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another-boids-in-rust/vendor/bevy_sprite/src/render/sprite_view_bindings.wgsl

10 lines
247 B
WebGPU Shading Language

#define_import_path bevy_sprite::sprite_view_bindings
#import bevy_render::view::View
@group(0) @binding(0) var<uniform> view: View;
@group(0) @binding(1) var dt_lut_texture: texture_3d<f32>;
@group(0) @binding(2) var dt_lut_sampler: sampler;