140 lines
5.4 KiB
Rust
140 lines
5.4 KiB
Rust
//! A basic input + output stream example, copying the mic input stream to the default output stream
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extern crate coreaudio;
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use std::collections::VecDeque;
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use std::sync::{Arc, Mutex};
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use coreaudio::audio_unit::audio_format::LinearPcmFlags;
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use coreaudio::audio_unit::macos_helpers::{audio_unit_from_device_id, get_default_device_id};
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use coreaudio::audio_unit::render_callback::{self, data};
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use coreaudio::audio_unit::{Element, SampleFormat, Scope, StreamFormat};
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use coreaudio::sys::*;
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const SAMPLE_RATE: f64 = 44100.0;
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type S = f32;
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const SAMPLE_FORMAT: SampleFormat = SampleFormat::F32;
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// type S = i32; const SAMPLE_FORMAT: SampleFormat = SampleFormat::I32;
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// type S = i16; const SAMPLE_FORMAT: SampleFormat = SampleFormat::I16;
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// type S = i8; const SAMPLE_FORMAT: SampleFormat = SampleFormat::I8;
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fn main() -> Result<(), coreaudio::Error> {
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let mut input_audio_unit =
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audio_unit_from_device_id(get_default_device_id(true).unwrap(), true)?;
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let mut output_audio_unit =
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audio_unit_from_device_id(get_default_device_id(false).unwrap(), false)?;
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let format_flag = match SAMPLE_FORMAT {
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SampleFormat::F32 => LinearPcmFlags::IS_FLOAT,
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SampleFormat::I32 | SampleFormat::I16 | SampleFormat::I8 => {
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LinearPcmFlags::IS_SIGNED_INTEGER
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}
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_ => {
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unimplemented!("Other formats are not implemented for this example.");
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}
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};
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// Using IS_NON_INTERLEAVED everywhere because data::Interleaved is commented out / not implemented
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let in_stream_format = StreamFormat {
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sample_rate: SAMPLE_RATE,
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sample_format: SAMPLE_FORMAT,
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flags: format_flag | LinearPcmFlags::IS_PACKED | LinearPcmFlags::IS_NON_INTERLEAVED,
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// audio_unit.set_input_callback is hardcoded to 1 buffer, and when using non_interleaved
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// we are forced to 1 channel
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channels: 1,
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};
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let out_stream_format = StreamFormat {
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sample_rate: SAMPLE_RATE,
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sample_format: SAMPLE_FORMAT,
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flags: format_flag | LinearPcmFlags::IS_PACKED | LinearPcmFlags::IS_NON_INTERLEAVED,
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// you can change this to 1
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channels: 2,
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};
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println!("input={:#?}", &in_stream_format);
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println!("output={:#?}", &out_stream_format);
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println!("input_asbd={:#?}", &in_stream_format.to_asbd());
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println!("output_asbd={:#?}", &out_stream_format.to_asbd());
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let id = kAudioUnitProperty_StreamFormat;
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let asbd = in_stream_format.to_asbd();
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input_audio_unit.set_property(id, Scope::Output, Element::Input, Some(&asbd))?;
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let asbd = out_stream_format.to_asbd();
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output_audio_unit.set_property(id, Scope::Input, Element::Output, Some(&asbd))?;
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let buffer_left = Arc::new(Mutex::new(VecDeque::<S>::new()));
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let producer_left = buffer_left.clone();
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let consumer_left = buffer_left.clone();
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let buffer_right = Arc::new(Mutex::new(VecDeque::<S>::new()));
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let producer_right = buffer_right.clone();
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let consumer_right = buffer_right.clone();
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// seed roughly 1 second of data to create a delay in the feedback loop for easier testing
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for buffer in vec![buffer_left, buffer_right] {
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let mut buffer = buffer.lock().unwrap();
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for _ in 0..(out_stream_format.sample_rate as i32) {
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buffer.push_back(0 as S);
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}
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}
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type Args = render_callback::Args<data::NonInterleaved<S>>;
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input_audio_unit.set_input_callback(move |args| {
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let Args {
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num_frames,
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mut data,
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..
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} = args;
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// Print the number of frames the callback provides.
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// Included to aid understanding, don't use println and other things
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// that may block for an unknown amount of time inside the callback
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// of a real application.
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println!("input cb {} frames", num_frames);
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let buffer_left = producer_left.lock().unwrap();
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let buffer_right = producer_right.lock().unwrap();
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let mut buffers = vec![buffer_left, buffer_right];
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for i in 0..num_frames {
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for (ch, channel) in data.channels_mut().enumerate() {
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let value: S = channel[i];
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buffers[ch].push_back(value);
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}
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}
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Ok(())
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})?;
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input_audio_unit.start()?;
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output_audio_unit.set_render_callback(move |args: Args| {
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let Args {
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num_frames,
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mut data,
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..
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} = args;
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// Print the number of frames the callback requests.
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// Included to aid understanding, don't use println and other things
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// that may block for an unknown amount of time inside the callback
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// of a real application.
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println!("output cb {} frames", num_frames);
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let buffer_left = consumer_left.lock().unwrap();
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let buffer_right = consumer_right.lock().unwrap();
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let mut buffers = vec![buffer_left, buffer_right];
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for i in 0..num_frames {
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// Default other channels to copy value from first channel as a fallback
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let zero: S = 0 as S;
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let f: S = *buffers[0].front().unwrap_or(&zero);
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for (ch, channel) in data.channels_mut().enumerate() {
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let sample: S = buffers[ch].pop_front().unwrap_or(f);
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channel[i] = sample;
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}
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}
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Ok(())
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})?;
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output_audio_unit.start()?;
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std::thread::sleep(std::time::Duration::from_millis(100000));
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Ok(())
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}
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