Files
another-boids-in-rust/vendor/objc2-foundation/src/thread.rs

463 lines
16 KiB
Rust

use core::fmt;
use core::marker::PhantomData;
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
use core::mem::{self, ManuallyDrop};
#[cfg(feature = "NSThread")]
use core::panic::{RefUnwindSafe, UnwindSafe};
#[cfg(feature = "NSThread")]
use crate::Foundation::NSThread;
use objc2::mutability::IsMainThreadOnly;
use objc2::rc::Allocated;
use objc2::{msg_send_id, ClassType};
#[cfg(feature = "NSThread")]
unsafe impl Send for NSThread {}
#[cfg(feature = "NSThread")]
unsafe impl Sync for NSThread {}
#[cfg(feature = "NSThread")]
impl UnwindSafe for NSThread {}
#[cfg(feature = "NSThread")]
impl RefUnwindSafe for NSThread {}
#[cfg(feature = "NSThread")]
impl fmt::Debug for NSThread {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
// Use -[NSThread description] since that includes the thread number
let obj: &crate::Foundation::NSObject = self;
fmt::Debug::fmt(obj, f)
}
}
/// Whether the application is multithreaded according to Cocoa.
#[cfg(feature = "NSThread")]
pub fn is_multi_threaded() -> bool {
NSThread::isMultiThreaded()
}
/// Whether the current thread is the main thread.
#[cfg(feature = "NSThread")]
#[inline]
pub fn is_main_thread() -> bool {
#[cfg(not(feature = "gnustep-1-7"))]
#[inline(always)]
fn imp() -> bool {
// Normally you would use NSThread::isMainThread, but that function uses pthread_main_np under
// the hood. Benchmarks have shown that calling it directly is up to four times faster. So, we
// just use that instead.
#[cfg(feature = "libc")]
use libc::pthread_main_np;
#[link(name = "c", kind = "dylib")]
#[cfg(not(feature = "libc"))]
extern "C" {
// Avoid a dependency on `libc` if possible
fn pthread_main_np() -> std::os::raw::c_int;
}
// SAFETY: Does not affect thread safety if we're running in an actual macOS environment.
unsafe { pthread_main_np() != 0 }
}
#[cfg(feature = "gnustep-1-7")]
#[inline(always)]
fn imp() -> bool {
// Fall back to isMainThread on GNUStep, as pthread_main_np is not always available.
NSThread::isMainThread_class()
}
imp()
}
#[allow(unused)]
#[cfg(feature = "NSThread")]
fn make_multithreaded() {
let thread = unsafe { NSThread::new() };
unsafe { thread.start() };
// Don't bother waiting for it to complete!
}
/// Submit the given closure to the runloop on the main thread.
///
/// If the current thread is the main thread, this runs the closure.
///
/// The closure is passed a [`MainThreadMarker`] that it can further use
/// to access APIs that are only accessible from the main thread.
///
/// This function should only be used in applications whose main thread is
/// running an event loop with `dispatch_main`, `UIApplicationMain`,
/// `NSApplicationMain`, `CFRunLoop` or similar; it will block
/// indefinitely if that is not the case.
///
///
/// # Example
///
/// ```no_run
/// use objc2_foundation::run_on_main;
/// run_on_main(|mtm| {
/// // Do something on the main thread with the given marker
/// });
/// ```
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
pub fn run_on_main<F, R>(f: F) -> R
where
F: Send + FnOnce(MainThreadMarker) -> R,
R: Send,
{
if let Some(mtm) = MainThreadMarker::new() {
f(mtm)
} else {
dispatch::Queue::main().exec_sync(|| {
// SAFETY: The outer closure is submitted to run on the main
// thread, so now, when the closure actually runs, it's
// guaranteed to be on the main thread.
f(unsafe { MainThreadMarker::new_unchecked() })
})
}
}
/// A marker type taken by functions that can only be executed on the main
/// thread.
///
/// By design, this is neither [`Send`] nor [`Sync`], and can only be created
/// on the main thread, meaning that if you're holding this, you know you're
/// running on the main thread.
///
/// See the following links for more information on main-thread-only APIs:
/// - [Main Thread Only APIs on OS X](https://www.dribin.org/dave/blog/archives/2009/02/01/main_thread_apis/)
/// - [Thread Safety Summary](https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/ThreadSafetySummary/ThreadSafetySummary.html#//apple_ref/doc/uid/10000057i-CH12-SW1)
/// - [Are the Cocoa Frameworks Thread Safe?](https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/CocoaFundamentals/AddingBehaviortoaCocoaProgram/AddingBehaviorCocoa.html#//apple_ref/doc/uid/TP40002974-CH5-SW47)
/// - [Technical Note TN2028 - Threading Architectures](https://developer.apple.com/library/archive/technotes/tn/tn2028.html#//apple_ref/doc/uid/DTS10003065)
/// - [Thread Management](https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/CreatingThreads.html)
/// - [Mike Ash' article on thread safety](https://www.mikeash.com/pyblog/friday-qa-2009-01-09.html)
///
///
/// # Main Thread Checker
///
/// Xcode provides a tool called the ["Main Thread Checker"][mtc] which
/// verifies that UI APIs are being used from the correct thread. This is not
/// as principled as `MainThreadMarker`, but is helpful for catching mistakes.
///
/// You can use this tool on macOS by loading `libMainThreadChecker.dylib`
/// into your process using `DYLD_INSERT_LIBRARIES`:
///
/// ```console
/// DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/usr/lib/libMainThreadChecker.dylib MTC_RESET_INSERT_LIBRARIES=0 cargo run
/// ```
///
/// If you're not running your binary through Cargo, you can omit
/// [`MTC_RESET_INSERT_LIBRARIES`][mtc-reset].
///
/// ```console
/// DYLD_INSERT_LIBRARIES=/Applications/Xcode.app/Contents/Developer/usr/lib/libMainThreadChecker.dylib target/debug/myapp
/// ```
///
/// If you're developing for iOS, you probably better off enabling the tool in
/// Xcode's own UI.
///
/// See [this excellent blog post][mtc-cfg] for details on further
/// configuration options.
///
/// [mtc]: https://developer.apple.com/documentation/xcode/diagnosing-memory-thread-and-crash-issues-early#Detect-improper-UI-updates-on-background-threads
/// [mtc-reset]: https://bryce.co/main-thread-checker-configuration/#mtc_reset_insert_libraries
/// [mtc-cfg]: https://bryce.co/main-thread-checker-configuration/
///
///
/// # Examples
///
/// Use when designing APIs that are only safe to use on the main thread:
///
/// ```no_run
/// use objc2_foundation::{MainThreadMarker, NSObject};
/// use objc2::msg_send;
/// # let obj = 0 as *const NSObject;
///
/// // This action requires the main thread, so we take a marker as parameter.
/// // It signals clearly to users "this requires the main thread".
/// unsafe fn do_thing(obj: *const NSObject, _mtm: MainThreadMarker) {
/// msg_send![obj, someActionThatRequiresTheMainThread]
/// }
///
/// // Usage
///
/// // Create a new marker. This requires the `"NSThread"` feature.
/// // If that is not available, create the marker unsafely with
/// // `new_unchecked`, after having checked that the thread is the main one
/// // through other means.
/// #[cfg(feature = "NSThread")]
/// let mtm = MainThreadMarker::new().expect("must be on the main thread");
/// #[cfg(not(feature = "NSThread"))]
/// let mtm = unsafe { MainThreadMarker::new_unchecked() };
/// unsafe { do_thing(obj, mtm) }
/// ```
#[derive(Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
// This is valid to Copy because it's still `!Send` and `!Sync`.
pub struct MainThreadMarker {
// No lifetime information needed; the main thread is static and available
// throughout the entire program!
_priv: PhantomData<*mut ()>,
}
impl MainThreadMarker {
/// Construct a new [`MainThreadMarker`].
///
/// Returns [`None`] if the current thread was not the main thread.
#[cfg(feature = "NSThread")]
#[inline]
pub fn new() -> Option<Self> {
if is_main_thread() {
// SAFETY: We just checked that we are running on the main thread.
Some(unsafe { Self::new_unchecked() })
} else {
None
}
}
/// Construct a new [`MainThreadMarker`] without first checking whether
/// the current thread is the main one.
///
///
/// # Safety
///
/// The current thread must be the main thread.
///
/// Alternatively, you may create this briefly if you know that a an API
/// is safe in a specific case, but is not marked so. If you do that, you
/// must ensure that any use of the marker is actually safe to do from
/// another thread than the main one.
#[inline]
pub unsafe fn new_unchecked() -> Self {
// SAFETY: Upheld by caller
//
// We can't debug_assert that this actually is the main thread, see
// the comment above.
Self { _priv: PhantomData }
}
/// Allocate a new instance of the specified class on the main thread.
///
/// This is essentially the same as [`ClassType::alloc`], the difference
/// being that it is also callable with classes that can only be used on
/// the main thread.
///
///
/// # Example
///
/// Create an object on the main thread.
///
/// ```
/// use objc2_foundation::MainThreadMarker;
/// # use objc2_foundation::NSObject as SomeClass;
/// # #[cfg(for_example)]
/// use objc2_app_kit::NSView as SomeClass; // An example class
/// use objc2::rc::Retained;
/// use objc2::msg_send_id;
///
/// # let mtm = unsafe { MainThreadMarker::new_unchecked() };
/// # #[cfg(doctests_not_always_run_on_main_thread)]
/// let mtm = MainThreadMarker::new().expect("must be on the main thread");
///
/// // _All_ objects are safe to allocate on the main thread!
/// let obj = mtm.alloc::<SomeClass>();
///
/// // Though more knowledge is required for safe initialization
/// let obj: Retained<SomeClass> = unsafe { msg_send_id![obj, init] };
/// ```
#[inline]
pub fn alloc<T: ClassType>(self) -> Allocated<T> {
// SAFETY: Same as `ClassType::alloc`, with the addition that since we
// take `self: MainThreadMarker`, the `IsAllocableAnyThread` bound is
// not required.
unsafe { msg_send_id![T::class(), alloc] }
}
/// Submit the given closure to the runloop on the main thread.
///
/// Deprecated in favour of the free-standing function [`run_on_main`].
#[deprecated = "Use the free-standing function `run_on_main` instead"]
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
pub fn run_on_main<F, R>(f: F) -> R
where
F: Send + FnOnce(MainThreadMarker) -> R,
R: Send,
{
run_on_main(f)
}
}
/// Get a [`MainThreadMarker`] from a main-thread-only object.
///
/// This function exists purely in the type-system, and will always
/// succeed at runtime.
impl<T: ?Sized + IsMainThreadOnly> From<&T> for MainThreadMarker {
#[inline]
fn from(_obj: &T) -> Self {
// SAFETY: Objects which are `IsMainThreadOnly` are guaranteed
// `!Send + !Sync` and are only constructible on the main thread.
//
// Since we hold a reference to such an object, and we know it cannot
// now possibly be on another thread than the main, we know that the
// current thread is the main thread.
unsafe { Self::new_unchecked() }
}
}
impl fmt::Debug for MainThreadMarker {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_tuple("MainThreadMarker").finish()
}
}
/// Make a type that can only be used on the main thread be `Send` + `Sync`.
///
/// On `Drop`, the inner type is sent to the main thread's runloop and dropped
/// there. This may lead to deadlocks if the main runloop is not running, or
/// if it is waiting on a lock that the dropping thread is holding. See
/// [`run_on_main`] for some of the caveats around that.
///
///
/// # Related
///
/// This type takes inspiration from `threadbound::ThreadBound`.
///
/// The functionality also somewhat resembles Swift's `@MainActor`, which
/// ensures that a type is only usable from the main thread.
#[doc(alias = "@MainActor")]
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
pub struct MainThreadBound<T>(ManuallyDrop<T>);
// SAFETY: The inner value is guaranteed to originate from the main thread
// because `new` takes [`MainThreadMarker`].
//
// `into_inner` is the only way to get the value out, and that is also
// guaranteed to happen on the main thread.
//
// Finally, the value is dropped on the main thread in `Drop`.
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
unsafe impl<T> Send for MainThreadBound<T> {}
// SAFETY: We only provide access to the inner value via. `get` and `get_mut`.
//
// Both of these take [`MainThreadMarker`], which guarantees that the access
// is done from the main thread.
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
unsafe impl<T> Sync for MainThreadBound<T> {}
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
impl<T> Drop for MainThreadBound<T> {
fn drop(&mut self) {
if mem::needs_drop::<T>() {
// TODO: Figure out whether we should assume the main thread to be
// dead if we're panicking, and leak instead?
run_on_main(|_mtm| {
let this = self;
// SAFETY: The value is dropped on the main thread, which is
// the same thread that it originated from (guaranteed by
// `new` taking `MainThreadMarker`).
//
// Additionally, the value is never used again after this
// point.
unsafe { ManuallyDrop::drop(&mut this.0) };
})
}
}
}
/// Main functionality.
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
impl<T> MainThreadBound<T> {
/// Create a new [`MainThreadBound`] value of type `T`.
///
///
/// # Example
///
/// ```no_run
/// use objc2_foundation::{MainThreadMarker, MainThreadBound};
///
/// let foo;
/// # foo = ();
/// let mtm = MainThreadMarker::new().expect("must be on the main thread");
/// let foo = MainThreadBound::new(foo, mtm);
///
/// // `foo` is now `Send + Sync`.
/// ```
#[inline]
pub fn new(inner: T, _mtm: MainThreadMarker) -> Self {
Self(ManuallyDrop::new(inner))
}
/// Returns a reference to the value.
#[inline]
pub fn get(&self, _mtm: MainThreadMarker) -> &T {
&self.0
}
/// Returns a mutable reference to the value.
#[inline]
pub fn get_mut(&mut self, _mtm: MainThreadMarker) -> &mut T {
&mut self.0
}
/// Extracts the value from the [`MainThreadBound`] container.
#[inline]
pub fn into_inner(self, _mtm: MainThreadMarker) -> T {
// Prevent our `Drop` impl from running.
//
// This is a bit confusing, now `this` is:
// `ManuallyDrop<Self(ManuallyDrop<T>)>`
let mut this = ManuallyDrop::new(self);
// SAFETY: `self` is consumed by this function, and wrapped in
// `ManuallyDrop`, so the item's destructor is never run.
unsafe { ManuallyDrop::take(&mut this.0) }
}
}
/// Helper functions for running [`run_on_main`].
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
impl<T> MainThreadBound<T> {
/// Access the item on the main thread.
///
/// See [`run_on_main`] for caveats.
#[inline]
pub fn get_on_main<F, R>(&self, f: F) -> R
where
F: Send + FnOnce(&T) -> R,
R: Send,
{
run_on_main(|mtm| f(self.get(mtm)))
}
/// Access the item mutably on the main thread.
///
/// See [`run_on_main`] for caveats.
#[inline]
pub fn get_on_main_mut<F, R>(&mut self, f: F) -> R
where
F: Send + FnOnce(&mut T) -> R,
R: Send,
{
run_on_main(|mtm| f(self.get_mut(mtm)))
}
}
#[cfg(feature = "dispatch")]
#[cfg(feature = "NSThread")]
impl<T> fmt::Debug for MainThreadBound<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("MainThreadBound").finish_non_exhaustive()
}
}