59 lines
1.5 KiB
Rust
59 lines
1.5 KiB
Rust
//! Prints all mouse events to the console.
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use bevy::{
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input::{
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gestures::*,
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mouse::{MouseButtonInput, MouseMotion, MouseWheel},
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},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, print_mouse_events_system)
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.run();
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}
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/// This system prints out all mouse events as they come in
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fn print_mouse_events_system(
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mut mouse_button_input_events: EventReader<MouseButtonInput>,
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mut mouse_motion_events: EventReader<MouseMotion>,
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mut cursor_moved_events: EventReader<CursorMoved>,
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mut mouse_wheel_events: EventReader<MouseWheel>,
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mut pinch_gesture_events: EventReader<PinchGesture>,
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mut rotation_gesture_events: EventReader<RotationGesture>,
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mut double_tap_gesture_events: EventReader<DoubleTapGesture>,
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) {
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for event in mouse_button_input_events.read() {
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info!("{:?}", event);
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}
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for event in mouse_motion_events.read() {
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info!("{:?}", event);
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}
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for event in cursor_moved_events.read() {
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info!("{:?}", event);
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}
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for event in mouse_wheel_events.read() {
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info!("{:?}", event);
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}
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// This event will only fire on macOS
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for event in pinch_gesture_events.read() {
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info!("{:?}", event);
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}
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// This event will only fire on macOS
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for event in rotation_gesture_events.read() {
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info!("{:?}", event);
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}
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// This event will only fire on macOS
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for event in double_tap_gesture_events.read() {
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info!("{:?}", event);
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}
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}
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