37 lines
794 B
Rust
37 lines
794 B
Rust
#[macro_export]
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macro_rules! scope {
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($name:expr) => {
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$crate::puffin::profile_scope!($name);
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};
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($name:expr, $data:expr) => {
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$crate::puffin::profile_scope!($name, $data);
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};
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}
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#[macro_export]
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macro_rules! function_scope {
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() => {
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$crate::puffin::profile_function!();
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};
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($data:expr) => {
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$crate::puffin::profile_function!($data);
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};
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}
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#[macro_export]
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macro_rules! register_thread {
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() => {};
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($name:expr) => {
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// puffin uses the thread name
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};
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}
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/// Finishes the frame. This isn't strictly necessary for some kinds of applications but a pretty
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/// normal thing to track in games.
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#[macro_export]
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macro_rules! finish_frame {
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() => {
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$crate::puffin::GlobalProfiler::lock().new_frame();
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};
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}
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