndkdependency, your crate should explicitly enable therwh_06feature for thendkcrate.As far as could be seen though, it's not expected that anything was depending on this (e.g. anything based on Winit enables the
ndkfeature based on an equivalentwinitfeature).The benefit of the change is that it can help avoid a redundant
raw-window-handle 0.6dependency in projects that still need to use older (non-default)raw-window-handleversions. (Though note that this may be awkward to achieve in practice since other crates that depend on thendkare still likely to use default features and also pull inraw-window-handles 0.6) -
The IO thread now gets named
stdio-to-logcatand main thread is namedandroid_main(#145) -
Improved IO error handling in
stdio-to-logcatIO loop. (#133)
0.5.0 - 2023-10-16
Added
- Added
MotionEvent::action_button()exposing the button associated with button press/release actions ()
Changed
- rust-version bumped to 0.68 (#123)
- Breaking: updates to
ndk 0.8andndk-sys 0.5(#128) - The
PointerandPointerItertypes from thendkcrate are no longer directly exposed in the public API (#122) - All input API enums based on Android SDK enums have been made runtime extensible via hidden
__Unknown(u32)variants (#131)
[0.5.0-beta.1] - 2023-08-15
Changed
- Pulled in
ndk-sys 0.5.0-beta.0andndk 0.8.0-beta.0(#113)
[0.5.0-beta.0] - 2023-08-15
Added
-
Added
KeyEvent::meta_state()for being able to query the state of meta keys, needed for character mapping (#102) -
Added
KeyCharacterMapJNI bindings to the corresponding Android SDK API (#102) -
Added
AndroidApp::device_key_character_map()for being able to get aKeyCharacterMapfor a givendevice_idfor unicode character mapping (#102)Click here for an example of how to handle unicode character mapping:
let mut combining_accent = None; // Snip let combined_key_char = if let Ok(map) = app.device_key_character_map(device_id) { match map.get(key_event.key_code(), key_event.meta_state()) { Ok(KeyMapChar::Unicode(unicode)) => { let combined_unicode = if let Some(accent) = combining_accent { match map.get_dead_char(accent, unicode) { Ok(Some(key)) => { info!("KeyEvent: Combined '{unicode}' with accent '{accent}' to give '{key}'"); Some(key) } Ok(None) => None, Err(err) => { log::error!("KeyEvent: Failed to combine 'dead key' accent '{accent}' with '{unicode}': {err:?}"); None } } } else { info!("KeyEvent: Pressed '{unicode}'"); Some(unicode) }; combining_accent = None; combined_unicode.map(|unicode| KeyMapChar::Unicode(unicode)) } Ok(KeyMapChar::CombiningAccent(accent)) => { info!("KeyEvent: Pressed 'dead key' combining accent '{accent}'"); combining_accent = Some(accent); Some(KeyMapChar::CombiningAccent(accent)) } Ok(KeyMapChar::None) => { info!("KeyEvent: Pressed non-unicode key"); combining_accent = None; None } Err(err) => { log::error!("KeyEvent: Failed to get key map character: {err:?}"); combining_accent = None; None } } } else { None }; -
Added
TextEventInput Method event for supporting text editing via virtual keyboards (#24)
Changed
-
GameActivity updated to 2.0.2 (requires the corresponding 2.0.2
.aarrelease from Google) (#88) -
AndroidApp::input_events()is replaced byAndroidApp::input_events_iter()(#102)Click here for an example of how to use `input_events_iter()`:
match app.input_events_iter() { Ok(mut iter) => { loop { let read_input = iter.next(|event| { let handled = match event { InputEvent::KeyEvent(key_event) => { // Snip } InputEvent::MotionEvent(motion_event) => { // Snip } event => { // Snip } }; handled }); if !read_input { break; } } } Err(err) => { log::error!("Failed to get input events iterator: {err:?}"); } }
0.4.3 - 2023-07-30
Fixed
- Fixed a deadlock in the
native-activitybackend while waiting for the native thread after getting anonDestroycallback from Java (#94) - Fixed numerous deadlocks in the
game-activitybackend with how it would wait for the native thread in various Java callbacks, after the app has returned fromandroid_main(#98)
0.4.2 - 2023-06-17
Changed
- The
Activity.finish()method is now called whenandroid_mainreturns so theActivitywill be destroyed (#67) - The
native-activitybackend now propagatesNativeWindowredraw/resize andContentRectChangedcallbacks to main loop (#70) - The
game-activityimplementation ofpointer_index()was fixed to not always return0(#80) - Added
panicguards around application'sandroid_main()and native code that could potentially unwind across a Java FFI boundary (#68)
0.4.1 - 2023-02-16
Added
- Added
AndroidApp::vm_as_ptr()to expose JNIJavaVMpointer (#60) - Added
AndroidApp::activity_as_ptr()to expose AndroidActivityJNI reference as pointer (#60)
Changed
- Removed some overly-verbose logging in the
native-activitybackend (#49)
Removed
- Most of the examples were moved to https://github.com/rust-mobile/rust-android-examples (#50)
0.4.0 - 2022-11-10
Changed
- Breaking:
input_eventscallback now return whether an event was handled or not to allow for fallback handling (#31) - The native-activity backend is now implemented in Rust only, without building on
android_native_app_glue.c(#35)
Added
- Added
Pointer::tool_type()API toGameActivitybackend for compatibility withndkevents API (#38)
0.3.0 - 2022-09-15
Added
show/hide_sot_inputAPI for being able to show/hide a soft keyboard (other IME still pending)set_window_flags()API for setting WindowManager params
Changed
- Breaking: Created extensible,
#[non_exhaustive]InputEventwrapper enum instead of exposingndktype directly
0.2.0 - 2022-08-25
Added
- Emit an
InputAvailableevent for new input withNativeActivityandGameActivityenabling gui apps that don't render continuously - Oboe and Cpal audio examples added
AndroidAppis nowSend+Sync
Changed
- Breaking: updates to
ndk 0.7andndk-sys 0.4 - Breaking:
AndroidApp::config()now returns a clonableConfigurationRefinstead of a deepConfigurationcopy
Removed
- The
NativeWindowRefwrapper struct was removed sinceNativeWindownow implementsCloneandDropinndk 0.7 - Breaking: The
FdEventandErrorenum values were removed fromPollEvents
0.1.1 - 2022-07-04
Changed
- Documentation fixes
0.1.0 - 2022-07-04
Added
- Initial release