Files
another-boids-in-rust/vendor/bevy_ecs/src/event/event_cursor.rs

141 lines
5.0 KiB
Rust

use bevy_ecs::event::{
Event, EventIterator, EventIteratorWithId, EventMutIterator, EventMutIteratorWithId, Events,
};
#[cfg(feature = "multi_threaded")]
use bevy_ecs::event::{EventMutParIter, EventParIter};
use core::marker::PhantomData;
/// Stores the state for an [`EventReader`] or [`EventMutator`].
///
/// Access to the [`Events<E>`] resource is required to read any incoming events.
///
/// In almost all cases, you should just use an [`EventReader`] or [`EventMutator`],
/// which will automatically manage the state for you.
///
/// However, this type can be useful if you need to manually track events,
/// such as when you're attempting to send and receive events of the same type in the same system.
///
/// # Example
///
/// ```
/// use bevy_ecs::prelude::*;
/// use bevy_ecs::event::{Event, Events, EventCursor};
///
/// #[derive(Event, Clone, Debug)]
/// struct MyEvent;
///
/// /// A system that both sends and receives events using a [`Local`] [`EventCursor`].
/// fn send_and_receive_events(
/// // The `Local` `SystemParam` stores state inside the system itself, rather than in the world.
/// // `EventCursor<T>` is the internal state of `EventMutator<T>`, which tracks which events have been seen.
/// mut local_event_reader: Local<EventCursor<MyEvent>>,
/// // We can access the `Events` resource mutably, allowing us to both read and write its contents.
/// mut events: ResMut<Events<MyEvent>>,
/// ) {
/// // We must collect the events to resend, because we can't mutate events while we're iterating over the events.
/// let mut events_to_resend = Vec::new();
///
/// for event in local_event_reader.read(&mut events) {
/// events_to_resend.push(event.clone());
/// }
///
/// for event in events_to_resend {
/// events.send(MyEvent);
/// }
/// }
///
/// # bevy_ecs::system::assert_is_system(send_and_receive_events);
/// ```
///
/// [`EventReader`]: super::EventReader
/// [`EventMutator`]: super::EventMutator
#[derive(Debug)]
pub struct EventCursor<E: Event> {
pub(super) last_event_count: usize,
pub(super) _marker: PhantomData<E>,
}
impl<E: Event> Default for EventCursor<E> {
fn default() -> Self {
EventCursor {
last_event_count: 0,
_marker: Default::default(),
}
}
}
impl<E: Event> Clone for EventCursor<E> {
fn clone(&self) -> Self {
EventCursor {
last_event_count: self.last_event_count,
_marker: PhantomData,
}
}
}
impl<E: Event> EventCursor<E> {
/// See [`EventReader::read`](super::EventReader::read)
pub fn read<'a>(&'a mut self, events: &'a Events<E>) -> EventIterator<'a, E> {
self.read_with_id(events).without_id()
}
/// See [`EventMutator::read`](super::EventMutator::read)
pub fn read_mut<'a>(&'a mut self, events: &'a mut Events<E>) -> EventMutIterator<'a, E> {
self.read_mut_with_id(events).without_id()
}
/// See [`EventReader::read_with_id`](super::EventReader::read_with_id)
pub fn read_with_id<'a>(&'a mut self, events: &'a Events<E>) -> EventIteratorWithId<'a, E> {
EventIteratorWithId::new(self, events)
}
/// See [`EventMutator::read_with_id`](super::EventMutator::read_with_id)
pub fn read_mut_with_id<'a>(
&'a mut self,
events: &'a mut Events<E>,
) -> EventMutIteratorWithId<'a, E> {
EventMutIteratorWithId::new(self, events)
}
/// See [`EventReader::par_read`](super::EventReader::par_read)
#[cfg(feature = "multi_threaded")]
pub fn par_read<'a>(&'a mut self, events: &'a Events<E>) -> EventParIter<'a, E> {
EventParIter::new(self, events)
}
/// See [`EventMutator::par_read`](super::EventMutator::par_read)
#[cfg(feature = "multi_threaded")]
pub fn par_read_mut<'a>(&'a mut self, events: &'a mut Events<E>) -> EventMutParIter<'a, E> {
EventMutParIter::new(self, events)
}
/// See [`EventReader::len`](super::EventReader::len)
pub fn len(&self, events: &Events<E>) -> usize {
// The number of events in this reader is the difference between the most recent event
// and the last event seen by it. This will be at most the number of events contained
// with the events (any others have already been dropped)
// TODO: Warn when there are dropped events, or return e.g. a `Result<usize, (usize, usize)>`
events
.event_count
.saturating_sub(self.last_event_count)
.min(events.len())
}
/// Amount of events we missed.
pub fn missed_events(&self, events: &Events<E>) -> usize {
events
.oldest_event_count()
.saturating_sub(self.last_event_count)
}
/// See [`EventReader::is_empty()`](super::EventReader::is_empty)
pub fn is_empty(&self, events: &Events<E>) -> bool {
self.len(events) == 0
}
/// See [`EventReader::clear()`](super::EventReader::clear)
pub fn clear(&mut self, events: &Events<E>) {
self.last_event_count = events.event_count;
}
}