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another-boids-in-rust/vendor/ruzstd/src/encoding/blocks/mod.rs

9 lines
340 B
Rust

//! After Magic_Number and Frame_Header, there are some number of blocks. Each frame must have at least one block,
//! but there is no upper limit on the number of blocks per frame.
//!
//! There are a few different kinds of blocks, and implementations for those kinds are
//! in this module.
mod compressed;
pub(super) use compressed::*;