503 lines
14 KiB
Rust
503 lines
14 KiB
Rust
use crate::buffer;
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use crate::extensions;
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use crate::texture;
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use crate::validation;
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use gltf_derive::Validate;
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use serde_derive::{Deserialize, Serialize};
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use std::{self, fmt, io, marker};
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use crate::path::Path;
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use crate::{
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Accessor, Animation, Asset, Buffer, Camera, Error, Extras, Image, Material, Mesh, Node, Scene,
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Skin, Texture, Value,
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};
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use validation::Validate;
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// TODO: As a breaking change, simplify by replacing uses of `Get<T>` with `AsRef<[T]>`.
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/// Helper trait for retrieving top-level objects by a universal identifier.
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pub trait Get<T> {
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/// Retrieves a single value at the given index.
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fn get(&self, id: Index<T>) -> Option<&T>;
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}
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/// Represents an offset into a vector of type `T` owned by the root glTF object.
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///
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/// This type may be used with the following functions:
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///
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/// * [`Root::get()`] to retrieve objects from [`Root`].
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/// * [`Root::push()`] to add new objects to [`Root`].
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pub struct Index<T>(u32, marker::PhantomData<fn() -> T>);
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impl<T> Index<T> {
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/// Given a vector of glTF objects, call [`Vec::push()`] to insert it into the vector,
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/// then return an [`Index`] for it.
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///
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/// This allows you to easily obtain [`Index`] values with the correct index and type when
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/// creating a glTF asset. Note that for [`Root`], you can call [`Root::push()`] without
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/// needing to retrieve the correct vector first.
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///
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/// # Panics
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///
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/// Panics if the vector has [`u32::MAX`] or more elements, in which case an `Index` cannot be
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/// created.
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pub fn push(vec: &mut Vec<T>, value: T) -> Index<T> {
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let len = vec.len();
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let Ok(index): Result<u32, _> = len.try_into() else {
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panic!(
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"glTF vector of {ty} has {len} elements, which exceeds the Index limit",
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ty = std::any::type_name::<T>(),
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);
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};
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vec.push(value);
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Index::new(index)
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}
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}
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/// The root object of a glTF 2.0 asset.
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#[derive(Clone, Debug, Default, Deserialize, Serialize, Validate)]
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#[gltf(validate_hook = "root_validate_hook")]
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pub struct Root {
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/// An array of accessors.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub accessors: Vec<Accessor>,
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/// An array of keyframe animations.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub animations: Vec<Animation>,
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/// Metadata about the glTF asset.
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pub asset: Asset,
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/// An array of buffers.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub buffers: Vec<Buffer>,
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/// An array of buffer views.
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#[serde(default, rename = "bufferViews")]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub buffer_views: Vec<buffer::View>,
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/// The default scene.
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#[serde(skip_serializing_if = "Option::is_none")]
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pub scene: Option<Index<Scene>>,
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/// Extension specific data.
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub extensions: Option<extensions::root::Root>,
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/// Optional application specific data.
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#[serde(default)]
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#[cfg_attr(feature = "extras", serde(skip_serializing_if = "Option::is_none"))]
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#[cfg_attr(not(feature = "extras"), serde(skip_serializing))]
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pub extras: Extras,
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/// Names of glTF extensions used somewhere in this asset.
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#[serde(default, rename = "extensionsUsed")]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub extensions_used: Vec<String>,
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/// Names of glTF extensions required to properly load this asset.
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#[serde(default, rename = "extensionsRequired")]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub extensions_required: Vec<String>,
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/// An array of cameras.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub cameras: Vec<Camera>,
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/// An array of images.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub images: Vec<Image>,
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/// An array of materials.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub materials: Vec<Material>,
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/// An array of meshes.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub meshes: Vec<Mesh>,
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/// An array of nodes.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub nodes: Vec<Node>,
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/// An array of samplers.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub samplers: Vec<texture::Sampler>,
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/// An array of scenes.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub scenes: Vec<Scene>,
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/// An array of skins.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub skins: Vec<Skin>,
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/// An array of textures.
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#[serde(default)]
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#[serde(skip_serializing_if = "Vec::is_empty")]
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pub textures: Vec<Texture>,
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}
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fn root_validate_hook<P, R>(root: &Root, _also_root: &Root, path: P, report: &mut R)
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where
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P: Fn() -> Path,
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R: FnMut(&dyn Fn() -> Path, crate::validation::Error),
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{
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for (i, ext) in root.extensions_required.iter().enumerate() {
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if !crate::extensions::ENABLED_EXTENSIONS.contains(&ext.as_str()) {
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report(
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&|| {
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path()
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.field("extensionsRequired")
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.index(i)
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.value_str(ext.as_str())
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},
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crate::validation::Error::Unsupported,
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);
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}
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}
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}
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impl Root {
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/// Returns a single item from the root object.
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pub fn get<T>(&self, index: Index<T>) -> Option<&T>
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where
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Self: Get<T>,
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{
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(self as &dyn Get<T>).get(index)
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}
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/// Insert the given value into this (as via [`Vec::push()`]), then return the [`Index`] to it.
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///
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/// This allows you to easily obtain [`Index`] values with the correct index and type when
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/// creating a glTF asset.
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///
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/// If you have a mutable borrow conflict when using this method, consider using the more
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/// explicit [`Index::push()`] method, passing it only the necessary vector.
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///
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/// # Panics
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///
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/// Panics if there are already [`u32::MAX`] or more elements of this type,
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/// in which case an `Index` cannot be created.
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#[track_caller]
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pub fn push<T>(&mut self, value: T) -> Index<T>
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where
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Self: AsMut<Vec<T>>,
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{
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Index::push(self.as_mut(), value)
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}
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/// Deserialize from a JSON string slice.
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#[allow(clippy::should_implement_trait)]
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pub fn from_str(str_: &str) -> Result<Self, Error> {
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serde_json::from_str(str_)
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}
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/// Deserialize from a JSON byte slice.
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pub fn from_slice(slice: &[u8]) -> Result<Self, Error> {
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serde_json::from_slice(slice)
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}
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/// Deserialize from a stream of JSON.
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pub fn from_reader<R>(reader: R) -> Result<Self, Error>
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where
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R: io::Read,
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{
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serde_json::from_reader(reader)
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}
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/// Serialize as a `String` of JSON.
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pub fn to_string(&self) -> Result<String, Error> {
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serde_json::to_string(self)
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}
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/// Serialize as a pretty-printed `String` of JSON.
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pub fn to_string_pretty(&self) -> Result<String, Error> {
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serde_json::to_string_pretty(self)
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}
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/// Serialize as a generic JSON value.
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pub fn to_value(&self) -> Result<Value, Error> {
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serde_json::to_value(self)
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}
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/// Serialize as a JSON byte vector.
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pub fn to_vec(&self) -> Result<Vec<u8>, Error> {
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serde_json::to_vec(self)
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}
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/// Serialize as a pretty-printed JSON byte vector.
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pub fn to_vec_pretty(&self) -> Result<Vec<u8>, Error> {
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serde_json::to_vec_pretty(self)
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}
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/// Serialize as a JSON byte writertor.
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pub fn to_writer<W>(&self, writer: W) -> Result<(), Error>
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where
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W: io::Write,
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{
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serde_json::to_writer(writer, self)
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}
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/// Serialize as a pretty-printed JSON byte writertor.
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pub fn to_writer_pretty<W>(&self, writer: W) -> Result<(), Error>
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where
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W: io::Write,
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{
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serde_json::to_writer_pretty(writer, self)
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}
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}
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impl<T> Index<T> {
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/// Creates a new `Index` representing an offset into an array containing `T`.
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pub fn new(value: u32) -> Self {
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Index(value, std::marker::PhantomData)
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}
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/// Returns the internal offset value.
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pub fn value(&self) -> usize {
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self.0 as usize
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}
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}
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impl<T> serde::Serialize for Index<T> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: ::serde::Serializer,
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{
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serializer.serialize_u64(self.value() as u64)
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}
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}
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impl<'de, T> serde::Deserialize<'de> for Index<T> {
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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struct Visitor<T>(marker::PhantomData<T>);
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impl<'de, T> serde::de::Visitor<'de> for Visitor<T> {
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type Value = Index<T>;
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fn expecting(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
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formatter.write_str("index into child of root")
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}
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fn visit_u64<E>(self, value: u64) -> Result<Self::Value, E>
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where
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E: serde::de::Error,
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{
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Ok(Index::new(value as u32))
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}
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}
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deserializer.deserialize_u64(Visitor::<T>(marker::PhantomData))
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}
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}
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impl<T> Clone for Index<T> {
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fn clone(&self) -> Self {
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*self
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}
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}
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impl<T> Copy for Index<T> {}
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impl<T> Ord for Index<T> {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.0.cmp(&other.0)
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}
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}
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impl<T> PartialOrd for Index<T> {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl<T> Eq for Index<T> {}
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impl<T> PartialEq for Index<T> {
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fn eq(&self, other: &Self) -> bool {
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self.0 == other.0
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}
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}
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impl<T> std::hash::Hash for Index<T> {
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fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
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self.0.hash(state);
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}
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}
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impl<T> fmt::Debug for Index<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", self.0)
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}
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}
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impl<T> fmt::Display for Index<T> {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", self.0)
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}
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}
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impl<T: Validate> Validate for Index<T>
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where
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Root: Get<T>,
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{
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fn validate<P, R>(&self, root: &Root, path: P, report: &mut R)
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where
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P: Fn() -> Path,
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R: FnMut(&dyn Fn() -> Path, validation::Error),
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{
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if root.get(*self).is_none() {
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report(&path, validation::Error::IndexOutOfBounds);
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}
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}
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}
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macro_rules! impl_get {
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($ty:ty, $field:ident) => {
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impl<'a> Get<$ty> for Root {
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fn get(&self, index: Index<$ty>) -> Option<&$ty> {
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self.$field.get(index.value())
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}
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}
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impl AsRef<[$ty]> for Root {
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fn as_ref(&self) -> &[$ty] {
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&self.$field
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}
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}
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impl AsMut<Vec<$ty>> for Root {
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fn as_mut(&mut self) -> &mut Vec<$ty> {
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&mut self.$field
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}
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}
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};
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}
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impl_get!(Accessor, accessors);
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impl_get!(Animation, animations);
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impl_get!(Buffer, buffers);
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impl_get!(buffer::View, buffer_views);
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impl_get!(Camera, cameras);
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impl_get!(Image, images);
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impl_get!(Material, materials);
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impl_get!(Mesh, meshes);
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impl_get!(Node, nodes);
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impl_get!(texture::Sampler, samplers);
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impl_get!(Scene, scenes);
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impl_get!(Skin, skins);
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impl_get!(Texture, textures);
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::collections::HashSet;
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#[test]
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fn index_is_partialeq() {
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assert_eq!(Index::<Node>::new(1), Index::new(1));
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assert_ne!(Index::<Node>::new(1), Index::new(2));
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}
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#[test]
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fn index_is_hash() {
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let set = HashSet::from([Index::<Node>::new(1), Index::new(1234)]);
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assert!(set.contains(&Index::new(1234)));
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assert!(!set.contains(&Index::new(999)));
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assert_eq!(set.len(), 2);
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}
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#[test]
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fn index_is_ord() {
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assert!(Index::<Node>::new(1) < Index::new(1234));
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}
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fn _index_is_send_sync()
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where
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Index<Material>: Send + Sync,
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{
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}
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#[test]
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fn index_push() {
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let some_object = "hello";
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let mut vec = Vec::new();
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assert_eq!(Index::push(&mut vec, some_object), Index::new(0));
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assert_eq!(Index::push(&mut vec, some_object), Index::new(1));
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}
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#[test]
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fn root_push() {
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let some_object = Buffer {
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byte_length: validation::USize64(1),
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#[cfg(feature = "names")]
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name: None,
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uri: None,
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extensions: None,
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extras: Default::default(),
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};
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let mut root = Root::default();
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assert_eq!(root.push(some_object.clone()), Index::new(0));
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assert_eq!(root.push(some_object), Index::new(1));
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}
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#[test]
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fn root_extensions() {
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use crate::validation::Error;
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use crate::Path;
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let mut root = super::Root {
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extensions_required: vec!["KHR_lights_punctual".to_owned()],
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..Default::default()
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};
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let mut errors = Vec::new();
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root.validate(&root, Path::new, &mut |path, error| {
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errors.push((path(), error));
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});
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#[cfg(feature = "KHR_lights_punctual")]
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{
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assert!(errors.is_empty());
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}
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#[cfg(not(feature = "KHR_lights_punctual"))]
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{
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assert_eq!(1, errors.len());
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let (path, error) = errors.get(0).unwrap();
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assert_eq!(
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path.as_str(),
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"extensionsRequired[0] = \"KHR_lights_punctual\""
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);
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assert_eq!(*error, Error::Unsupported);
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}
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root.extensions_required = vec!["KHR_mesh_quantization".to_owned()];
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errors.clear();
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root.validate(&root, Path::new, &mut |path, error| {
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errors.push((path(), error));
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});
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assert_eq!(1, errors.len());
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let (path, error) = errors.get(0).unwrap();
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assert_eq!(
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path.as_str(),
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"extensionsRequired[0] = \"KHR_mesh_quantization\""
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);
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assert_eq!(*error, Error::Unsupported);
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}
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}
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