Files
another-boids-in-rust/vendor/bevy_gltf/src/label.rs

128 lines
4.9 KiB
Rust

//! Labels that can be used to load part of a glTF
use bevy_asset::AssetPath;
/// Labels that can be used to load part of a glTF
///
/// You can use [`GltfAssetLabel::from_asset`] to add it to an asset path
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_asset::prelude::*;
/// # use bevy_scene::prelude::*;
/// # use bevy_gltf::prelude::*;
///
/// fn load_gltf_scene(asset_server: Res<AssetServer>) {
/// let gltf_scene: Handle<Scene> = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf"));
/// }
/// ```
///
/// Or when formatting a string for the path
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_asset::prelude::*;
/// # use bevy_scene::prelude::*;
/// # use bevy_gltf::prelude::*;
///
/// fn load_gltf_scene(asset_server: Res<AssetServer>) {
/// let gltf_scene: Handle<Scene> = asset_server.load(format!("models/FlightHelmet/FlightHelmet.gltf#{}", GltfAssetLabel::Scene(0)));
/// }
/// ```
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum GltfAssetLabel {
/// `Scene{}`: glTF Scene as a Bevy [`Scene`](bevy_scene::Scene)
Scene(usize),
/// `Node{}`: glTF Node as a [`GltfNode`](crate::GltfNode)
Node(usize),
/// `Mesh{}`: glTF Mesh as a [`GltfMesh`](crate::GltfMesh)
Mesh(usize),
/// `Mesh{}/Primitive{}`: glTF Primitive as a Bevy [`Mesh`](bevy_mesh::Mesh)
Primitive {
/// Index of the mesh for this primitive
mesh: usize,
/// Index of this primitive in its parent mesh
primitive: usize,
},
/// `Mesh{}/Primitive{}/MorphTargets`: Morph target animation data for a glTF Primitive
/// as a Bevy [`Image`](bevy_image::prelude::Image)
MorphTarget {
/// Index of the mesh for this primitive
mesh: usize,
/// Index of this primitive in its parent mesh
primitive: usize,
},
/// `Texture{}`: glTF Texture as a Bevy [`Image`](bevy_image::prelude::Image)
Texture(usize),
/// `Material{}`: glTF Material as a Bevy [`StandardMaterial`](bevy_pbr::StandardMaterial)
Material {
/// Index of this material
index: usize,
/// Used to set the [`Face`](bevy_render::render_resource::Face) of the material,
/// useful if it is used with negative scale
is_scale_inverted: bool,
},
/// `DefaultMaterial`: glTF's default Material as a
/// Bevy [`StandardMaterial`](bevy_pbr::StandardMaterial)
DefaultMaterial,
/// `Animation{}`: glTF Animation as Bevy [`AnimationClip`](bevy_animation::AnimationClip)
Animation(usize),
/// `Skin{}`: glTF mesh skin as [`GltfSkin`](crate::GltfSkin)
Skin(usize),
/// `Skin{}/InverseBindMatrices`: glTF mesh skin matrices as Bevy
/// [`SkinnedMeshInverseBindposes`](bevy_mesh::skinning::SkinnedMeshInverseBindposes)
InverseBindMatrices(usize),
}
impl core::fmt::Display for GltfAssetLabel {
fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
match self {
GltfAssetLabel::Scene(index) => f.write_str(&format!("Scene{index}")),
GltfAssetLabel::Node(index) => f.write_str(&format!("Node{index}")),
GltfAssetLabel::Mesh(index) => f.write_str(&format!("Mesh{index}")),
GltfAssetLabel::Primitive { mesh, primitive } => {
f.write_str(&format!("Mesh{mesh}/Primitive{primitive}"))
}
GltfAssetLabel::MorphTarget { mesh, primitive } => {
f.write_str(&format!("Mesh{mesh}/Primitive{primitive}/MorphTargets"))
}
GltfAssetLabel::Texture(index) => f.write_str(&format!("Texture{index}")),
GltfAssetLabel::Material {
index,
is_scale_inverted,
} => f.write_str(&format!(
"Material{index}{}",
if *is_scale_inverted {
" (inverted)"
} else {
""
}
)),
GltfAssetLabel::DefaultMaterial => f.write_str("DefaultMaterial"),
GltfAssetLabel::Animation(index) => f.write_str(&format!("Animation{index}")),
GltfAssetLabel::Skin(index) => f.write_str(&format!("Skin{index}")),
GltfAssetLabel::InverseBindMatrices(index) => {
f.write_str(&format!("Skin{index}/InverseBindMatrices"))
}
}
}
}
impl GltfAssetLabel {
/// Add this label to an asset path
///
/// ```
/// # use bevy_ecs::prelude::*;
/// # use bevy_asset::prelude::*;
/// # use bevy_scene::prelude::*;
/// # use bevy_gltf::prelude::*;
///
/// fn load_gltf_scene(asset_server: Res<AssetServer>) {
/// let gltf_scene: Handle<Scene> = asset_server.load(GltfAssetLabel::Scene(0).from_asset("models/FlightHelmet/FlightHelmet.gltf"));
/// }
/// ```
pub fn from_asset(&self, path: impl Into<AssetPath<'static>>) -> AssetPath<'static> {
path.into().with_label(self.to_string())
}
}